Search found 665 matches
- 02 May 2007, 18:01
- Forum: General Discussion
- Topic: Spring players and Python
- Replies: 21
- Views: 2577
Eve-online backend is written in python stackless. The client itself is not python. Main reason devs gave this is to make it easier to implentment changes. Which can agree on As for unitylobby taken userbase away calling it quits. Takes up to much time. May want to look at latest svn. Have some code...
- 26 Apr 2007, 18:21
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
- 24 Apr 2007, 18:41
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
Nah if has todo with logic of code i.e when joining a game map / mod changes triggering sending MYBATTLESTATUS ( and gnerating a new one) But u also recieve REQUESTBATTLESTATUS regardless if u send one, which is like an annoying thorn for me. Also as far as i can remember sync status = 0/1/2 for unk...
- 24 Apr 2007, 17:56
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
- 20 Apr 2007, 16:10
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
Just cause 2 peep decide to make up initial version of a server (2 in development) and an external client means very little. JC is one of main dev's and wants to an integerated client. My beef is with no plans for allowing support for an external client aswell. Whole reason i decided for rewrite was...
- 16 Apr 2007, 20:41
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
- 11 Apr 2007, 13:18
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
- 10 Apr 2007, 14:54
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
Unitysync does support it unless its been changed in svn. Otherwise i wouldnt have pain of extra code to check if its a multiple map archive. Atm u need to keep track of total map count so u can compare it with unitsync map count to check if update is needed. Just as handly to cache the entire lot I...
- 10 Apr 2007, 09:55
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
- 10 Apr 2007, 01:04
- Forum: General Discussion
- Topic: Screenshots page needs remaking
- Replies: 84
- Views: 14109
- 10 Apr 2007, 00:25
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
Should be fixed now. Just some of the variable changes i had in. Forgot it to update the code that launched spring. Sry windows machine busy so cant really do much testing atm.. Also need to nuke ~/.unity Sry needs to be done due to changes on new naming scheme for map previews. So can support multi...
- 09 Apr 2007, 13:21
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
- 30 Mar 2007, 23:34
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
- 30 Mar 2007, 21:44
- Forum: Linux
- Topic: UnityLobby
- Replies: 55
- Views: 12213
- 30 Mar 2007, 00:34
- Forum: Feature Requests
- Topic: Eradication of bitfields
- Replies: 3
- Views: 960
For the record i dont like bitmasks, cause i am unable to wrap by brain around them, code / math wise. Got other peep like author of auto-host python bot, to throw me some python code for it. Was only a few simple lines. An example is the way team colours are stored, they're stored as a single integ...
- 29 Mar 2007, 22:30
- Forum: General Discussion
- Topic: spring for OSX
- Replies: 2
- Views: 828
Maybe search forums next time
http://spring.clan-sy.com/phpbb/viewtopic.php?t=8819
http://spring.clan-sy.com/phpbb/viewtopic.php?t=8819
- 29 Mar 2007, 18:35
- Forum: Feature Requests
- Topic: Lobby client: support for 32 players
- Replies: 21
- Views: 2645
- 26 Mar 2007, 19:48
- Forum: Linux
- Topic: voilà: RPMs for openSUSE
- Replies: 24
- Views: 4392
- 25 Mar 2007, 23:42
- Forum: Linux
- Topic: how to play the other side ?
- Replies: 2
- Views: 1217
- 25 Mar 2007, 14:39
- Forum: Ingame Community
- Topic: SpringClient (Unofficial) 1.0
- Replies: 20
- Views: 3204