Search found 144 matches
- 28 Dec 2015, 11:27
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 182091
Re: SpringLobby 0.243 released!
For some reason, it will absolutely not recognize maps and games placed in the main directory, but only in the folder created in Documents/My Games (on Windows 10). While a minor annoyance, i'd much prefer keeping everything in one folder; how would I go about getting it to see what's right under it...
- 28 Dec 2015, 11:04
- Forum: NOTA
- Topic: New notAlobby announcement
- Replies: 32
- Views: 33086
Re: New notAlobby announcement
I can't seem to see or select any other maps than the two included by default in the latest portable package install of NOTA from the main site, when setting up an AI skirmish game. I've placed them in the \NOTA\SpringData\maps folder where the default two are. Is there something else I need to do? ...
- 21 Nov 2012, 13:10
- Forum: Supreme Annihilation
- Topic: Supreme Annihilation U75 V1.0 discussion
- Replies: 207
- Views: 77128
Re: Supreme Annihilation U75 V1.0 discussion
Yeah. Some widgets are still haywire as they're only present in the base file, but at least the player's commander spawns now.Rumpelstiltskin wrote:So what? It works now?
- 20 Nov 2012, 18:19
- Forum: Supreme Annihilation
- Topic: Supreme Annihilation U75 V1.0 discussion
- Replies: 207
- Views: 77128
Re: Supreme Annihilation U75 V1.0 discussion
Got it working sort of, followed the instructions helpfully provided and commented out that bit of code. Dunno why rapid breaks the files up into random chunks like that, seems a bit like wasted effort, but oh well. The file didn't contain the malfunctioning widgets other than the spawn init thing, ...
- 19 Nov 2012, 18:23
- Forum: Supreme Annihilation
- Topic: Supreme Annihilation U75 V1.0 discussion
- Replies: 207
- Views: 77128
Re: Supreme Annihilation U75 V1.0 discussion
Slight problem; where on earth does the Rapid system hide the files it downloads?
- 18 Nov 2012, 15:25
- Forum: Supreme Annihilation
- Topic: Supreme Annihilation U75 V1.0 discussion
- Replies: 207
- Views: 77128
Re: Supreme Annihilation U75 V1.0 discussion
In u77 on Spring .91, my commander isn't spawning, but the AI's spawns fine. Getting this error: [f=0000000] Error: LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/init_game_spawn.lua"]:73: attempt to call field 'SetUnitLineage' (a nil value) stack traceback: [string &...
- 05 Oct 2012, 13:36
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64593
Re: BA Chicken Defense V2.25 (BA750)
Excuse my ignorance, but why is there an e323 ai in the game? In the specific game I was playing? Quite like to have some company when playing against harder chickens, and have neither friends who are interested in this game nor a decent internet connection to do an online match. Thats a "bug&...
- 05 Oct 2012, 11:42
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64593
Re: BA Chicken Defense V2.25 (BA750)
The requested files. These were the main 2 errors I get that prevents me from commanding anything if it reaches a certain point (when it's spamming dozens of them a second. I'm guessing it's the AI ally that causes it, since when it gets knocked out the spam does not reappear; and I am so far unable...
- 03 Oct 2012, 16:14
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64593
Re: BA Chicken Defense V2.25 (BA750)
I don't think i've got such a widget enabled; just got what comes with BA/Chicken Defence, usually with the pause screen overlay disabled. Will reproduce the problem and provide the data requested, as only got a replay without the infolog at the moment.
- 02 Oct 2012, 19:25
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64593
Re: BA Chicken Defense V2.25 (BA750)
Yep, here:
- 28 Sep 2012, 17:07
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64593
Re: BA Chicken Defense V2.25 (BA750)
With the newest version of this (Both 2.41 and test 656), after about 10-15 minutes of hard chickens I get absolutely hammered with waiting packet limit reached errors (despite not playing online) and I am eventually completely unable to get my units to respond to orders.
- 11 Mar 2012, 16:52
- Forum: Spring: 1944
- Topic: Spring: 1944 v1.51 Operation Market Garden Released!
