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by The Grand Poobah
19 May 2005, 16:01
Forum: Help & Bugs
Topic: Compiled List of Current TA Spring bugs
Replies: 128
Views: 24309

OK, something that's been bothering me lately, if you have too many maps and try to run spring.exe, it doesn't scroll down or anything, so you have to count manually to guess what map you're picking. It's not that big of a bug, but it is annoying.
by The Grand Poobah
15 May 2005, 05:30
Forum: Map Releases
Topic: [REL:Updated] Map: Asia Pacific v1.0
Replies: 22
Views: 4200

Your exe worked fine, I hope the changes you made to it will be included in the next release. The map is indeed beautiful, and huge is an understatement, but there are way to many trees. It ate my computer alive. Anyway, good job! Will you be making the rest of the world one continent at a time?
by The Grand Poobah
15 May 2005, 02:30
Forum: Map Releases
Topic: [REL:Updated] Map: Asia Pacific v1.0
Replies: 22
Views: 4200

I have the same black ground texture problem as Torrasque, though it didn't crash for me. I had the same problem on Peewee Blood Bowl too. This has never happened to me on any other map though, and I've tested all the other maps released for Spring so far.
by The Grand Poobah
10 May 2005, 21:14
Forum: Off Topic Discussion
Topic: The Zombie eXtermination Team
Replies: 109
Views: 16813

I want to be a malfunctioning robot that wants to learn about human feelings!
Johnny Five, alive!

I wonder how many of you know the reference.
by The Grand Poobah
09 May 2005, 16:14
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136163

Hey, I'll gladly help you test too. It looks amazing, I can't wait.
Oh, and I can take screenshots for you, my computer can run Spring nicely at the highest settings (including shadows).
by The Grand Poobah
09 May 2005, 01:22
Forum: Map Releases
Topic: Lava Highground
Replies: 18
Views: 4479

Hey, the map looks great now. Good job. It could still use visible metal patch textures though.
by The Grand Poobah
08 May 2005, 16:32
Forum: General Discussion
Topic: Allowing more than 10 unit-groups?
Replies: 12
Views: 1929

ctrl-Q. You know, there is a readme. Try looking at it before creating a pointless topic.
by The Grand Poobah
07 May 2005, 15:53
Forum: General Discussion
Topic: Should LOS be increased?
Replies: 43
Views: 5297

If units could see as far as they shoot, the radar wouldn't lose all functionality. In fact, it would make it worth as much as it was in Cavedog's TA, since it would just point out where the enemy is, and automatic radar targeting wouldn't be as much of a problem as some people think, since basicall...
by The Grand Poobah
06 May 2005, 17:57
Forum: General Discussion
Topic: Should LOS be increased?
Replies: 43
Views: 5297

I think LOS definitely needs to be increased. I'm getting tired of watching battles between dots, I want to see the fighting in all its glory. I don't think it would ruin gameplay. Sure it would change it a bit, patrolling peepers wouldn't be so important, but is it that big a deal? It would make th...
by The Grand Poobah
06 May 2005, 16:35
Forum: Off Topic Discussion
Topic: ZOMBIE ATTACK
Replies: 13
Views: 3256

#4. Even in a binary star system, Earth would rotate primarily around 1 star. The second star in the system would still be a significant distance away. Alpha Centauri, for example, is a binary system that has a stellar separation that varies between 11 and 35 au. Because of 1/r^2, an average star 1...
by The Grand Poobah
05 May 2005, 16:35
Forum: Help & Bugs
Topic: Enabling Shadows Problem
Replies: 37
Views: 6300

AMD Athlon 64 3000+
Radeon X800XL (with Catalyst 5.4)
512MB DDR
Windows XP Home w/ SP2

Shadows work perfectly for me.
by The Grand Poobah
03 May 2005, 21:13
Forum: General Discussion
Topic: Some thoughts and observations
Replies: 11
Views: 2317

- When u hover your mousepointer above a unit and hold shift u can see a red ring, it's weapon range i believe, however when u select a unit and press "a" and then hold shift the ring isn't displayed, i wish it was, would be usefull for bertha targeting etc. This is a good idea. It's a lo...
by The Grand Poobah
03 May 2005, 16:09
Forum: Game Development
Topic: Balance to OTA
Replies: 22
Views: 6376

Samson missiles should do 20% less damage to ground units. Either that or they should be more expensive. Ditto to the other one.
by The Grand Poobah
03 May 2005, 03:05
Forum: Game Development
Topic: TA:World Domination
Replies: 16
Views: 6043

Does that mean you're gonna release WD for Spring soon? OOO I can't wait!!!
by The Grand Poobah
02 May 2005, 20:15
Forum: General Discussion
Topic: Laptop users topic, please add a bind for mouse 3
Replies: 12
Views: 2619

I'm pretty sure pageup and pagedown do the same thing as the mousewheel.
by The Grand Poobah
01 May 2005, 23:08
Forum: Help & Bugs
Topic: Compiled List of Current TA Spring bugs
Replies: 128
Views: 24309

If you are moving the camera and you hit enter to chat, it keeps moving, and after you hit enter again, its still moving without the buttons being pressed. This is very irritating and difficult to fix in the middle of a game.
by The Grand Poobah
01 May 2005, 22:25
Forum: General Discussion
Topic: Why do people keep using passwords?
Replies: 17
Views: 3105

If you are moving the camera and you hit enter to chat, it keeps moving, and after you hit enter again, its still moving without the buttons being pressed. This is very irritating and difficult to fix in the middle of a game.
by The Grand Poobah
01 May 2005, 20:18
Forum: News
Topic: New version, 0.41b1
Replies: 30
Views: 9990

Yay, map hardness can be changed!
by The Grand Poobah
30 Apr 2005, 23:25
Forum: Help & Bugs
Topic: Using "L" and what the colors mean... Help!
Replies: 17
Views: 3249

Actually yes, green is radar coverage, remember radar is line of sight in Spring. The yellow is just because of overlapping colors.
by The Grand Poobah
30 Apr 2005, 20:54
Forum: Map Releases
Topic: Crosspaths (the TA Spring version)
Replies: 14
Views: 4860

By extracting radius in OTA I meant that it extracted metal from all the ground underneath its footprint, which is why mohos extracted a disproportionally large amount of metal on metal maps, i.e. metal maps made a much bigger difference to mohos than to normal mexes, because instead of extracting m...

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