Search found 24 matches
- 28 Dec 2007, 01:46
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173549
Re: Complete Annihilation News
You mean the aircraft and mex ones? I kind of like them, though they're too dark and the the team colors don't show very well at all. (I probably shouldn't open that old debate again, but oh well.) Look too detailed compared to everything else at the moment though, the Core style is going to have t...
- 28 Dec 2007, 00:31
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173549
Re: Complete Annihilation News
Who the hell approved the ugly matrix models for the core side
- 28 Mar 2007, 10:04
- Forum: Game Development
- Topic: [LLTA]
- Replies: 130
- Views: 17676
You know, asking me permission to use all the stuff I worked on in P Variant wouldn't be so hard. Honestly Monohouse, you especially could've just asked. But yeah, http://spring.unknown-files.net/file/1826/AA_2.21_P_Variant/ is my bit of proof. Edit: Not to mention all the bugs I hadn't gotten to fi...
- 31 Jan 2007, 03:12
- Forum: Game Development
- Topic: [LLTA]
- Replies: 130
- Views: 17676
- 01 Jan 2007, 04:11
- Forum: Game Development
- Topic: [LLTA]
- Replies: 130
- Views: 17676
Some of that looks just a bit stolen from all the stuff I did with AA (P) Variant. Like the Praetorian's size. Or the shields. Or any # of things.
ZING
ZING
- 18 Oct 2006, 01:47
- Forum: General Discussion
- Topic: tN - the talk and whats new
- Replies: 35
- Views: 3195
- 05 Oct 2006, 14:18
- Forum: Game Development
- Topic: how do i install the "Custom Unit Icons" ?
- Replies: 5
- Views: 717
- 03 Oct 2006, 04:38
- Forum: Game Development
- Topic: Changing weapon ID's
- Replies: 9
- Views: 1463
- 16 Sep 2006, 22:16
- Forum: Game Development
- Topic: New Variant : AA Necromancy Edition
- Replies: 12
- Views: 1488
Re: New Variant : AA Necromancy Edition
Except yours removed units.Foxomaniac wrote:/me believes that this variant is made of FAIL with horrible balance and units that do the same thing as AA units, only worse and with higher cost.
*whistles*
- 14 Sep 2006, 22:29
- Forum: Game Development
- Topic: AA 2.11 Persh Variant [YaRly]
- Replies: 25
- Views: 4924
- 14 Sep 2006, 16:16
- Forum: Game Development
- Topic: Weapon Variables: what do they do?
- Replies: 45
- Views: 3060
- 14 Sep 2006, 16:06
- Forum: Help & Bugs
- Topic: Unable to find <IP2Country> file. Skipping ...
- Replies: 5
- Views: 854
- 14 Sep 2006, 16:03
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20622
- 14 Sep 2006, 16:00
- Forum: Game Development
- Topic: AA 2.11 Persh Variant [YaRly]
- Replies: 25
- Views: 4924
Well, the only map that I REALLY noticed the bigger-then-big units having visible issues with was Speedmetal, and it's variants. they path to the edge of the long road-type thing, and stick halfway over the edge. Next V also fixes me having the maxslope set to 80/91 for em. Prolly gonna give the Sup...
- 13 Sep 2006, 16:29
- Forum: Art & Modelling
- Topic: Announcing........
- Replies: 83
- Views: 17237
- 13 Sep 2006, 16:20
- Forum: Art & Modelling
- Topic: Camos? Stuff? !?
- Replies: 11
- Views: 2243
- 11 Sep 2006, 23:57
- Forum: Game Development
- Topic: AA 2.11 Persh Variant [YaRly]
- Replies: 25
- Views: 4924
- 11 Sep 2006, 22:40
- Forum: Game Development
- Topic: AA 2.11 Persh Variant [YaRly]
- Replies: 25
- Views: 4924
- 11 Sep 2006, 17:17
- Forum: Game Development
- Topic: AA 2.11 Persh Variant [YaRly]
- Replies: 25
- Views: 4924
AA 2.11 Persh Variant [YaRly]
http://www.unknown-files.net/images/41672421270114469608160.jpg http://www.unknown-files.net/images/320379603799671643696817.jpg http://www.unknown-files.net/images/113518008751469010564015.jpg http://www.unknown-files.net/images/1419218058073712230042.jpg http://www.unknown-files.net/images/595204...
- 31 Aug 2006, 16:14
- Forum: General Discussion
- Topic: Why so little map variety?
- Replies: 58
- Views: 4016