Search found 25 matches
- 15 Jun 2006, 18:02
- Forum: Game Development
- Topic: Coming soon to a stadium next to you : Krogball!
- Replies: 32
- Views: 4578
- 15 Jun 2006, 05:00
- Forum: Game Development
- Topic: TA model data bank
- Replies: 15
- Views: 1659
I cant model... DARN YOU UVMAP! oh wait... i finished that part... DARN YOU UPSPRING... wait... DARN YOU LAZINESS. brb i have to spend another 12 hours looking for a complete Wings3D guide. If I ever figure this darn thing out im making a fricken guide and submitting alot of units to this thing if i...
- 15 Jun 2006, 04:54
- Forum: Game Development
- Topic: Coming soon to a stadium next to you : Krogball!
- Replies: 32
- Views: 4578
I think theres a way to make the krog only do damage to shield thingys, [CORKROG_FIRE] { ID=150; name=Gauss Cannon; rendertype=4; lineofsight=1; turret=1; minbarrelangle=-15; color=3; range=600; reloadtime=1.6; weaponvelocity=700; areaofeffect=80; soundstart=cannhvy3; soundhit=xplonuk1; energypersho...
- 12 Jun 2006, 20:22
- Forum: Engine
- Topic: small patch - easier to see markers
- Replies: 62
- Views: 4612
- 12 Jun 2006, 20:11
- Forum: General Discussion
- Topic: Palito
- Replies: 24
- Views: 2116
- 12 Jun 2006, 20:07
- Forum: General Discussion
- Topic: Suggestion for networking
- Replies: 26
- Views: 2589
- 11 Jun 2006, 17:29
- Forum: Engine
- Topic: New lobby client images? Reason: colors
- Replies: 17
- Views: 1575
- 11 Jun 2006, 17:04
- Forum: Engine
- Topic: Units *MUST* be made to be able to force fire on debris
- Replies: 53
- Views: 3678
- 11 Jun 2006, 06:27
- Forum: General Discussion
- Topic: Lame Tactics - a History and Analysis
- Replies: 125
- Views: 18000
- 11 Jun 2006, 06:19
- Forum: General Discussion
- Topic: OK! A General Spring Components Updater!
- Replies: 21
- Views: 1982
couldnt you just make something like the map browser except for mods? just use the same system as the maps use. and everytime you open it, have it update, and have new versions of mods show up in red or something. Besides, people will know when they have an outdated version. They wont be able to joi...
- 11 Jun 2006, 06:14
- Forum: General Discussion
- Topic: Suggestion for "ally" and "my" NUMBERS
- Replies: 4
- Views: 1322
- 11 Jun 2006, 05:49
- Forum: General Discussion
- Topic: Some thoughts why spring isnt feeling as alive as TA
- Replies: 57
- Views: 6001
hmm... In order to create a feel like the original TA, we have to add something... More multiplayer functionability. If we can add a new layer of interaction then we may be able to catch a few rays of light here. Im thinking something of game scripts, so like a multiplayer campaign. Using something ...
- 11 Jun 2006, 05:05
- Forum: General Discussion
- Topic: sup com TA guild
- Replies: 23
- Views: 2057
- 11 Jun 2006, 04:42
- Forum: Game Development
- Topic: What do mods need most?
- Replies: 13
- Views: 1973
- 11 Jun 2006, 04:28
- Forum: Game Development
- Topic: What do mods need most?
- Replies: 13
- Views: 1973
What do mods need most?
This poll is dedicated to helping moders decide what features would improve the mod the most.
- 11 Jun 2006, 01:22
- Forum: Engine
- Topic: Units *MUST* be made to be able to force fire on debris
- Replies: 53
- Views: 3678
welll, for anni's get in fps and aim a little under base of trees, otherwise, I NEED TO KILL STUFF. MY TEAM, DRAGON'STEETH, TREES, DEBRIS, and everything else in my way, like my allied bots too :wink: +1 for sure Mod developers could make Dragonsteeth targetable if they wanted to, and trees can be ...
- 10 Jun 2006, 23:54
- Forum: Engine
- Topic: *VITAL* Commander=1; should be NON RECLAIMABLE
- Replies: 15
- Views: 1839
- 10 Jun 2006, 23:49
- Forum: Engine
- Topic: Units *MUST* be made to be able to force fire on debris
- Replies: 53
- Views: 3678
+0 Heck no. it should be up to the mod devs to allow it if the tas devs decide to add it, and i'll personally make a non allowed mutator of every mod thats crazy enough to have it. Adding this takes away an important element of the game. it also takes away part of the uniqueness of a builder. A bett...
- 10 Jun 2006, 15:38
- Forum: Game Development
- Topic: Just idea of new unit - mobile repulsors
- Replies: 20
- Views: 2834
How about a weak drone that had a very small shield, s=shield d=drone sss sds sss (drone would take up 2x2 on the grid, so each shield section is 2x2 too) could you line them up like a wall to defend your base? Or, is there a way to change the shield so its a line in the way the drone is facing? lik...
- 09 Jun 2006, 22:58
- Forum: Game Development
- Topic: Category variable: standard values suggestion
- Replies: 9
- Views: 869