Search found 24 matches
- 28 Jun 2005, 23:44
- Forum: General Discussion
- Topic: Heads Up!
- Replies: 20
- Views: 2892
Re: Heads Up!
Another XTA review scathingly coming your way! http://www.fileuniverse.com/?page=showitem&ID=1072 ETA tommorow Be prepared for another beating you xta porcers! :p *whips out handy replay bashing gun* :twisted: If only more ppl would post OTA replays...atm its me with 2-3 old ones from other peo...
- 28 Jun 2005, 02:55
- Forum: General Discussion
- Topic: A Challenge!
- Replies: 33
- Views: 3853
The SJ game was amazing. Just a side thought, but while OTA has been played for years, XTA has only been really played since Spring came out. Since very few people know its quirks, in XTA tactics that require a lot of skill (such as raiding), fail miserably at this point. On the other hand, tactic t...
- 27 Jun 2005, 17:20
- Forum: General Discussion
- Topic: Metal, energy, and the gui
- Replies: 42
- Views: 4146
We can have it off by default, if people think it would piss people off. Infact, we can have it so you set exactly how many messages are read out aloud. i.e. Resource related (i.e. metal approaching full, you are losing energy rapidly etc.) Combat Related (i.e. We are under attack, incoming nuclear...
- 24 Jun 2005, 19:08
- Forum: General Discussion
- Topic: A Challenge!
- Replies: 33
- Views: 3853
- 24 Jun 2005, 18:07
- Forum: General Discussion
- Topic: A Challenge!
- Replies: 33
- Views: 3853
I would try and play a game like this, but it's nearly impossible to find a host. :( I have an idea of my own. Min3mat, I've noticed that you are able to host games, so you should not have to much trouble getting one up. What if you played a game of XTA and rushed, raided, and used interesting tacti...
- 22 Jun 2005, 16:50
- Forum: General Discussion
- Topic: RE: xta
- Replies: 20
- Views: 3243
There are several reasons why I prefer XTA: First of all, I have not been playing OTA very long, so the tactics have not been imprinted into my mind. However, I am somewhat opposed to the strategy focusing more around missile units and flashes. In addition, XTA has a slightly bigger focus on level t...
- 21 Jun 2005, 04:29
- Forum: General Discussion
- Topic: Target Selection
- Replies: 179
- Views: 21380
One interesting thing I notice is that many of the people who like this idea play mostly XTA, while many of the people who dislike it prefer OTA. This somewhat makes sense, since OTA is focused around small maps where the addition will remove much of what the gameplay focuses around (micromanagement...
- 07 Jun 2005, 22:30
- Forum: General Discussion
- Topic: transport dropping
- Replies: 41
- Views: 3813
- 01 Jun 2005, 23:03
- Forum: Game Development
- Topic: Units Limit Costs
- Replies: 25
- Views: 5932
One thing you can do is give the humans ressurection chambers. Whenever a human dies, you can rebuild it very quickly at a chamber for a small cost. That way, when both reach the limit, humans come back almost instantly while cyborgs have to create a new unit. (Could somebody make it that whenever a...
- 30 May 2005, 00:42
- Forum: Help & Bugs
- Topic: Hosting Problem
- Replies: 0
- Views: 700
Hosting Problem
Whenever I try to host, nobody is able to connect. In addition, the test always fails. I have forwarded ports 8452 (both TCP and UDP), have the latest patch (50b2), and I've specified the local IP.
Is there anything else I need to do/check for?
Is there anything else I need to do/check for?
- 26 May 2005, 03:30
- Forum: General Discussion
- Topic: Flight behaviour of planes
- Replies: 86
- Views: 9493
T hing is, if we balance it to normal maps, planes are gonna return to be a little too powerful on epic, but if we align them to epic, they will become totally worthless in normal games. The outcome doesn't matter much to him, but is devastating for the others. True. Perhaps planes could do two dif...
- 26 May 2005, 00:17
- Forum: General Discussion
- Topic: Flight behaviour of planes
- Replies: 86
- Views: 9493
One major point of debate is to define the terms. Since you are both looking at the terms in different ways (Storm seeing small maps and OTA, 10053r seeing epic and XTA), there is no possible way to argue whether planes are over/underpowered. (Off topic, but one of the great things about TA is how i...
- 24 May 2005, 03:40
- Forum: General Discussion
- Topic: Ennemi building stay out of los
- Replies: 84
- Views: 10935
- 22 May 2005, 04:40
- Forum: Game Development
- Topic: The reason we should stick with one pure TA mod exclusively
- Replies: 58
- Views: 12298
Basically, they can add on all the units they like, but have to leave the original units with their stats in-tact, so you don't get confused between TA mods, but rather have some familiarity. Two problems: 1. If the primary mod people end up choosing is unbalanced, all of the modders are stuck. The...
- 18 May 2005, 02:55
- Forum: General Discussion
- Topic: An issue on TA mods
- Replies: 18
- Views: 2564
If the main thing you are worried about is the fact beginners might get confused, then all you have to do is make sure they know the difference between games. For example, you can have a blurb in the batle window that describes the basics of the particular mod, or perhaps a tutorial that must be pla...
- 18 May 2005, 01:53
- Forum: Game Development
- Topic: The reason we should stick with one pure TA mod exclusively
- Replies: 58
- Views: 12298
- 18 May 2005, 01:51
- Forum: General Discussion
- Topic: An issue on TA mods
- Replies: 18
- Views: 2564
L imit to two mods ? Here I was thinking I could decide myself what game I want to play, but yeah, let's ban all mods that you dislike, that woluld surely be for the greater good. No, seriously, that was the most hilariously inept thing I've read this week, and I've been talking on PA the whole day...
- 16 May 2005, 04:08
- Forum: Game Development
- Topic: The reason we should stick with one pure TA mod exclusively
- Replies: 58
- Views: 12298
- 12 May 2005, 19:38
- Forum: General Discussion
- Topic: AA turrets shooting ground-units
- Replies: 5
- Views: 1190
Actually, in XTA flakkers are able to fire at ground units, Spring or not.Sean Mirrsen wrote:They already do, and did in TA. Flak has aircraft as priority targets. The reason it fires on land units now is that the toairweapon tag isn't yet correctly implemented, and the minbarrelangle tag doesn't work at all.
- 10 May 2005, 00:38
- Forum: Off Topic Discussion
- Topic: death ray weapon
- Replies: 20
- Views: 6066
Also, if the beam will go through anything and kill all of the cells, how does the person/helicopter who is firing it not die? Answer: Its a lode of nonsense! THe death ray makes as much sence as siencetology and the idea that the univers is supported by a never ending tower of turtles. My point ex...