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by BeeDee
13 Nov 2006, 07:07
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 105885

How's the testing progressing? Just curious, seeing as this thread hasn't had a post in almost a month now and I don't know of any other fora the discussion might have moved to.
by BeeDee
08 Oct 2006, 00:40
Forum: AI
Topic: is minelayer AI posibble?
Replies: 24
Views: 4436

Re: is minelayer AI posibble?

Guess it would be nice if minelayers could build minefields on their own... sort of like the economy AI builds energy/metal in a defined area. You could specify area for minefield to be put, then put a minelayer on minelayer AI so it would build mines in that area with reasonable spacing... What do...
by BeeDee
29 Sep 2006, 17:58
Forum: General Discussion
Topic: discriminatingly banned by decimator
Replies: 12
Views: 1475

Random map generators are the doom of every talented map maker tbh... we've had this discussion before I think. If a map maker can't make a better map than a random generator, I think that's a good indicator that he's not very talented. I'm sure there will always be a place for hand-crafted works o...
by BeeDee
13 Jul 2006, 18:09
Forum: General Discussion
Topic: Forced nonaggression agreement
Replies: 55
Views: 5338

beedee and pxtl re-read my post. there are issues with comms as buildings. Your issues were: They will not level the ground before placement...(resulting in ugly things) Extend the base of the model downward below the ground plane and the ugliness goes away. I believe an option was recently added t...
by BeeDee
10 Jul 2006, 07:08
Forum: General Discussion
Topic: Forced nonaggression agreement
Replies: 55
Views: 5338

problem with that is that if the com creates a unit (and it itself is a unit) that unit will not have any orders as in move or fire states nor can u give it a beginning move/waypoint/etc thing. Coms don't build units in most mods to begin with. Give it a decent range on the nanolathe and let it bui...
by BeeDee
17 Jun 2006, 20:05
Forum: General Discussion
Topic: Laser Deflector Shields and Missile-Deavtivating EM Fields
Replies: 57
Views: 8281

Btw. how would you destroy and building within a anti-plasma, anti-missile and anti-laser shield? :?: Just overload the shield till the enemy has no energy anymore!?! Kamikaze units such as the crawling bomb should still work. Would a flamethrower fall under "anti-plasma"? Pyros might wor...
by BeeDee
16 Mar 2006, 05:21
Forum: General Discussion
Topic: TA Spring on Wikipedia
Replies: 22
Views: 2570

BTW, is anyone else slightly unerved that wikipedia posts your ip adress when you make an edit there without a user name? The GNU Free Documentation Licence requires that the contents of articles be attributed to their authors, so in the case of people who aren't logged in the IP address is all tha...
by BeeDee
01 Mar 2006, 07:03
Forum: General Discussion
Topic: Re-binding the spacing keys for building lines/boxes
Replies: 30
Views: 4213

Oddly enough, this spacing binding worked fine for me in 0.70b1 but stopped working again in 0.70b2. Guess I shouldn't have upgraded since for me b1 was working okay. It's just the AIs that were giving me troubles. Ah well, the price we pay for getting to play with pre-1.0 versions. :)
by BeeDee
20 Feb 2006, 22:34
Forum: General Discussion
Topic: Do Not Quit When You Start Losing
Replies: 62
Views: 6801

More than once I've been reduced to the situation Felix refers to - a comm and a solar or something and ended up winning. The other teams assume I'm not worth worrying about, and I secretly start building up an army behind a hill or something... then when the others wear themselves out and are leas...
by BeeDee
20 Feb 2006, 22:13
Forum: Game Development
Topic: builders_war mod(beta)
Replies: 62
Views: 11041

I think arguing about game mechanics of TA by using the storyline is like running in the special olympics... Hey, now. The main reason I consistently play Core is not because I prefer their units but because I support their philosophy . :) The TA "story" was just slapped on it in the very...
by BeeDee
20 Feb 2006, 09:35
Forum: Game Development
Topic: builders_war mod(beta)
Replies: 62
Views: 11041

