Search found 876 matches
- 08 Apr 2010, 23:19
- Forum: Art & Modelling
- Topic: Requuest:arm and core logo flags
- Replies: 19
- Views: 5976
- 19 Mar 2010, 20:11
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Kaisers Lego Thread - Lego v2 Released
- Replies: 181
- Views: 69556
Re: Legos - a kit to create unit models quickly and easily.
Hello KaiserJ, This method of creating units is great. I can teach my friends who know nothing about anything how to create units and now I have an instant dev team. I am inquiring about the progress made on Lego v2 and the date of release. Also, is there any chance you could post the source files f...
- 19 Nov 2009, 19:12
- Forum: Game Development
- Topic: Collaborative mod idea, Spring Skirmish
- Replies: 54
- Views: 15302
Re: Collaborative mod idea, Spring Skirmish
Any progress on this?
- 02 Nov 2009, 20:07
- Forum: Off Topic Discussion
- Topic: Torchlight
- Replies: 71
- Views: 15513
Re: Torchlight
Yeah, Torchlight is pretty freaking awesome, then again, I totally skipped out on WOW and Lord of Destruction, so maybe I don't know shit. I think they knew DIABLO III was coming out, so it was an obvious marketing decision to deviate the art direction of the game, making it a little more comic and ...
- 26 Oct 2009, 19:59
- Forum: Game Development
- Topic: Collaborative mod idea, Spring Skirmish
- Replies: 54
- Views: 15302
Re: Collaborative mod idea, Spring Skirmish
Narble narble. Anyone feeling any of these, mainly TFC? Drop some adjectives about how you want the game to feel, and maybe I can be a little more focused.
- 26 Oct 2009, 16:37
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.42
- Replies: 414
- Views: 61921
Re: Expand and Exterminate version 0.42
My name is Neuralize and I want to see EE come back.
- 22 Oct 2009, 17:00
- Forum: Game Development
- Topic: Collaborative mod idea, Spring Skirmish
- Replies: 54
- Views: 15302
Re: Collaborative mod idea, Spring Skirmish
I am currently modeling a team for this project just as something to do in my free time. Not going to say a whole lot other than I'm working on one. If it's cool, I'm also probably going to design a logo and a load screen template so we can have a streamlined and nice look to the mod. Let me know yo...
- 20 Oct 2009, 04:56
- Forum: Game Development
- Topic: Outside Opinions of Spring
- Replies: 16
- Views: 4679
Re: Outside Opinions of Spring
GUI has always been a sore spot, we're still making GUIs with text that is too small to read, too many controls we don't need and no rhyme or reason to the way our build lists are sorted. As for general unit path finding, the game does look unpolished when a tank pushes another tank around like it's...
- 04 Oct 2009, 20:25
- Forum: Engine
- Topic: Spring Archiver
- Replies: 42
- Views: 5449
Spring Archiver
Can we please have Spring archiver put stuff back into the Spring directory rather than the my documents directory? Spring downloader automatically does that, and there are some of us that like to keep our Spring folder on a single hard drive rather spanning across two.
- 04 Oct 2009, 00:59
- Forum: Lua Scripts
- Topic: Hybrid Overhead Camera (v4)
- Replies: 57
- Views: 13292
Re: Hybrid Overhead Camera (v4)
Hm, who needs any other camera than this one?
Let's just hardcode this, and take out all the other shitty cameras that no one uses.
Let's just hardcode this, and take out all the other shitty cameras that no one uses.
- 14 Sep 2009, 02:07
- Forum: Game Releases
- Topic: Air Raid V1.03
- Replies: 92
- Views: 24776
Re: Air Raid V1.02
Pretty awesome, I'd like to see respawning as the next feature. Like maybe a .. click to look look around, click to start again, click to quit.
- 10 Sep 2009, 18:30
- Forum: Off Topic Discussion
- Topic: Most played-through games
- Replies: 81
- Views: 11496
Re: Most played-through games
I get bored pretty easily. Haven't beat too many games. Super Mario 3, and Freelancer are probably my most played games of all time. I have beat these games once... Redalert 1. Tiberian Sun GDI. Super Mario World 1 Mario Bro 1, 2, and 3 Half Life 2 + Episode 1 Quake 1 Diablo II Defense Grid The Awak...
- 04 Aug 2009, 05:19
- Forum: Caydr's Projects
- Topic: Post here to beta test
- Replies: 28
- Views: 18147
Re: Post here to beta test
I was there in the beginning, when I played the mod for OTA with twlight and the gang, always arranged over msn, and I am still here now.
- 03 Aug 2009, 07:44
- Forum: Art & Modelling
- Topic: Ta Cover
- Replies: 14
- Views: 5086
Re: Ta Cover
When I was your age..
- 17 Jun 2009, 21:49
- Forum: General Discussion
- Topic: Does anyone miss me
- Replies: 20
- Views: 7941
Re: Does anyone miss me
reporting memory recognition
- 31 May 2009, 18:02
- Forum: The Cursed
- Topic: The Cursed - Death and Rebirth
- Replies: 41
- Views: 29393
Re: The Cursed - Death and Rebirth
How many units do you have done? Maybe you could make a chicken's like mod for Spring: 1944 with the theme revolving occult nazism and stuff? I'd be willing to do some coding and make that a reality..
- 28 May 2009, 05:10
- Forum: Lua Scripts
- Topic: Dynamic Music Widget
- Replies: 1
- Views: 1200
Dynamic Music Widget
Someone has made one, right?
- 24 May 2009, 02:08
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34684
Re: Fibre v13
No one wants to play because you put it in a zip file.
- 23 May 2009, 02:59
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 19472
Re: [ Tech Wars ] Open Beta Release v1.09
edit: frankly, I was going to ignore this thread, but someone has to come out with that argument tbh, the claim that over 9000 times more people play Spring is bullshit. Especially true with this mod vs TAWP anyways. so stop with the shitty argument that "AT LEAST YOUR UNIT WILL BE PLAYED"...
- 22 May 2009, 05:46
- Forum: Sound Effects & Music
- Topic: SPRING BEATZ II
- Replies: 48
- Views: 29395
Re: SPRING BEATZ II
Sick.