Seems broken on linux r600g radeon freedom drivers
EE r600_state.c:2115 r600_adjust_gprs - shaders require too many register (114 + 18 + 0 + 0) for a combined maximum of 128
doesnt render any textures
this all worked OK in spring 100
https://imgur.com/dheuYov
lua 5.1.5
boost 1.60
Search found 192 matches
- 03 Mar 2016, 13:17
- Forum: Help & Bugs
- Topic: Spring 101.0 on linux r600g radeon freedom drivers
- Replies: 4
- Views: 1472
- 17 Oct 2014, 20:38
- Forum: Linux
- Topic: compile 0.98 openAL bug
- Replies: 2
- Views: 1608
Re: compile 0.98 openAL bug
looks like my openal-soft was a bit old, upgrading to 1.16
- 17 Oct 2014, 20:35
- Forum: Linux
- Topic: compile 0.98 openAL bug
- Replies: 2
- Views: 1608
- 17 Oct 2014, 20:26
- Forum: Linux
- Topic: compile 0.98 openAL bug
- Replies: 2
- Views: 1608
compile 0.98 openAL bug
[ 56%] Building CXX object rts/System/Sound/CMakeFiles/sound.dir/OpenAL/Sound.cpp.o In file included from /usr/src/spring_98.0/rts/System/Sound/OpenAL/Sound.cpp:8:0: /usr/local/include/AL/alext.h:115:17: error: ISO C++ forbids declaration of ‘ALvoid’ with no type [-fpermissive] typedef ALvoid (AL_AP...
- 30 Aug 2014, 19:26
- Forum: Engine
- Topic: alba git OpenAL/Sound.cpp missing includes
- Replies: 3
- Views: 1130
Re: alba git OpenAL/Sound.cpp missing includes
these headers are already included: https://github.com/spring/spring/blob/develop/rts/System/Sound/OpenAL/Sound.cpp#L7 which includes EFX.h: https://github.com/spring/spring/blob/develop/rts/System/Sound/OpenAL/EFX.h#L8 edit: alext.h seems missing. does it work when you include this file only in So...
- 28 Aug 2014, 11:11
- Forum: Engine
- Topic: alba git OpenAL/Sound.cpp missing includes
- Replies: 3
- Views: 1130
alba git OpenAL/Sound.cpp missing includes
needs extra includes spring/rts/System/Sound/OpenAL/Sound.cpp # include <al.h> # include <alc.h> # include <alext.h> else [ 51%] Building CXX object rts/System/Sound/CMakeFiles/sound.dir/OpenAL/Sound.cpp.o /usr/src/spring/rts/System/Sound/OpenAL/Sound.cpp: In member function ‘void CSound::StartThrea...
- 09 Aug 2014, 00:01
- Forum: Balanced Annihilation
- Topic: BA 8.00 Released!
- Replies: 13
- Views: 8585
Re: BA 8.00 Released!
weird, I was already wondering why i had never seen it before, but its in BA 8.0 from springfiles
it's offered in the map widepass
ba-v8.00.sdz 26556 k
it's offered in the map widepass
ba-v8.00.sdz 26556 k
- 08 Aug 2014, 08:47
- Forum: Balanced Annihilation
- Topic: BA 8.00 Released!
- Replies: 13
- Views: 8585
Re: BA 8.00 Released!
[f=0043963] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_morph.lua"]:521: 'for' limit must be a number stack traceback: [string "LuaRules/Gadgets/unit_morph.lua"]:521: in function 'FinishMorph' [string "LuaRules/Gadgets/unit_morph.lua"...
- 07 Feb 2013, 13:47
- Forum: Engine
- Topic: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
- Replies: 39
- Views: 6190
Re: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
grassdrawer crash Spring 91.0.1-1305-gcb1371b develop (OMP) BA 7.72 AAI [f=0000000] Creating TreeDrawer Program received signal SIGSEGV, Segmentation fault. 0x000000000073e291 in CGrassDrawer::LoadGrassShaders (this=0x4dfea20) at /usr/src/spring/rts/Rendering/Env/GrassDrawer.cpp:209 209 grassShaders...
