Search found 1470 matches
Re: XTA 9.75
xta sucks.
- 02 Jul 2015, 04:53
- Forum: Help & Bugs
- Topic: Changin New Camera rotation axis direction in testbuild
- Replies: 1
- Views: 1087
Re: Changin New Camera rotation axis direction in testbuild
This can be changed in the spring.exe settings interface, with a negative value for camfreetiltspeed.
in test and stable builds.
in test and stable builds.
- 25 Jun 2015, 05:17
- Forum: Help & Bugs
- Topic: Changin New Camera rotation axis direction in testbuild
- Replies: 1
- Views: 1087
Changin New Camera rotation axis direction in testbuild
Is there a way to invert x axis rotation in the test build new camera?
I would like it to turn the other way when I move the mouse.
just the x axis, the y axis is ok.
I would like it to turn the other way when I move the mouse.
just the x axis, the y axis is ok.
- 24 Jun 2015, 22:15
- Forum: XTA
- Topic: Its time we have moderators again
- Replies: 4
- Views: 7453
Excess moderation
Merged here. (Silentwings.) As i cant reply to my original post i must make this new one. I want to tell you are exagerating the moderators duties in these forums asking for the admins of this forum to be unbanned is NOT backseat moderation and if it were, I dont think you the moderators, at least ...
- 24 Jun 2015, 03:23
- Forum: XTA
- Topic: Its time we have moderators again
- Replies: 4
- Views: 7453
Its time we have moderators again
We need active moderators for the xta forum, so please unban our old moderators.
- 24 Jun 2015, 03:22
- Forum: XTA
- Topic: Games on gamereplay
- Replies: 5
- Views: 8008
Re: Games on gamereplay
Fun struggle at verdant
http://replays.springrts.com/replay/d85 ... f4aa51808/
I saw one automatic commander reach paralizer level without as much effort as manual commanders, at least in morph time.
http://replays.springrts.com/replay/d85 ... f4aa51808/
I saw one automatic commander reach paralizer level without as much effort as manual commanders, at least in morph time.
- 24 Jun 2015, 02:59
- Forum: XTA
- Topic: Games on gamereplay
- Replies: 5
- Views: 8008
Re: Games on gamereplay
A fun game at bananadunes http://replays.springrts.com/replay/7f628855230a52b4c6312d8505495fcd/ we are waiting for the re. on a sidenote, how much time does an automatic commander take to reach the same level of a normal commander, if it has the same experience... is it inmediate? is there some tabl...
- 14 Jun 2015, 07:33
- Forum: XTA
- Topic: Games on gamereplay
- Replies: 5
- Views: 8008
Re: Games on gamereplay
Seems there are a good ammount of metal laying around in this map
so to build a small army of thuds early game. quite destructive, if healed like the jethro lines
http://replays.springrts.com/replay/d0a ... a209db989/
new strategy? a bit costly, lets see if it the strategy repeats.
so to build a small army of thuds early game. quite destructive, if healed like the jethro lines
http://replays.springrts.com/replay/d0a ... a209db989/
new strategy? a bit costly, lets see if it the strategy repeats.
- 08 Jun 2015, 16:57
- Forum: XTA
- Topic: Games on gamereplay
- Replies: 5
- Views: 8008
Re: Games on gamereplay
I was alectionated for speaking shit about BA, that is i said BA sucks but Arcanine came to xta and beated me in my sauce first game http://replays.springrts.com/replay/fee37455027facaa4b3ae76bee43d66d/ second game http://replays.springrts.com/replay/a3eb74552d50d7a15bd4ff84e7fa69b6/ too bad arcanin...
- 05 Jun 2015, 06:51
- Forum: XTA
- Topic: Games on gamereplay
- Replies: 5
- Views: 8008
Another fun game
This game is in KOTH mode
http://replays.springrts.com/replay/937 ... be3778446/
are spiders t1.5? or t2?
http://replays.springrts.com/replay/937 ... be3778446/
are spiders t1.5? or t2?
- 26 May 2015, 05:45
- Forum: XTA
- Topic: Games on gamereplay
- Replies: 5
- Views: 8008
Games on gamereplay
This is a nice game in the replays site.
http://replays.springrts.com/replay/4f3 ... 866ffe67b/
It takes a little to fire up maybe due to the the map lenght, but shows good skill and nice battles.
http://replays.springrts.com/replay/4f3 ... 866ffe67b/
It takes a little to fire up maybe due to the the map lenght, but shows good skill and nice battles.
- 31 Mar 2015, 02:39
- Forum: XTA
- Topic: Making maplists
- Replies: 5
- Views: 7451
Re: Making maplists
I like several list, i think it makes a much better bet on a map for the current setup. 1v1 2v2 3v3 4v4 5v5 6v6 3ffa 4ffa 5ffa are pretty usual setups and every one of this games require diferent maps, picked specially for the ocassion. i wont be discouraged to have at least these groups, imho. that...
- 31 Mar 2015, 02:28
- Forum: XTA
- Topic: What to do with vulcan?
- Replies: 12
- Views: 10320
Re: What to do with vulcan?
loooooooooolraaar wrote:it costs about 5-6x as much as a bertha, has twice the hp, +64% range, 16x the dps (and energy cost).
that alone... just FIVE TIMES THE VALUE, yet 16x THE DPS.
noruas was drunk when he changed this.
- 31 Mar 2015, 02:21
- Forum: XTA
- Topic: What to do with vulcan?
- Replies: 12
- Views: 10320
Re: What to do with vulcan?
Why are these noobs posting? they know nothing about the mod yet they post like they had actually something useful to say. go play BA noobs. shush! anyways, Jools, there are two things you can do with the vulcan. either change the cost and buildtime so it matches such a powerfull weapon ( do take no...
Re: Sea units
About scout ships, i think an increase in HP of 30% is a good measure.
If you increase it too little will be the same as nothing.
Im not sure about increasing the cost, as i dont recall what it used to be.
If you increase it too little will be the same as nothing.
Im not sure about increasing the cost, as i dont recall what it used to be.
- 09 Mar 2015, 01:58
- Forum: XTA
- Topic: Llts and radar LOS
- Replies: 1
- Views: 6021
Llts and radar LOS
As an old player of xta, i know its a basic part of the game that llts and radars give a good defensive LOS to work with. I checked some games ago, and what was a standar feature of xta is gone in current xta version. now no llts nor radar towers have good LOS, these structures have a very limited L...
Sea units
As we have had several water map games, i cant but comment on the naval units changes. As I have already told many times, several of the changes were to drastic for the rol the units used to play, and now they cant fullfill Im talking about skeeters, t1 sea scouts this ships used to be strong fast a...
- 05 Mar 2015, 01:33
- Forum: XTA
- Topic: No scrap metal on water
- Replies: 1
- Views: 5844
No scrap metal on water
Subs nor skeeter leave their metal when dying a sub is 521 metal cost to build a skeeter is 114 its a great thing to kill a sub, for not having the reward of its metal to keep building ships. is this a bug or intentional feature? edit: it seems subs at times leave a wreck, but its very un likely, I ...
- 20 Feb 2015, 06:56
- Forum: Help & Bugs
- Topic: Springsettings
- Replies: 6
- Views: 2102
Re: Springsettings
Thanks Jools, im using that file now
- 20 Feb 2015, 06:50
- Forum: Help & Bugs
- Topic: select a unit with a key
- Replies: 2
- Views: 1455
Re: select a unit with a key
bind c select FromMouse_50++_ClearSelection_SelectNum_1+
works fine thanks
works fine thanks