I think it would be a mistake making ur comm block d gun shots.
Imaginw what a d gun shielding unit can do? I mean people will start taking their comms to attack with the rest of the units to prevent the enemy comander from d guning them=d gun useless...
Search found 18 matches
- 17 Oct 2006, 15:03
- Forum: Game Development
- Topic: commanders repelling D-gun shots
- Replies: 27
- Views: 4518
- 17 Oct 2006, 14:57
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105705
Help out
Can i help testing the new version?
- 04 Aug 2006, 15:30
- Forum: Game Development
- Topic: Absolute Annihilation Realistic (concept)
- Replies: 18
- Views: 2285
a great idea..
Listen up... i have some ideas that maybe u can scavange and use.. 1. i think the idead of making the units much smaller is a verry good idea.. it allows u to make sizes realistic.. meaning buildings will be much bigger than units. 2.what if the units are built in groups straight away and not as sin...
- 08 Jul 2006, 22:56
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 224123
some of the models look real good... but please dont make the same mistakes as other modders did... make only high quality textures.. take ur time.. itll be worth it and the mod will be remembered for a long time.. believe me .. take it from blizzard.. its better to take ur time and make ur project ...
- 08 Jul 2006, 20:36
- Forum: Map Creation
- Topic: A map created!!!
- Replies: 4
- Views: 537
A map created!!!
Wooooo
after a lot of reading and testing iv created my first map...
thanx to all that helped and answered my noobish questions..
after a lot of reading and testing iv created my first map...
thanx to all that helped and answered my noobish questions..
- 08 Jul 2006, 19:59
- Forum: Map Creation
- Topic: mapconv
- Replies: 6
- Views: 737
- 08 Jul 2006, 19:53
- Forum: Map Creation
- Topic: mapconv
- Replies: 6
- Views: 737
I dont understand.... i wrote everything in detail... of course i have mapconv.. didnt u read the message? i wrote down all the files i have im c:\map\they include all the nessecery map files and the files of mapconv. as i said i tried it without the feature map as well it didnt work..... please rea...
- 07 Jul 2006, 22:15
- Forum: Map Creation
- Topic: mapconv
- Replies: 6
- Views: 737
mapconv
Hi. Im having trouble with the compilation. i have a folder c:\map\ in it are: features.bmp,hight.bmp,geovent,bmp,mapconv.exe,mapper.bat, metal.bmp,nvdxt.exe,texture.bmp,typemap.bmp. i start the compile like this.. c:\map\MapConv -f Features.bmp -i -l -c 0.5 -x 300 -n -150 -o YourMapName.smf -y Type...
- 07 Jul 2006, 22:06
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
- 07 Jul 2006, 16:49
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
- 07 Jul 2006, 16:44
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
- 07 Jul 2006, 12:32
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
- 07 Jul 2006, 12:24
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
Thx all. ill try it.. i have another question.. to forboding angel actually cause i know for sure he is using photoshop, but if someone else knows the answer please write it down. before i started using the gimp i tried making hightmaps in photoshop... i chose greyscale 16bit. the problem was the sa...
- 07 Jul 2006, 04:27
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
- 07 Jul 2006, 04:27
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
- 07 Jul 2006, 04:25
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
- 07 Jul 2006, 03:28
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
- 07 Jul 2006, 01:23
- Forum: Map Creation
- Topic: A problem with a hightmap
- Replies: 19
- Views: 2052
A problem with a hightmap
Iv made a hightmap in greyscale in the gimp saved it as a bmp size 512 and it says in l3dt : incorrect bit depth for BMP JPEG HF
why???
used guassian blur
please help
why???
used guassian blur
please help