- 02 Feb 2013, 14:18
- Forum: Engine
- Topic: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
- Replies: 39
- Views: 6190
Re: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
Spring 91.0.1-642-gdbf9540 develop (OMP) Using game: XTA 9.725 [patch 1.7] KAIK 0.13 --------- Error: Exception: Access violation (0xc0000005) Error: Exception Address: 0x747943df AAI 0.9: -------- Stable E323AI 3.25: ------------ Stable RAI 0.601: ---------- Stable, but took very long to initialis...
- 02 Feb 2013, 13:38
- Forum: XTA
- Topic: XTA Changelog
- Replies: 5
- Views: 1858
Re: XTA Changelog
the advanced fighter jets get stuck in the terrain after they land next to the repair pads which they often do
- 01 Feb 2013, 00:05
- Forum: XTA
- Topic: XTA Changelog
- Replies: 5
- Views: 1858
- 31 Jan 2013, 20:57
- Forum: XTA
- Topic: > 9.71 XTA broken in git spring with AAI
- Replies: 1
- Views: 1117
> 9.71 XTA broken in git spring with AAI
http://springrts.com/phpbb/viewtopic.ph ... 10#p535610
otherwise pleased with this nice simple mod, and the new UI
otherwise pleased with this nice simple mod, and the new UI
- 31 Jan 2013, 19:00
- Forum: Engine
- Topic: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
- Replies: 39
- Views: 6190
Re: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
0133e63570462efd8cc59263296a20eab93e4c39 AAI 0.9 works with: xta-9.71 AAI 0.9 is broken with xta-9.72 xta-9.725 Broken xta-9.725-patch_1.7 Broken: Other AI's segfault [f=0000000] -> Version: 91.0.1-1234-g0133e63 develop (OMP) [f=0000000] -> Connection established (given id 0) [f=0000000] Player user...
- 24 Jan 2013, 23:17
- Forum: Linux
- Topic: Spring on Intel or ATI 'open-source' drivers
- Replies: 39
- Views: 23843
Re: Spring on Intel or ATI 'open-source' drivers
XTA works quite wlel now with todays git 8f8faec78218edeaf254afd965ca428a579dcbc3
one remark though, the linux process name is \"spring\"
and when you quit the video hangs, but a kill -9 does quit spring for good
one remark though, the linux process name is \"spring\"
and when you quit the video hangs, but a kill -9 does quit spring for good
- 08 Dec 2012, 22:39
- Forum: Linux
- Topic: Spring on Intel or ATI 'open-source' drivers
- Replies: 39
- Views: 23843
Re: Spring on Intel or ATI 'open-source' drivers
git current solves the error log line display, but still renders part of the models wrong.
I will experiment a bit with the settings.
I will experiment a bit with the settings.
- 08 Dec 2012, 17:42
- Forum: Linux
- Topic: Spring on Intel or ATI 'open-source' drivers
- Replies: 39
- Views: 23843
Re: Spring on Intel or ATI 'open-source' drivers
Bugreport XTA 9.71 on Spring 91.0 (OMP) GL renderer: Gallium 0.4 on AMD RV730 description: Renders models or parts of models (commander torso or arms and legs) shifted at wrong coordinates upon spawn or build. This coordinate shift issue has been around for years now, when will it be fixed? ... [f=0...
- 22 Apr 2012, 09:37
- Forum: Linux
- Topic: Spring on Intel or ATI 'open-source' drivers
- Replies: 39
- Views: 23843
Re: Spring on Intel or ATI 'open-source' drivers
Joined: 28 Jul 2008, 05:51 Location: Australia I've spent quite a lot of time on this recently. Firstly, I can confirm Spring runs with low graphics settings on ATI 1950xt with 3.0.4 kernel using the OSS driver and KMS enabled. There are some caveats: You must set LoadingMT=0 in your spring settings...
- 02 Feb 2012, 13:31
- Forum: Linux
- Topic: linux and ati free drivers
- Replies: 8
- Views: 4510
Re: linux and ati free drivers
thanks for the LoadingMT=0 tip!
- 07 Mar 2011, 15:08
- Forum: Linux
- Topic: Spring on Intel or ATI 'open-source' drivers
- Replies: 39
- Views: 23843
Re: Spring on Intel or ATI 'open-source' drivers
I would like to report the game mostly works on git kernel/ddx/drm/mesa r600g driver on "ATI RV730XT [Radeon HD 4670]" (ChipID = 0x9490) hardware. I have about 25fps in 1920x1200. This driver recently got s3tc capabilities through libdxtn. Sometimes my commander spawns maimed though, and s...