I will tell you right now that under the RGB color system, there are only 256 shades of grey available represented by the numbers 0-255.
So it's effectively 8-bit.
Search found 89 matches
- 25 Jan 2006, 07:24
- Forum: General Discussion
- Topic: It is silent - what's being developed for Spring right now ?
- Replies: 83
- Views: 9781
- 20 May 2005, 15:32
- Forum: General Discussion
- Topic: What about creeping?
- Replies: 22
- Views: 6380
- 20 May 2005, 07:46
- Forum: General Discussion
- Topic: [XTA] Beating the Endgame Gunship Rush
- Replies: 13
- Views: 2618
- 20 May 2005, 02:57
- Forum: General Discussion
- Topic: [XTA] Beating the Endgame Gunship Rush
- Replies: 13
- Views: 2618
Ok guy, prepare to learn. :) My TA partner of old was a chronic brawler masser. The only strategy he ever used was to mass hundreds of brawlers, then send them at you to take out your anti-nuke, then nuke you to death. First off, arm anti-air is better than their Core counterparts, for the most part...
- 16 May 2005, 06:20
- Forum: General Discussion
- Topic: Unit Limit?
- Replies: 8
- Views: 1633
- 14 May 2005, 19:50
- Forum: General Discussion
- Topic: To hell with high-poly models
- Replies: 28
- Views: 4257
- 13 May 2005, 23:53
- Forum: Engine
- Topic: help on Mapping to CVS server??
- Replies: 6
- Views: 1835
- 13 May 2005, 23:46
- Forum: General Discussion
- Topic: To hell with high-poly models
- Replies: 28
- Views: 4257
If you can still move the camera around fine, it has nothing to do with poly count. It does have to do with the netcode and pathfinding's ability to handle large numbers of units. For example, when playing Warcraft III, if there are over around 500 units in play at once, if you have all of them move...
- 09 May 2005, 04:25
- Forum: General Discussion
- Topic: BBCodes
- Replies: 12
- Views: 2446
- 08 May 2005, 18:58
- Forum: General Discussion
- Topic: What is this site hosted on?
- Replies: 13
- Views: 1848
- 08 May 2005, 18:56
- Forum: General Discussion
- Topic: BBCodes
- Replies: 12
- Views: 2446
- 07 May 2005, 06:08
- Forum: General Discussion
- Topic: Brought here by the Slashdot article?
- Replies: 15
- Views: 3461
- 07 May 2005, 06:06
- Forum: General Discussion
- Topic: What is this site hosted on?
- Replies: 13
- Views: 1848
- 05 May 2005, 15:06
- Forum: General Discussion
- Topic: Theme Song
- Replies: 55
- Views: 8538
- 04 May 2005, 06:01
- Forum: General Discussion
- Topic: graphical art frontend
- Replies: 6
- Views: 1530
No, we need a 3D menu reminiscent of Command and Conquer Generals! With explosions and battles happening in the background! :twisted: Or we could make it a low priority and work on a working game first. :roll: Personally I like it how it is. My only issue is that the in-game text is too big, but I w...
- 03 May 2005, 06:44
- Forum: Game Development
- Topic: EvOTA
- Replies: 24
- Views: 10216
- 03 May 2005, 05:32
- Forum: General Discussion
- Topic: What about odd resolution
- Replies: 7
- Views: 1475
- 03 May 2005, 05:30
- Forum: General Discussion
- Topic: tech tree please?
- Replies: 8
- Views: 2401
- 03 May 2005, 05:29
- Forum: Help & Bugs
- Topic: The Krogoth in Superhard
- Replies: 17
- Views: 3424
I noticed this when I tried to D-Gun a Krogoth with my cloaked Commander. In OTA, d-gun would kill a Krogoth, and the explosion from the Krogoth would kill the Commander, and then those two explosions combined would kill any surrounding Krogoths. But yeah, I D-Gunned it eight times or so with no eff...
- 03 May 2005, 04:36
- Forum: General Discussion
- Topic: MELLEE???????
- Replies: 4
- Views: 1268