Search found 157 matches
- 24 Aug 2022, 10:38
- Forum: General Discussion
- Topic: The good ol days
- Replies: 12
- Views: 68775
Re: The good ol days
I still lurk here from time to time. I think this is an awesome little community. Ahh the good old times!
- 20 Oct 2018, 22:38
- Forum: Off Topic Discussion
- Topic: What other offline games do you play?
- Replies: 9
- Views: 13481
Re: What other offline games do you play?
Tic Tac Toe.
- 29 Mar 2013, 11:33
- Forum: Help & Bugs
- Topic: New computer - Spring utterly fails now
- Replies: 2
- Views: 1027
Re: New computer - Spring utterly fails now
Never mind, got it working somehow.. mysterious
- 29 Mar 2013, 10:57
- Forum: Help & Bugs
- Topic: New computer - Spring utterly fails now
- Replies: 2
- Views: 1027
New computer - Spring utterly fails now
So I got myself a new laptop with W7 x64 pro, I tried Zero-K, it failed, tried XTA with manually downloaded maps, failed(both MT and single thread). The only thing that is different from a stock installation, is that the computer is in a domain with some policies. Here's the log: http://pastebin.com...
- 12 Dec 2011, 23:26
- Forum: Off Topic Discussion
- Topic: Want some exposure for Spring....
- Replies: 259
- Views: 47606
Re: Want some exposure for Spring....
Want exposure? Put a spring related meme on 9GAG.com.
That'll bring in lotsa noobs :D
That'll bring in lotsa noobs :D
- 12 Nov 2011, 14:54
- Forum: Off Topic Discussion
- Topic: Mousewheel is broken - cant play spring
- Replies: 23
- Views: 5172
Re: Mousewheel is broken - cant play spring
The wheel can't be broken.. For already years, manufacturers have used optical sensors for reading the scrolling wheel input. Also, this mouse HAS an optical sensor there AFAIK. I say take it apart and clean all your finger grease out of it, it might work :-) http://whydowehavetodothat.com/wp-conten...
- 04 Nov 2011, 15:41
- Forum: Feature Requests
- Topic: Planetary, moon or asteroid map.
- Replies: 48
- Views: 10118
Re: Planetary, moon or asteroid map.
bla bla drama bla bla OHHH the Drama! Welcome to the Internet, you must be new here! First, PLEASE use some kind of spell checking, your grammaer is like an 6yr-s olds, people won't take you seriously! Secondly, if you are so "sensitive" to everything that people say on the INTERNET, then...
- 03 Nov 2011, 16:00
- Forum: Feature Requests
- Topic: Planetary, moon or asteroid map.
- Replies: 48
- Views: 10118
Re: Planetary, moon or asteroid map.
EVERYTHING depends on the coordinate system, just as good as suggesting to switch between two spring applications depending on map.
I'd imagine most widgets/gadgets would be broken also.
BUT, feel free to make the modifications yourself
I'd imagine most widgets/gadgets would be broken also.
BUT, feel free to make the modifications yourself
- 03 Nov 2011, 15:32
- Forum: Feature Requests
- Topic: Planetary, moon or asteroid map.
- Replies: 48
- Views: 10118
Re: Planetary, moon or asteroid map.
This has been discussed here many times, just use the search function.
Someone should make the "monthly topic rotation list" and sticky it.
Someone should make the "monthly topic rotation list" and sticky it.
- 30 Oct 2011, 10:44
- Forum: Off Topic Discussion
- Topic: What about Apples
- Replies: 31
- Views: 4927
Re: What about voice commands
You ungrateful people should be thanking Apple for all the inventions they brought us. There's the iPod (a portable music player) The iPhone (a cellular communications device, try to remember life before that) The podcast so you can listen to pre-recorded broadcasts. Oh did I mention the iPhone dou...
- 28 Oct 2011, 01:33
- Forum: General Discussion
- Topic: What about voice commands
- Replies: 42
- Views: 7415
Re: What about voice commands
Something as fancy as Siri would be cool, but at first, anything will do. Basically, the command syntax should be quite fixed, with a specific order of parameters, since that is the most easiest to implement. If an interface that can unfuddle these commands from the speech engine and relay them to a...
- 27 Oct 2011, 11:13
- Forum: General Discussion
- Topic: What about voice commands
- Replies: 42
- Views: 7415
Re: What about voice commands
Do not want, I am on VoIP when gaming. You could always use a button to enable voice commands/disable VoIP? I think you're forgetting that Apple are bitches and Siri is now and forever locked to their official applications (ie, no API). Before getting excited about it you might want to think about ...
- 26 Oct 2011, 23:19
- Forum: General Discussion
- Topic: What about voice commands
- Replies: 42
- Views: 7415
What about voice commands
Saw a commercial about Apple's Siri and... Just wondering, how much would Spring benefit from voice commands? Currently there are alot of keyboard shortcuts in use and maybe some of them could be doubled by voice commands. It could even go as far as having some intelligent functions, like giving an ...
- 20 Oct 2011, 04:24
- Forum: General Discussion
- Topic: Spring map pack 1,436 maps 19.58 GB (Torrent)
- Replies: 103
- Views: 28133
Re: Spring map pack 1,436 maps 19.58 GB (Torrent)
Maybe we should separate players with shitty connections into another server :D
- 20 Oct 2011, 02:21
- Forum: Game Development
- Topic: Mission editor triggers
- Replies: 4
- Views: 1391
Re: Mission editor triggers
OK, I figured out a way, how to do this by using perverted multi-event chains
Now gunna make som kewl missions with a storyline
Now gunna make som kewl missions with a storyline
- 19 Oct 2011, 23:08
- Forum: Game Development
- Topic: Mission editor triggers
- Replies: 4
- Views: 1391
Re: Mission editor triggers
I don't see any logic operators anywhere.
E: Or where should I put them? In the name of the condition?
This is keeping me from having any complex activities in the missionS.
E: Or where should I put them? In the name of the condition?
This is keeping me from having any complex activities in the missionS.
- 19 Oct 2011, 22:40
- Forum: Game Development
- Topic: Mission editor triggers
- Replies: 4
- Views: 1391
Re: Mission editor triggers
Anybody?
I suppose there's the option for a custom condition, but how do those work? syntax?
I suppose there's the option for a custom condition, but how do those work? syntax?
- 19 Oct 2011, 20:34
- Forum: Game Development
- Topic: Mission editor triggers
- Replies: 4
- Views: 1391
Mission editor triggers
If I understand correctly, then the mission editor triggers work so that if any of the conditions are true, it will trigger? Can I have conditions, which keep the trigger from executing, even if other conditions are true? E: For example, if I want a trigger to be active only in a specific timeframe....
- 18 Oct 2011, 23:29
- Forum: Game Development
- Topic: Mission editor - change alliance/give units to team
- Replies: 1
- Views: 911
Re: Mission editor - change alliance/give units to team
Never mind, the transfer thing seems to do something like that.
- 18 Oct 2011, 23:18
- Forum: Game Development
- Topic: Mission editor - change alliance/give units to team
- Replies: 1
- Views: 911
Mission editor - change alliance/give units to team
Is it possible to have a action that gives specified units to other team or changes alliance of a team?