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by DemO
30 Jul 2008, 21:17
Forum: Game Releases
Topic: Balanced Annihilation V6.31
Replies: 330
Views: 43142

Re: Balanced Annihilation V6.31

Lol at this gator chat tbh.
by DemO
08 Jul 2008, 20:01
Forum: General Discussion
Topic: SpringInfo "Player Portal"
Replies: 127
Views: 11522

Re: SpringInfo "Player Portal"

Excellent work forboding, quite impressive effort there. One suggestion I have is a quickstart guide that is very concise but still intuitive enough for new players. Put it on a seperate page rather than being part of the "Getting Started" page. Simple fact is that the vast majority of cas...
by DemO
04 Jul 2008, 23:14
Forum: News
Topic: New lobby server lead
Replies: 37
Views: 18342

Re: New lobby server lead

Does this explain why the lobby has been having so much extended downtime recently?
by DemO
18 Jun 2008, 05:02
Forum: Off Topic Discussion
Topic: Another new computer thread, final check-up with the experts
Replies: 24
Views: 3705

Re: Another new computer thread, final check-up with the experts

Got my memory (2GB Crucial Ballistix) running at 1134MHz (default DDR2 1066 iirc) at 4-4-4-12 timings easily. As long as you're willing to overvolt the memory very slightly. I had to do that anyway to get my Q6600 stable @ 3.4GHz (lower or higher FSB:DRAM wouldnt let me do it so I had to clock up me...
by DemO
12 Jun 2008, 02:12
Forum: Art & Modelling
Topic: CORE Pillager +1
Replies: 75
Views: 8669

Re: CORE Pillager +1

In reality the optimal firing arc for furthest distance is 45 degrees, and I'd guess anything over 60 would be almost pointless for ballistic projectiles. It would be cool if units in spring could modify their firing velocity based on targets they aim and/or based on firing arc, then you could easil...
by DemO
10 Jun 2008, 04:48
Forum: General Discussion
Topic: Sovereignty of Units, or when Dgunning allies is acceptable.
Replies: 204
Views: 21392

Re: Sovereignty of Units, or when Dgunning allies is acceptable.

Mate what? That was a long time ago but I remember it being pretty close in terms of team games vs LCC when I was playing. Maybe things changed once I quit and tN took on a life of its own with random players , but I can find many replays of games where LCC lost to tN in team games. Specifically I r...
by DemO
08 Jun 2008, 21:46
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 41710

Re: Balanced Annihilation V6.21

Yeah, that sound when units get stuck is extremely annoying.
by DemO
04 Jun 2008, 04:20
Forum: Art & Modelling
Topic: CORE Diplomat +1
Replies: 84
Views: 10314

Re: CORE Diplomat +1

LOL I love how you put a box on the gunner with his upper body popped out the tank:D
by DemO
03 Jun 2008, 17:59
Forum: General Discussion
Topic: To All Those Who Said Spring Is Dieing/Losing Players
Replies: 82
Views: 8645

Re: To All Those Who Said Spring Is Dieing/Losing Players

This discussion ended weeks ago in another thread. Last I checked nothing was agreed upon and the consensus of the developers was "Doesn't matter what you think, if we, the developers want to make it this way, we can implement it." So why not just go and make it this way. You are right aft...
by DemO
03 Jun 2008, 17:28
Forum: Art & Modelling
Topic: CORE Diplomat +1
Replies: 84
Views: 10314

Re: CORE Diplomat +1

Electronic parts exposed on the exterior would likely just look plain stupid. I mean, they would at least need to be covered up to protect from the elements (rain, dust etc?). Only place that it would look fitting would be in the inner workings of the vehicle, i.e. areas that are rarely exposed on t...
by DemO
02 Jun 2008, 16:08
Forum: Art & Modelling
Topic: CORE Diplomat +1
Replies: 84
Views: 10314

Re: CORE Diplomat +1

Forest green? I had to LOL at the irony.
by DemO
24 May 2008, 00:42
Forum: Tournaments
Topic: 16 player 1v1 BA Tournament
Replies: 10
Views: 3475

Re: 16 player 1v1 BA Tournament

¬_¬
by DemO
23 May 2008, 20:43
Forum: General Discussion
Topic: Confused Newbie
Replies: 106
Views: 9844

Re: Confused Newbie

that's because it IS ` + double mouse 3 click

` being the key below ESC on a standard keyboard, used to bring up console in many FPS games. Also the key for ¬ (shift + `) and ¦ (ctrl+alt+`)
by DemO
22 May 2008, 11:48
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 136148

Re: P.U.R.E. 0.55

Looks sort of like an X-Wing fighter from Star Wars. Also looks like a glider, considering it looks so light weight and flimsy.
by DemO
21 May 2008, 08:09
Forum: Ingame Community
Topic: epic 1v1
Replies: 14
Views: 2483

Re: epic 1v1

fail
by DemO
20 Apr 2008, 05:12
Forum: General Discussion
Topic: The performance of the Spring engine
Replies: 123
Views: 11235

Re: The performance of the Spring engine

What ever you say, there is no way you could in any way feel or hear FPS rating higher then what your display is capable of updating. So a typical TFT screen only updates 60 times a second, so 60fps is exactly as smooth as 125FPS. (Well, probably 60fps vsynced is smoother than 100fps not vsynced). ...
by DemO
15 Apr 2008, 20:10
Forum: Art & Modelling
Topic: CORE Copperhead +1
Replies: 127
Views: 14433

Re: CORE Copperhead +1

I think it would be suiting of the core style and pretty cool to have the upper body of the flakker and its weapons look like the artillery cannons from BSG at 1:36-1:40 in this clip:

http://www.youtube.com/watch?v=APNRdANiZEQ&fmt=18

Looks mean, heavily mechanical, bulky, powerful etc.
by DemO
15 Apr 2008, 19:41
Forum: Off Topic Discussion
Topic: Is Contributing Required?
Replies: 41
Views: 5319

Re: Is Contributing Required?

Smoth you're fucking stupid <-- trolling

How you see what pxtl has said as trolling is totally beyond me. OH WAIT, YOU'RE BEING SENSITIVE. THE IRONY.
by DemO
15 Apr 2008, 15:22
Forum: Art & Modelling
Topic: CORE Copperhead +1
Replies: 127
Views: 14433

Re: CORE Copperhead +1

Definately looks more like an arm unit
by DemO
15 Apr 2008, 04:28
Forum: General Discussion
Topic: High-Res Spring Videos
Replies: 29
Views: 5639

Re: High-Res Spring Videos

true, but not everyone actually bothers to make an account on youtube.

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