Well yeah but submarine units seem like the best match for the way this works. Land units stick to the ground and flying units don't path around terrain, right?gajop wrote:You don't even need to use *real* water, since everything is technically underwater it seems.
Search found 8205 matches
- 10 May 2015, 16:26
- Forum: Game Development
- Topic: Submarine Titans, old RTS from 2001- i want to re create it using spring
- Replies: 12
- Views: 9440
Re: Submarine Titans, old RTS from 2001- i want to re create it using spring
- 10 May 2015, 07:01
- Forum: Game Development
- Topic: Submarine Titans, old RTS from 2001- i want to re create it using spring
- Replies: 12
- Views: 9440
Re: Submarine Titans, old RTS from 2001- i want to re create it using spring
I haven't worked with submarines before, do subs on different heights get to move over each other?
- 09 May 2015, 07:49
- Forum: Game Development
- Topic: Submarine Titans, old RTS from 2001- i want to re create it using spring
- Replies: 12
- Views: 9440
Re: Submarine Titans, old RTS from 2001- i want to re create it using spring
The difficulty would be the vertical movement. For people who don't know Submarine Titans: Because it's underwater your submarines can move up or down. There are five height levels which affect both combat (can only shoot at targets at the same height) and terrain navigation (the subs can't go over ...
- 02 Feb 2015, 18:52
- Forum: Off Topic Discussion
- Topic: go play grey goo you slackers!
- Replies: 27
- Views: 25967
Re: go play grey goo you slackers!
Dunno, I'm going through the campaign so far and the 15th mission loves to spam epics at you...
- 01 Feb 2015, 21:19
- Forum: Off Topic Discussion
- Topic: go play grey goo you slackers!
- Replies: 27
- Views: 25967
Re: go play grey goo you slackers!
I think the goo makes a lot of sense for a game that has both the goo's new economy as well as two traditional factions. We've seen the micro and balance hell that is exponential growth, the alpha aliens in E2160 were total arse in terms of balance and when you've got hundreds of little critters tha...
- 15 Jan 2015, 20:15
- Forum: Off Topic Discussion
- Topic: Would bipedal mechs actually be useful?
- Replies: 52
- Views: 25023
Re: Would bipedal mechs actually be useful?
The Concept was all about reducing targetable surface.. Not everything in this pipe is rocket.. also dont forget, when this is made allmost completely of carbonfibre.. hugs to the ground, deactivates its electronics to wait for vibrations for reactivation- would you still see it? When you have mult...
- 12 Jan 2015, 18:25
- Forum: Off Topic Discussion
- Topic: Would bipedal mechs actually be useful?
- Replies: 52
- Views: 25023
Re: Would bipedal mechs actually be useful?
http://springrts.com/phpbb/download/file.php?mode=view&id=9009&sid=e0bbddab18d56f74f6491d639ad39f0b http://springrts.com/phpbb/download/file.php?mode=view&id=9010&sid=e0bbddab18d56f74f6491d639ad39f0b The natural enemy of tanks is the rocket or bazooka - fired from helicopters - whic...
- 09 Jan 2015, 21:42
- Forum: Off Topic Discussion
- Topic: Would bipedal mechs actually be useful?
- Replies: 52
- Views: 25023
Re: Would bipedal mechs actually be useful?
(sorry for the thread necromancy) So Smoth's examples show that making a mech stand up might work. However even if you get a standing mech "for free" you still wouldn't want to build one for military purposes. Tanks are flat wedges for many reasons. One is that the smaller you are the hard...
- 17 Sep 2014, 20:57
- Forum: Off Topic Discussion
- Topic: Planetary Annihilation (Incoming Moon Drops!)
- Replies: 470
- Views: 180910
Re: Planetary Annihilation (Incoming Moon Drops!)
I bet the randomly generated maps are one reason why terrain and water matter so little in PA.
- 16 Sep 2014, 17:52
- Forum: Off Topic Discussion
- Topic: Planetary Annihilation (Incoming Moon Drops!)
- Replies: 470
- Views: 180910
Re: Planetary Annihilation (Incoming Moon Drops!)
