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by PenguinMaster
15 Jun 2006, 18:02
Forum: Game Development
Topic: Coming soon to a stadium next to you : Krogball!
Replies: 32
Views: 4578

just lower the power of the krogs attack so it cant make things go flying. The Tractor beam might work if you lower the krogs mass?
by PenguinMaster
15 Jun 2006, 05:00
Forum: Game Development
Topic: TA model data bank
Replies: 15
Views: 1659

I cant model... DARN YOU UVMAP! oh wait... i finished that part... DARN YOU UPSPRING... wait... DARN YOU LAZINESS. brb i have to spend another 12 hours looking for a complete Wings3D guide. If I ever figure this darn thing out im making a fricken guide and submitting alot of units to this thing if i...
by PenguinMaster
15 Jun 2006, 04:54
Forum: Game Development
Topic: Coming soon to a stadium next to you : Krogball!
Replies: 32
Views: 4578

I think theres a way to make the krog only do damage to shield thingys, [CORKROG_FIRE] { ID=150; name=Gauss Cannon; rendertype=4; lineofsight=1; turret=1; minbarrelangle=-15; color=3; range=600; reloadtime=1.6; weaponvelocity=700; areaofeffect=80; soundstart=cannhvy3; soundhit=xplonuk1; energypersho...
by PenguinMaster
12 Jun 2006, 20:22
Forum: Engine
Topic: small patch - easier to see markers
Replies: 62
Views: 4612

How do you place markers?
by PenguinMaster
12 Jun 2006, 20:11
Forum: General Discussion
Topic: Palito
Replies: 24
Views: 2116

its so sad i think im gonna crwy :cry:
by PenguinMaster
12 Jun 2006, 20:07
Forum: General Discussion
Topic: Suggestion for networking
Replies: 26
Views: 2589

I think you imagined that.
by PenguinMaster
11 Jun 2006, 17:29
Forum: Engine
Topic: New lobby client images? Reason: colors
Replies: 17
Views: 1575

I made a few images
full:Image
closed(ingame):Image
open:Image
by PenguinMaster
11 Jun 2006, 17:04
Forum: Engine
Topic: Units *MUST* be made to be able to force fire on debris
Replies: 53
Views: 3678

I only oppose making it forced on the moder.(And i've been playing for a few months)
by PenguinMaster
11 Jun 2006, 06:27
Forum: General Discussion
Topic: Lame Tactics - a History and Analysis
Replies: 125
Views: 18000

Com bombing or dguning your ally: walk over to your ally's com and self destruct or dgun him. verdict: lame tactic, because you can never tell that hes gonna bomb you/ dgun you so you have no escape.
by PenguinMaster
11 Jun 2006, 06:19
Forum: General Discussion
Topic: OK! A General Spring Components Updater!
Replies: 21
Views: 1982

couldnt you just make something like the map browser except for mods? just use the same system as the maps use. and everytime you open it, have it update, and have new versions of mods show up in red or something. Besides, people will know when they have an outdated version. They wont be able to joi...
by PenguinMaster
11 Jun 2006, 06:14
Forum: General Discussion
Topic: Suggestion for "ally" and "my" NUMBERS
Replies: 4
Views: 1322

couldnt they just change the my team to Comm?
by PenguinMaster
11 Jun 2006, 05:49
Forum: General Discussion
Topic: Some thoughts why spring isnt feeling as alive as TA
Replies: 57
Views: 6001

hmm... In order to create a feel like the original TA, we have to add something... More multiplayer functionability. If we can add a new layer of interaction then we may be able to catch a few rays of light here. Im thinking something of game scripts, so like a multiplayer campaign. Using something ...
by PenguinMaster
11 Jun 2006, 05:05
Forum: General Discussion
Topic: sup com TA guild
Replies: 23
Views: 2057

Im in.
[Primavera]PinguinoMaestro
(italian) or
[Spring]PenguinMaster
(probably the latter, unless they have italian servers or something)
by PenguinMaster
11 Jun 2006, 04:42
Forum: Game Development
Topic: What do mods need most?
Replies: 13
Views: 1973

I just chose what I thought to be some of the most discussed issues, and some basic things.So yeah, this is more of a "which thing do you think would have the best effect on gameplay".
by PenguinMaster
11 Jun 2006, 04:28
Forum: Game Development
Topic: What do mods need most?
Replies: 13
Views: 1973

What do mods need most?

This poll is dedicated to helping moders decide what features would improve the mod the most.
by PenguinMaster
11 Jun 2006, 01:22
Forum: Engine
Topic: Units *MUST* be made to be able to force fire on debris
Replies: 53
Views: 3678

welll, for anni's get in fps and aim a little under base of trees, otherwise, I NEED TO KILL STUFF. MY TEAM, DRAGON'STEETH, TREES, DEBRIS, and everything else in my way, like my allied bots too :wink: +1 for sure Mod developers could make Dragonsteeth targetable if they wanted to, and trees can be ...
by PenguinMaster
10 Jun 2006, 23:54
Forum: Engine
Topic: *VITAL* Commander=1; should be NON RECLAIMABLE
Replies: 15
Views: 1839

Nemo wrote:Er. Can we just make the reclaimable=0; tag work?

Lets try not to tie any more tags together than we absolutely need to.
I completely agree. We should have the absolute most options available for modders, without forcing any perhaps undesired effect on them.
by PenguinMaster
10 Jun 2006, 23:49
Forum: Engine
Topic: Units *MUST* be made to be able to force fire on debris
Replies: 53
Views: 3678

+0 Heck no. it should be up to the mod devs to allow it if the tas devs decide to add it, and i'll personally make a non allowed mutator of every mod thats crazy enough to have it. Adding this takes away an important element of the game. it also takes away part of the uniqueness of a builder. A bett...
by PenguinMaster
10 Jun 2006, 15:38
Forum: Game Development
Topic: Just idea of new unit - mobile repulsors
Replies: 20
Views: 2834

How about a weak drone that had a very small shield, s=shield d=drone sss sds sss (drone would take up 2x2 on the grid, so each shield section is 2x2 too) could you line them up like a wall to defend your base? Or, is there a way to change the shield so its a line in the way the drone is facing? lik...
by PenguinMaster
09 Jun 2006, 22:58
Forum: Game Development
Topic: Category variable: standard values suggestion
Replies: 9
Views: 869

Hmm, a good idea, maybe the unit list in spring could support categories too.

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