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by pheldens
03 Mar 2016, 13:17
Forum: Help & Bugs
Topic: Spring 101.0 on linux r600g radeon freedom drivers
Replies: 4
Views: 1472

Spring 101.0 on linux r600g radeon freedom drivers

Seems broken on linux r600g radeon freedom drivers


EE r600_state.c:2115 r600_adjust_gprs - shaders require too many register (114 + 18 + 0 + 0) for a combined maximum of 128


doesnt render any textures

this all worked OK in spring 100


https://imgur.com/dheuYov

lua 5.1.5
boost 1.60
by pheldens
17 Oct 2014, 20:38
Forum: Linux
Topic: compile 0.98 openAL bug
Replies: 2
Views: 1608

Re: compile 0.98 openAL bug

looks like my openal-soft was a bit old, upgrading to 1.16
by pheldens
17 Oct 2014, 20:26
Forum: Linux
Topic: compile 0.98 openAL bug
Replies: 2
Views: 1608

compile 0.98 openAL bug

[ 56%] Building CXX object rts/System/Sound/CMakeFiles/sound.dir/OpenAL/Sound.cpp.o In file included from /usr/src/spring_98.0/rts/System/Sound/OpenAL/Sound.cpp:8:0: /usr/local/include/AL/alext.h:115:17: error: ISO C++ forbids declaration of ‘ALvoid’ with no type [-fpermissive] typedef ALvoid (AL_AP...
by pheldens
30 Aug 2014, 19:26
Forum: Engine
Topic: alba git OpenAL/Sound.cpp missing includes
Replies: 3
Views: 1130

Re: alba git OpenAL/Sound.cpp missing includes

these headers are already included: https://github.com/spring/spring/blob/develop/rts/System/Sound/OpenAL/Sound.cpp#L7 which includes EFX.h: https://github.com/spring/spring/blob/develop/rts/System/Sound/OpenAL/EFX.h#L8 edit: alext.h seems missing. does it work when you include this file only in So...
by pheldens
28 Aug 2014, 11:11
Forum: Engine
Topic: alba git OpenAL/Sound.cpp missing includes
Replies: 3
Views: 1130

alba git OpenAL/Sound.cpp missing includes

needs extra includes spring/rts/System/Sound/OpenAL/Sound.cpp # include <al.h> # include <alc.h> # include <alext.h> else [ 51%] Building CXX object rts/System/Sound/CMakeFiles/sound.dir/OpenAL/Sound.cpp.o /usr/src/spring/rts/System/Sound/OpenAL/Sound.cpp: In member function ‘void CSound::StartThrea...
by pheldens
09 Aug 2014, 00:01
Forum: Balanced Annihilation
Topic: BA 8.00 Released!
Replies: 13
Views: 8585

Re: BA 8.00 Released!

weird, I was already wondering why i had never seen it before, but its in BA 8.0 from springfiles

it's offered in the map widepass

ba-v8.00.sdz 26556 k
by pheldens
08 Aug 2014, 08:47
Forum: Balanced Annihilation
Topic: BA 8.00 Released!
Replies: 13
Views: 8585

Re: BA 8.00 Released!

[f=0043963] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_morph.lua"]:521: 'for' limit must be a number stack traceback: [string "LuaRules/Gadgets/unit_morph.lua"]:521: in function 'FinishMorph' [string "LuaRules/Gadgets/unit_morph.lua"...
by pheldens
07 Feb 2013, 13:47
Forum: Engine
Topic: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
Replies: 39
Views: 6190

Re: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)

grassdrawer crash Spring 91.0.1-1305-gcb1371b develop (OMP) BA 7.72 AAI [f=0000000] Creating TreeDrawer Program received signal SIGSEGV, Segmentation fault. 0x000000000073e291 in CGrassDrawer::LoadGrassShaders (this=0x4dfea20) at /usr/src/spring/rts/Rendering/Env/GrassDrawer.cpp:209 209 grassShaders...
by pheldens
02 Feb 2013, 14:18
Forum: Engine
Topic: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
Replies: 39
Views: 6190

