Search found 11 matches
- 22 Dec 2006, 04:57
- Forum: General Discussion
- Topic: Spring Beats : Weazel Dazzle.
- Replies: 18
- Views: 2157
- 13 Dec 2006, 08:38
- Forum: General Discussion
- Topic: SmuG Guide to Running Your Boy
- Replies: 77
- Views: 12887
- 11 Dec 2006, 18:30
- Forum: General Discussion
- Topic: 115 goatly maxims of Spring.
- Replies: 32
- Views: 2530
- 29 Nov 2006, 21:50
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67836
- 03 Aug 2006, 08:22
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266060
- 02 Aug 2006, 10:53
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266060
Hey Cadyr, do you think you could change the weapon graphics for the emgs and gauss cannons? At the moment, all lasers are beam weapons. There are very few units that use the projectile lasers. Maybe emgs can use projectile laser graphics? As for the gauss cannon, maybe a model can be used for the p...
- 24 Jul 2006, 22:23
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136124
- 01 Jul 2006, 04:58
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136124
I believe the LOSAT tanks don't fire at all, although I could be wrong. There is the whole issue with having to change an entry in unitdef.tdf or something in order to get WD to even work in the 1st place. As far as balance goes, infantry still get morbidly owned by large caliber weaponry. There are...
- 01 Jul 2006, 04:34
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136124
Someone really needs to take over development of this mod. The balance issues with infantry getting WTF PWND loom large. The glaring bugs involving certain units not firing when they should and involving random crash bugs must be fixed by somebody. Groundzero is saddled by RL I'm sure, and there are...
- 29 Jun 2006, 20:38
- Forum: Engine
- Topic: EMG and Gauss cannons should gain a new rendertype graphic
- Replies: 15
- Views: 1980
yes, like if I could specify the color, length, width, alpha, size of those little plasma balls I think even that would be enough to make a distinguished emg weapon. I could flatten out and recolor the existing yellow balls to make them look more like bolts as opposed to shells. With respect to the ...
- 29 Jun 2006, 07:33
- Forum: Engine
- Topic: EMG and Gauss cannons should gain a new rendertype graphic
- Replies: 15
- Views: 1980
EMG and Gauss cannons should gain a new rendertype graphic
Ever since the release of TA I've always been dismayed at the lack of graphical flair when it comes to most of the gun type weapons. Lasers have different colors, alphas, and thickness, missiles have multiple models, bombs have their own model, flames and lightning guns too are unique. But EMG, gaus...