Reviews are... ouch.
- 01 Jul 2014, 19:40
- Forum: Game Development
- Topic: Dual Movement System
- Replies: 14
- Views: 5014
Re: Dual Movement System
Or if you're crazy Lua it, take the pathing results for the unit and instead of letting it move normally teleport it along the path via Lua.
- 02 May 2014, 22:42
- Forum: General Discussion
- Topic: Simcity spring game?
- Replies: 14
- Views: 7724
Re: Simcity spring game?
You mean Command & Conquer? Well OK, Gundam had a system like that too.SinbadEV wrote:Vague recollection you had construction range on all buildings and so you expanded/claimed territory by building on the periphery... something like that anyways (Or maybe that might have been a dream I had).
- 28 Mar 2014, 18:30
- Forum: Off Topic Discussion
- Topic: Bitcoin mining made easy
- Replies: 715
- Views: 241109
Re: Bitcoin mining made easy
I've read the claim that the name of the doge meme comes from the Homestar Runner episode where Homestar calls Pom Pom his "doge".
- 03 Mar 2014, 20:07
- Forum: Game Development
- Topic: Dawn of War Soulstorm Remake in Spring - opinions
- Replies: 25
- Views: 8458
Re: Dawn of War Soulstorm Remake in Spring - opinions
Basic skeletal anim doesn't involve IK or anything, just rigging vertices to bones and thus simplifying the transformations necessary. Kinda like the piece system but allowing parts of a single mesh to be rigged to different bones. Half-Life 1 didn't even have vertex blending but even that would be ...
- 01 Mar 2014, 20:50
- Forum: Game Development
- Topic: Dawn of War Soulstorm Remake in Spring - opinions
- Replies: 25
- Views: 8458
Re: Dawn of War Soulstorm Remake in Spring - opinions
THQ's death isn't really relevant here, Relic still exists, Sega handles them and Sega is licensing WH40k. I can see the value for an engine change but currently unit rendering in Spring is pretty crap for anything like infantry, AFAIK there's still no full skeletal animation so ripped models wouldn...
- 11 Feb 2014, 17:30
- Forum: Game Development
- Topic: Aircraft landed and shooting
- Replies: 44
- Views: 7703
Re: Aircraft landed and shooting
Normally it's just "hope that nothing enters the firing cone while the fighter is landed" because they use non-turret weapons.
- 07 Feb 2014, 08:53
- Forum: Game Development
- Topic: CHALLENGE: Melee Kontest: Klose Quarters: Deth Kombat
- Replies: 7
- Views: 5981
Re: CHALLENGE: Melee Kontest: Klose Quarters: Deth Kombat
KP Worm! Yeah, no limbs but I'm sure you could come up with some silly moves for the thing.
- 23 Jan 2014, 23:27
- Forum: Off Topic Discussion
- Topic: Bitcoin mining made easy
- Replies: 715
- Views: 241109
Re: Bitcoin mining made easy
Unfortunately it doesn't have an exponentially growing money supply to support that demand so you get massive deflation.varikonniemi wrote:The exponential adoption rates of technologies. The adoption of Bitcoin has displayed the most steep S curve of any technology, ever.
- 01 Jan 2014, 14:18
- Forum: Off Topic Discussion
- Topic: Voxel sub-game and modeling tool
- Replies: 11
- Views: 5809
Re: Voxel sub-game and modeling tool
I'm currently putting my hope for the genre into Avarice which already has a playable demo. And their previous game, Coniclysm, was extremely weird but fun.
- 23 Nov 2013, 19:45
- Forum: Off Topic Discussion
- Topic: Planetary Annihilation (Incoming Moon Drops!)
- Replies: 470
- Views: 180910
Re: Planetary Annihilation (Incoming Moon Drops!)
A campaign wouldn't be too useful IMO, most RTS campaigns are pretty much throwaway things you look at once before going skirmish or multiplayer and most are fairly shit. Of course there are campaigns like SC2 or DoW2 but that's practically a second game and completely out of scope for PA. Yeah, the...