- Replies: 24
- Views: 21078
Re: Spring: 1944 v1.51 Operation Market Garden Released!
Got it to work if I didn't change any of the game options, how odd. When I do, I get this error: http://pastebin.com/mDfzRMxw Demo: http://filesmelt.com/dl/20120311_174727_1944_Road_To_Rome_V3_87.sdf Going to do some more thorough testing to determine what option or combination of options causes the...
- 11 Mar 2012, 14:52
- Forum: Spring: 1944
- Topic: Spring: 1944 v1.51 Operation Market Garden Released!
- Replies: 24
- Views: 21078
Re: Spring: 1944 v1.51 Operation Market Garden Released!
Could I get some form of answer on this? I'm getting the same error in pre-1.59 on Spring 0.87.
Does this mod actually work on versions above 0.82? Is there something I need to do to get it to work? Is the CRAIG AI causing this problem?
Does this mod actually work on versions above 0.82? Is there something I need to do to get it to work? Is the CRAIG AI causing this problem?
- 04 Mar 2012, 11:24
- Forum: Spring: 1944
- Topic: Spring: 1944 v1.51 Operation Market Garden Released!
- Replies: 24
- Views: 21078
Re: Spring: 1944 v1.51 Operation Market Garden Released!
Still getting the same error, on both .86 and .85 :/
Is there anything specific I need to do to get it to work? I've done a completely clean installation each time I install one of the versions of Spring.
Is there anything specific I need to do to get it to work? I've done a completely clean installation each time I install one of the versions of Spring.
- 03 Mar 2012, 21:32
- Forum: Spring: 1944
- Topic: Spring: 1944 v1.51 Operation Market Garden Released!
- Replies: 24
- Views: 21078
Re: Spring: 1944 v1.51 Operation Market Garden Released!
Could you post a link to it here? I don't have a lobby account, never really been into the multiplayer aspect of strategy games on account of my being abhorrently crap at them.
- 03 Mar 2012, 20:04
- Forum: Spring: 1944
- Topic: Spring: 1944 v1.51 Operation Market Garden Released!
- Replies: 24
- Views: 21078
Re: Spring: 1944 v1.51 Operation Market Garden Released!
If you don't mind my asking, when might we see a version compatible with .86? In .85 and .86 using 1.53 or 1.54 RC3 I get spammed with this error. stack traceback: [C]: in function 'GetUnitTeam' [string "LuaRules/Gadgets/game_flagmanager.lua"]:322: in function 'GameFrame' [string "lua...
- 03 Mar 2012, 19:50
- Forum: Help & Bugs
- Topic: Springlobby won't close
- Replies: 3
- Views: 1112
Re: Springlobby won't close
No, that's the version of Spring itself i'm currently using. Springlobby is at 0.141
It's been doing since since at least double digit Springlobby versions, though.
It's been doing since since at least double digit Springlobby versions, though.
- 03 Mar 2012, 18:22
- Forum: Help & Bugs
- Topic: Springlobby won't close
- Replies: 3
- Views: 1112
Springlobby won't close
Clicking on the x doesn't work, nor does right-clicking taskbar and close. It simply freezes. Only way I can close it is by terminating the application through task manager manually. I've had this problem for as long as I can remember (since at least .81, and it persists after uninstalling it, delet...
- 06 May 2011, 22:58
- Forum: Off Topic Discussion
- Topic: Happy Spring
- Replies: 19
- Views: 2799
Re: Happy Spring
Bleh, I much prefer winter. I prefer cold, dark weather in general, I sweat really easily (not really fat, I just find warm weather intolerable) and burn to a crisp under even incandescent lightbulbs.
- 17 Mar 2011, 14:35
- Forum: Off Topic Discussion
- Topic: Effects of radiation on water
- Replies: 47
- Views: 7239
Re: Effects of radiation on water
Yeah, those are called "salted bombs"knorke wrote:I think there are/were plans to increase the fallout of nuclear bombs by putting gold or cobalt inside.