Search found 35 matches
- 19 May 2005, 16:01
- Forum: Help & Bugs
- Topic: Compiled List of Current TA Spring bugs
- Replies: 128
- Views: 24309
- 15 May 2005, 05:30
- Forum: Map Releases
- Topic: [REL:Updated] Map: Asia Pacific v1.0
- Replies: 22
- Views: 4200
- 15 May 2005, 02:30
- Forum: Map Releases
- Topic: [REL:Updated] Map: Asia Pacific v1.0
- Replies: 22
- Views: 4200
- 10 May 2005, 21:14
- Forum: Off Topic Discussion
- Topic: The Zombie eXtermination Team
- Replies: 109
- Views: 16813
- 09 May 2005, 16:14
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136163
- 09 May 2005, 01:22
- Forum: Map Releases
- Topic: Lava Highground
- Replies: 18
- Views: 4479
- 08 May 2005, 16:32
- Forum: General Discussion
- Topic: Allowing more than 10 unit-groups?
- Replies: 12
- Views: 1929
- 07 May 2005, 15:53
- Forum: General Discussion
- Topic: Should LOS be increased?
- Replies: 43
- Views: 5297
If units could see as far as they shoot, the radar wouldn't lose all functionality. In fact, it would make it worth as much as it was in Cavedog's TA, since it would just point out where the enemy is, and automatic radar targeting wouldn't be as much of a problem as some people think, since basicall...
- 06 May 2005, 17:57
- Forum: General Discussion
- Topic: Should LOS be increased?
- Replies: 43
- Views: 5297
I think LOS definitely needs to be increased. I'm getting tired of watching battles between dots, I want to see the fighting in all its glory. I don't think it would ruin gameplay. Sure it would change it a bit, patrolling peepers wouldn't be so important, but is it that big a deal? It would make th...
- 06 May 2005, 16:35
- Forum: Off Topic Discussion
- Topic: ZOMBIE ATTACK
- Replies: 13
- Views: 3256
#4. Even in a binary star system, Earth would rotate primarily around 1 star. The second star in the system would still be a significant distance away. Alpha Centauri, for example, is a binary system that has a stellar separation that varies between 11 and 35 au. Because of 1/r^2, an average star 1...
- 05 May 2005, 16:35
- Forum: Help & Bugs
- Topic: Enabling Shadows Problem
- Replies: 37
- Views: 6300
- 03 May 2005, 21:13
- Forum: General Discussion
- Topic: Some thoughts and observations
- Replies: 11
- Views: 2317
- 03 May 2005, 16:09
- Forum: Game Development
- Topic: Balance to OTA
- Replies: 22
- Views: 6376
- 03 May 2005, 03:05
- Forum: Game Development
- Topic: TA:World Domination
- Replies: 16
- Views: 6043
- 02 May 2005, 20:15
- Forum: General Discussion
- Topic: Laptop users topic, please add a bind for mouse 3
- Replies: 12
- Views: 2619
- 01 May 2005, 23:08
- Forum: Help & Bugs
- Topic: Compiled List of Current TA Spring bugs
- Replies: 128
- Views: 24309
- 01 May 2005, 22:25
- Forum: General Discussion
- Topic: Why do people keep using passwords?
- Replies: 17
- Views: 3105
- 01 May 2005, 20:18
- Forum: News
- Topic: New version, 0.41b1
- Replies: 30
- Views: 9990
- 30 Apr 2005, 23:25
- Forum: Help & Bugs
- Topic: Using "L" and what the colors mean... Help!
- Replies: 17
- Views: 3249
- 30 Apr 2005, 20:54
- Forum: Map Releases
- Topic: Crosspaths (the TA Spring version)
- Replies: 14
- Views: 4860
By extracting radius in OTA I meant that it extracted metal from all the ground underneath its footprint, which is why mohos extracted a disproportionally large amount of metal on metal maps, i.e. metal maps made a much bigger difference to mohos than to normal mexes, because instead of extracting m...