Re: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)

Spring 91.0.1-642-gdbf9540 develop (OMP) Using game: XTA 9.725 [patch 1.7] KAIK 0.13 --------- Error: Exception: Access violation (0xc0000005) Error: Exception Address: 0x747943df AAI 0.9: -------- Stable E323AI 3.25: ------------ Stable RAI 0.601: ---------- Stable, but took very long to initialis...
by pheldens
02 Feb 2013, 13:38
Forum: XTA
Topic: XTA Changelog
Replies: 5
Views: 1858

Re: XTA Changelog

the advanced fighter jets get stuck in the terrain after they land next to the repair pads which they often do
by pheldens
31 Jan 2013, 20:57
Forum: XTA
Topic: > 9.71 XTA broken in git spring with AAI
Replies: 1
Views: 1117

> 9.71 XTA broken in git spring with AAI

http://springrts.com/phpbb/viewtopic.ph ... 10#p535610


otherwise pleased with this nice simple mod, and the new UI
by pheldens
31 Jan 2013, 19:00
Forum: Engine
Topic: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
Replies: 39
Views: 6190

Re: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)

0133e63570462efd8cc59263296a20eab93e4c39 AAI 0.9 works with: xta-9.71 AAI 0.9 is broken with xta-9.72 xta-9.725 Broken xta-9.725-patch_1.7 Broken: Other AI's segfault [f=0000000] -> Version: 91.0.1-1234-g0133e63 develop (OMP) [f=0000000] -> Connection established (given id 0) [f=0000000] Player user...
by pheldens
24 Jan 2013, 23:17
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 23843

Re: Spring on Intel or ATI 'open-source' drivers

XTA works quite wlel now with todays git 8f8faec78218edeaf254afd965ca428a579dcbc3

one remark though, the linux process name is \"spring\"

and when you quit the video hangs, but a kill -9 does quit spring for good
by pheldens
08 Dec 2012, 22:39
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 23843

Re: Spring on Intel or ATI 'open-source' drivers

git current solves the error log line display, but still renders part of the models wrong.
I will experiment a bit with the settings.
by pheldens
08 Dec 2012, 17:42
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 23843

Re: Spring on Intel or ATI 'open-source' drivers

Bugreport XTA 9.71 on Spring 91.0 (OMP) GL renderer: Gallium 0.4 on AMD RV730 description: Renders models or parts of models (commander torso or arms and legs) shifted at wrong coordinates upon spawn or build. This coordinate shift issue has been around for years now, when will it be fixed? ... [f=0...
by pheldens
22 Apr 2012, 09:37
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 23843

Re: Spring on Intel or ATI 'open-source' drivers

Joined: 28 Jul 2008, 05:51 Location: Australia I've spent quite a lot of time on this recently. Firstly, I can confirm Spring runs with low graphics settings on ATI 1950xt with 3.0.4 kernel using the OSS driver and KMS enabled. There are some caveats: You must set LoadingMT=0 in your spring settings...
by pheldens
02 Feb 2012, 13:31
Forum: Linux
Topic: linux and ati free drivers
Replies: 8
Views: 4510

Re: linux and ati free drivers

thanks for the LoadingMT=0 tip!
by pheldens
07 Mar 2011, 15:08
Forum: Linux
Topic: Spring on Intel or ATI 'open-source' drivers
Replies: 39
Views: 23843

Re: Spring on Intel or ATI 'open-source' drivers

I would like to report the game mostly works on git kernel/ddx/drm/mesa r600g driver on "ATI RV730XT [Radeon HD 4670]" (ChipID = 0x9490) hardware. I have about 25fps in 1920x1200. This driver recently got s3tc capabilities through libdxtn. Sometimes my commander spawns maimed though, and s...

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