Yes but the units of ARM can be controled by remote control, no!? No need for people to, actually, be inside the robots, risking beeing dead. Arm forces use cloned human pilots for their units. Really, they aren't much different from Core - Core patterns people, Arm clones them. Neither side actual...
by BeeDee
16 Feb 2006, 18:24
Forum: General Discussion
Topic: comm bomb avoidence suggestion
Replies: 20
Views: 2625

It's frankly impossible to balance Commander Continues. And I played 8 games of AA yesterday. 5 of those were Commander Ends so plenty of people are playing Comm Ends settings. Seems to me it's already balanced perfectly - both players start with exactly one (1) basically identical Commander. What ...
by BeeDee
28 Dec 2005, 02:52
Forum: General Discussion
Topic: About Group Ais
Replies: 48
Views: 4840

I heard they called this feature the central build GroupAI. I wish we had one in the aidll/ folder, maybe SJ can write it? And we cna name it conAI.dll I'm well aware of the central build AI, thanks. It doesn't actually do the things that I suggested it should be able to do. Other than that, what y...
by BeeDee
27 Dec 2005, 02:56
Forum: General Discussion
Topic: About Group Ais
Replies: 48
Views: 4840

SAnother idea, similar, is auto replenishment of defensive structures. If you set a defense / building to this, once it's destroyed, an idle construction unit will go there and start building a new one. Or rez bots. Like AF, said, make sure your construction units have repeat ON when you give them ...
by BeeDee
25 Dec 2005, 17:38
Forum: General Discussion
Topic: About Group Ais
Replies: 48
Views: 4840

Actually you've hti the nail on the ehad witht eh perfect GroupAI solution there. I don't think so. In the case of the mex-spammer, requiring a decoy commander to lead the construction units means you've got to aquire level 2 kbots before you can use it. However, it's mainly during the early game t...
by BeeDee
22 Dec 2005, 04:11
Forum: General Discussion
Topic: AA help for those that are new.
Replies: 6
Views: 1443

Re: Hmm

I was thinking that something similar to this would be good for all icons. Been figuring out such a system myself. Very detailed proposal, but as you suggest, I think you might be going a bit overboard. :) How about a more sophisticated build menu instead? What I'm thinking is instead of having to ...
by BeeDee
21 Dec 2005, 06:39
Forum: General Discussion
Topic: New GroupAI's
Replies: 54
Views: 6716

What about a group AI for construction units that would cause them to automatically seek out and repair damaged units within a defined area? No need to use an ai for that. I know, I was deploying a devastating barrage of sarcasm. I seem to have missed. :) I think too, that the line between "ai...
by BeeDee
21 Dec 2005, 04:01
Forum: General Discussion
Topic: New GroupAI's
Replies: 54
Views: 6716

I find most of those AIs absolutely wrong, it is plain obvious cheating, a type of which we cannot restrict. What about a group AI for construction units that would cause them to automatically seek out and repair damaged units within a defined area? Or a similar one that causes them to automaticall...
by BeeDee
17 Dec 2005, 23:59
Forum: General Discussion
Topic: New GroupAI's
Replies: 54
Views: 6716

Mexxing: Orders a con-unit to start placing metal extractors where it sees fit. This is sorely needed. It would really improve the game, especially if I could order it to move somewhere, and it would build at the closest location it sees fit around where I moved it, then expand TOWARDS my base. If ...
by BeeDee
06 Jul 2005, 07:39
Forum: General Discussion
Topic: Unit cannon
Replies: 39
Views: 5532

Zoombie wrote:I know this is silly and stuipid as all hell... but i want a black hole gun!

Units should be spegetifyed when sucked in, and the black hole should implode after flying a distence! Mmmmmmm Black Hole guns...
How else do you think a D-gun operates? :)

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