Hey,
did you see this thread? Apart from the bullshit posted in the flamewar argh vs smoth etc there are nice models presented.
Perhaps they might be included? Btw what about the cremuss models (arm solar eg)?
EDIT:
Core T2 Vehicle Factory by Mr D
Search found 381 matches
- 27 May 2009, 14:58
- Forum: XTA
- Topic: Possible new models
- Replies: 4
- Views: 1900
- 27 May 2009, 14:35
- Forum: Art & Modelling
- Topic: Some WIP
- Replies: 15
- Views: 3214
Re: Some WIP
i like your work!
- 25 May 2009, 19:03
- Forum: SpringLobby Client
- Topic: SpringLobby torrent system and SpringDownloader and jobjol
- Replies: 10
- Views: 3325
Sounds
Can and does anyone want to fiddle with the creation of new sounds?
I would like to but I have nothing to record samples in a decent quality nor the knowledge to edit them...
But the knowledge can be gained.
Im referring to this: http://springrts.com/phpbb/viewtopic.php?f=21&t=18942
I would like to but I have nothing to record samples in a decent quality nor the knowledge to edit them...
But the knowledge can be gained.
Im referring to this: http://springrts.com/phpbb/viewtopic.php?f=21&t=18942
- 25 May 2009, 17:08
- Forum: Feature Requests
- Topic: Modify Soundsupport
- Replies: 22
- Views: 4602
Re: Modify Soundsupport
But on the other hand not every mod is on par with CA (technically)Auswaschbar wrote:Fix'd.Caradhras wrote:But meh, BA sounds like a 10 years old game.
- 25 May 2009, 17:03
- Forum: Zero-K
- Topic: How to tell if you're a noob at CA
- Replies: 25
- Views: 5312
Re: How to tell if you're a noob at CA
You scratch your head?
- 25 May 2009, 16:40
- Forum: Feature Requests
- Topic: Modify Soundsupport
- Replies: 22
- Views: 4602
Re: Modify Soundsupport
Im sure there is a possibility to create a button that switches things off.
But meh, Springs sounds like a 10 years old game.
But meh, Springs sounds like a 10 years old game.
- 25 May 2009, 12:34
- Forum: Feature Requests
- Topic: Modify Soundsupport
- Replies: 22
- Views: 4602
Re: Modify Soundsupport
Well, i dont think just looping the sounds does do the trick. In the video it was not clear to me if the engine sounds go through the 3D sound system, does it? I mean, do they get louder if you approach the unit with the camera? Do you hear the dopper effect if they pass the camera? etc etc And im s...
- 24 May 2009, 23:34
- Forum: Feature Requests
- Topic: Modify Soundsupport
- Replies: 22
- Views: 4602
Re: Modify Soundsupport
well, i meant the possible need of changing some soundcode. Its quite obvious that you need new soundfiles which sound good played in a loop. :wink: So my feature request implied some kind of question: Does the engine allow it to assign a continuous sound source to eg every metalmaker and send it th...
- 24 May 2009, 22:32
- Forum: Feature Requests
- Topic: Modify Soundsupport
- Replies: 22
- Views: 4602
Re: Modify Soundsupport
Well, I think it belongs into the engine, where the rest of the sound code already is.
The reason why I dont play CA is the great amount of lua hacks and features who rape my old pc.
The old fashioned XTA game does not do that.
The reason why I dont play CA is the great amount of lua hacks and features who rape my old pc.
The old fashioned XTA game does not do that.
- 24 May 2009, 15:33
- Forum: Feature Requests
- Topic: Modify Soundsupport
- Replies: 22
- Views: 4602
Re: Modify Soundsupport
sorry, i dont play ca.
i presume they hacked the feature in lua?
i presume they hacked the feature in lua?
- 24 May 2009, 14:12
- Forum: Feature Requests
- Topic: Modify Soundsupport
- Replies: 22
- Views: 4602
Modify Soundsupport
Hi I think the current sound system lacks something. Currently, you only hear action-based sounds, so if you click something, the unit or building sound is played, but if no units shoots or is clicked at, the battlefield is completely silent! So, is it possible to assign a sound source source to eve...
Re: I need...
k thx!
Re: I need...
automatically?TheMightyOne wrote:yes, this link is getting updated with newer versionsCaradhras wrote:Is that link permanent?
If I put this link into a wiki and XTA9.59 is realeased, what happens then?
Does it still point at 9.58?
Thats what i do not want.
Re: I need...
Is that link permanent?
If I put this link into a wiki and XTA9.59 is realeased, what happens then?
Does it still point at 9.58?
Thats what i do not want.
EDIT:
I also need pretty screenshots of XTA, if you have made very nice and cool ones you want to share please post!
If I put this link into a wiki and XTA9.59 is realeased, what happens then?
Does it still point at 9.58?
Thats what i do not want.
EDIT:
I also need pretty screenshots of XTA, if you have made very nice and cool ones you want to share please post!
I need...
...a permanent link, where people can find the current version of XTA!
Please provide link! Thx a lot.
Please provide link! Thx a lot.
- 08 May 2009, 23:06
- Forum: Off Topic Discussion
- Topic: how to get rid of piracy in somalia
- Replies: 34
- Views: 3683
- 07 May 2009, 15:41
- Forum: Linux
- Topic: System hangs, Ubuntu 9.04 64bit
- Replies: 9
- Views: 2450
Re: System hangs, Ubuntu 9.04 64bit
What has magic sysrequest to do with restarting xserver? Nothing!
CTRL+Alt + Backspace = Restart Xserver = deactivated!
Alt + Print/Sysreq + reisub = magic sysrequest = restart your pc safely (if your kernel is still alive...)
http://en.wikipedia.org/wiki/Magic_SysRq_key
CTRL+Alt + Backspace = Restart Xserver = deactivated!
Alt + Print/Sysreq + reisub = magic sysrequest = restart your pc safely (if your kernel is still alive...)
http://en.wikipedia.org/wiki/Magic_SysRq_key
- 30 Apr 2009, 11:36
- Forum: Off Topic Discussion
- Topic: Spring Werewolf 1337
- Replies: 28
- Views: 2446