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by Columbus
24 Aug 2022, 10:38
Forum: General Discussion
Topic: The good ol days
Replies: 12
Views: 61388

Re: The good ol days

I still lurk here from time to time. I think this is an awesome little community. Ahh the good old times! :-)
by Columbus
29 Mar 2013, 11:33
Forum: Help & Bugs
Topic: New computer - Spring utterly fails now
Replies: 2
Views: 1011

Re: New computer - Spring utterly fails now

Never mind, got it working somehow.. mysterious :P
by Columbus
29 Mar 2013, 10:57
Forum: Help & Bugs
Topic: New computer - Spring utterly fails now
Replies: 2
Views: 1011

New computer - Spring utterly fails now

So I got myself a new laptop with W7 x64 pro, I tried Zero-K, it failed, tried XTA with manually downloaded maps, failed(both MT and single thread). The only thing that is different from a stock installation, is that the computer is in a domain with some policies. Here's the log: http://pastebin.com...
by Columbus
12 Dec 2011, 23:26
Forum: Off Topic Discussion
Topic: Want some exposure for Spring....
Replies: 259
Views: 46256

Re: Want some exposure for Spring....

Want exposure? Put a spring related meme on 9GAG.com.
That'll bring in lotsa noobs :D
by Columbus
12 Nov 2011, 14:54
Forum: Off Topic Discussion
Topic: Mousewheel is broken - cant play spring
Replies: 23
Views: 5146

Re: Mousewheel is broken - cant play spring

The wheel can't be broken.. For already years, manufacturers have used optical sensors for reading the scrolling wheel input. Also, this mouse HAS an optical sensor there AFAIK. I say take it apart and clean all your finger grease out of it, it might work :-) http://whydowehavetodothat.com/wp-conten...
by Columbus
04 Nov 2011, 15:41
Forum: Feature Requests
Topic: Planetary, moon or asteroid map.
Replies: 48
Views: 10007

Re: Planetary, moon or asteroid map.

bla bla drama bla bla OHHH the Drama! Welcome to the Internet, you must be new here! First, PLEASE use some kind of spell checking, your grammaer is like an 6yr-s olds, people won't take you seriously! Secondly, if you are so "sensitive" to everything that people say on the INTERNET, then...
by Columbus
03 Nov 2011, 16:00
Forum: Feature Requests
Topic: Planetary, moon or asteroid map.
Replies: 48
Views: 10007

Re: Planetary, moon or asteroid map.

EVERYTHING depends on the coordinate system, just as good as suggesting to switch between two spring applications depending on map.
I'd imagine most widgets/gadgets would be broken also.

BUT, feel free to make the modifications yourself :P
by Columbus
03 Nov 2011, 15:32
Forum: Feature Requests
Topic: Planetary, moon or asteroid map.
Replies: 48
Views: 10007

Re: Planetary, moon or asteroid map.

This has been discussed here many times, just use the search function.

Someone should make the "monthly topic rotation list" and sticky it.
by Columbus
30 Oct 2011, 10:44
Forum: Off Topic Discussion
Topic: What about Apples
Replies: 31
Views: 4881

Re: What about voice commands

You ungrateful people should be thanking Apple for all the inventions they brought us. There's the iPod (a portable music player) The iPhone (a cellular communications device, try to remember life before that) The podcast so you can listen to pre-recorded broadcasts. Oh did I mention the iPhone dou...
by Columbus
28 Oct 2011, 01:33
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 7285

Re: What about voice commands

Something as fancy as Siri would be cool, but at first, anything will do. Basically, the command syntax should be quite fixed, with a specific order of parameters, since that is the most easiest to implement. If an interface that can unfuddle these commands from the speech engine and relay them to a...
by Columbus
27 Oct 2011, 11:13
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 7285

Re: What about voice commands

Do not want, I am on VoIP when gaming. You could always use a button to enable voice commands/disable VoIP? I think you're forgetting that Apple are bitches and Siri is now and forever locked to their official applications (ie, no API). Before getting excited about it you might want to think about ...
by Columbus
26 Oct 2011, 23:19
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 7285

What about voice commands

Saw a commercial about Apple's Siri and... Just wondering, how much would Spring benefit from voice commands? Currently there are alot of keyboard shortcuts in use and maybe some of them could be doubled by voice commands. It could even go as far as having some intelligent functions, like giving an ...
by Columbus
20 Oct 2011, 04:24
Forum: General Discussion
Topic: Spring map pack 1,436 maps 19.58 GB (Torrent)
Replies: 103
Views: 27679

Re: Spring map pack 1,436 maps 19.58 GB (Torrent)

Maybe we should separate players with shitty connections into another server :D
by Columbus
20 Oct 2011, 02:21
Forum: Game Development
Topic: Mission editor triggers
Replies: 4
Views: 1358

Re: Mission editor triggers

OK, I figured out a way, how to do this by using perverted multi-event chains :roll:

Now gunna make som kewl missions with a storyline 8)
by Columbus
19 Oct 2011, 23:08
Forum: Game Development
Topic: Mission editor triggers
Replies: 4
Views: 1358

Re: Mission editor triggers

I don't see any logic operators anywhere.

E: Or where should I put them? In the name of the condition? :-)

This is keeping me from having any complex activities in the missionS.
by Columbus
19 Oct 2011, 22:40
Forum: Game Development
Topic: Mission editor triggers
Replies: 4
Views: 1358

Re: Mission editor triggers

Anybody? :roll:

I suppose there's the option for a custom condition, but how do those work? syntax?
by Columbus
19 Oct 2011, 20:34
Forum: Game Development
Topic: Mission editor triggers
Replies: 4
Views: 1358

Mission editor triggers

If I understand correctly, then the mission editor triggers work so that if any of the conditions are true, it will trigger? Can I have conditions, which keep the trigger from executing, even if other conditions are true? E: For example, if I want a trigger to be active only in a specific timeframe....
by Columbus
18 Oct 2011, 23:29
Forum: Game Development
Topic: Mission editor - change alliance/give units to team
Replies: 1
Views: 881

Re: Mission editor - change alliance/give units to team

Never mind, the transfer thing seems to do something like that.
by Columbus
18 Oct 2011, 23:18
Forum: Game Development
Topic: Mission editor - change alliance/give units to team
Replies: 1
Views: 881

Mission editor - change alliance/give units to team

Is it possible to have a action that gives specified units to other team or changes alliance of a team?

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