Search found 42 matches
- 13 Nov 2006, 07:07
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105885
- 08 Oct 2006, 00:40
- Forum: AI
- Topic: is minelayer AI posibble?
- Replies: 24
- Views: 4436
Re: is minelayer AI posibble?
Guess it would be nice if minelayers could build minefields on their own... sort of like the economy AI builds energy/metal in a defined area. You could specify area for minefield to be put, then put a minelayer on minelayer AI so it would build mines in that area with reasonable spacing... What do...
- 29 Sep 2006, 17:58
- Forum: General Discussion
- Topic: discriminatingly banned by decimator
- Replies: 12
- Views: 1475
Random map generators are the doom of every talented map maker tbh... we've had this discussion before I think. If a map maker can't make a better map than a random generator, I think that's a good indicator that he's not very talented. I'm sure there will always be a place for hand-crafted works o...
- 13 Jul 2006, 18:09
- Forum: General Discussion
- Topic: Forced nonaggression agreement
- Replies: 55
- Views: 5338
beedee and pxtl re-read my post. there are issues with comms as buildings. Your issues were: They will not level the ground before placement...(resulting in ugly things) Extend the base of the model downward below the ground plane and the ugliness goes away. I believe an option was recently added t...
- 10 Jul 2006, 07:08
- Forum: General Discussion
- Topic: Forced nonaggression agreement
- Replies: 55
- Views: 5338
problem with that is that if the com creates a unit (and it itself is a unit) that unit will not have any orders as in move or fire states nor can u give it a beginning move/waypoint/etc thing. Coms don't build units in most mods to begin with. Give it a decent range on the nanolathe and let it bui...
- 17 Jun 2006, 20:05
- Forum: General Discussion
- Topic: Laser Deflector Shields and Missile-Deavtivating EM Fields
- Replies: 57
- Views: 8281
- 16 Mar 2006, 05:21
- Forum: General Discussion
- Topic: TA Spring on Wikipedia
- Replies: 22
- Views: 2570
BTW, is anyone else slightly unerved that wikipedia posts your ip adress when you make an edit there without a user name? The GNU Free Documentation Licence requires that the contents of articles be attributed to their authors, so in the case of people who aren't logged in the IP address is all tha...
- 01 Mar 2006, 07:03
- Forum: General Discussion
- Topic: Re-binding the spacing keys for building lines/boxes
- Replies: 30
- Views: 4213
- 20 Feb 2006, 22:34
- Forum: General Discussion
- Topic: Do Not Quit When You Start Losing
- Replies: 62
- Views: 6801
More than once I've been reduced to the situation Felix refers to - a comm and a solar or something and ended up winning. The other teams assume I'm not worth worrying about, and I secretly start building up an army behind a hill or something... then when the others wear themselves out and are leas...
- 20 Feb 2006, 22:13
- Forum: Game Development
- Topic: builders_war mod(beta)
- Replies: 62
- Views: 11041
- 20 Feb 2006, 09:35
- Forum: Game Development
- Topic: builders_war mod(beta)
- Replies: 62
- Views: 11041
Yes but the units of ARM can be controled by remote control, no!? No need for people to, actually, be inside the robots, risking beeing dead. Arm forces use cloned human pilots for their units. Really, they aren't much different from Core - Core patterns people, Arm clones them. Neither side actual...
- 16 Feb 2006, 18:24
- Forum: General Discussion
- Topic: comm bomb avoidence suggestion
- Replies: 20
- Views: 2625
It's frankly impossible to balance Commander Continues. And I played 8 games of AA yesterday. 5 of those were Commander Ends so plenty of people are playing Comm Ends settings. Seems to me it's already balanced perfectly - both players start with exactly one (1) basically identical Commander. What ...
- 28 Dec 2005, 02:52
- Forum: General Discussion
- Topic: About Group Ais
- Replies: 48
- Views: 4840
I heard they called this feature the central build GroupAI. I wish we had one in the aidll/ folder, maybe SJ can write it? And we cna name it conAI.dll I'm well aware of the central build AI, thanks. It doesn't actually do the things that I suggested it should be able to do. Other than that, what y...
- 27 Dec 2005, 02:56
- Forum: General Discussion
- Topic: About Group Ais
- Replies: 48
- Views: 4840
SAnother idea, similar, is auto replenishment of defensive structures. If you set a defense / building to this, once it's destroyed, an idle construction unit will go there and start building a new one. Or rez bots. Like AF, said, make sure your construction units have repeat ON when you give them ...
- 25 Dec 2005, 17:38
- Forum: General Discussion
- Topic: About Group Ais
- Replies: 48
- Views: 4840
Actually you've hti the nail on the ehad witht eh perfect GroupAI solution there. I don't think so. In the case of the mex-spammer, requiring a decoy commander to lead the construction units means you've got to aquire level 2 kbots before you can use it. However, it's mainly during the early game t...
- 22 Dec 2005, 04:11
- Forum: General Discussion
- Topic: AA help for those that are new.
- Replies: 6
- Views: 1443
Re: Hmm
I was thinking that something similar to this would be good for all icons. Been figuring out such a system myself. Very detailed proposal, but as you suggest, I think you might be going a bit overboard. :) How about a more sophisticated build menu instead? What I'm thinking is instead of having to ...
- 21 Dec 2005, 06:39
- Forum: General Discussion
- Topic: New GroupAI's
- Replies: 54
- Views: 6716
- 21 Dec 2005, 04:01
- Forum: General Discussion
- Topic: New GroupAI's
- Replies: 54
- Views: 6716
I find most of those AIs absolutely wrong, it is plain obvious cheating, a type of which we cannot restrict. What about a group AI for construction units that would cause them to automatically seek out and repair damaged units within a defined area? Or a similar one that causes them to automaticall...
- 17 Dec 2005, 23:59
- Forum: General Discussion
- Topic: New GroupAI's
- Replies: 54
- Views: 6716
Mexxing: Orders a con-unit to start placing metal extractors where it sees fit. This is sorely needed. It would really improve the game, especially if I could order it to move somewhere, and it would build at the closest location it sees fit around where I moved it, then expand TOWARDS my base. If ...
- 06 Jul 2005, 07:39
- Forum: General Discussion
- Topic: Unit cannon
- Replies: 39
- Views: 5532