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by Fat Zombie
15 Feb 2007, 16:00
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 111172

Cool idea! :)
by Fat Zombie
12 Feb 2007, 16:57
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 111172

Yes. Kernel Panic is good. You also have KP as an acronym, which is good because they distribute peanuts.

Anyway. Cool mod. Will try when I get home. Kernel Panic "FTW" "TBH". _¬
by Fat Zombie
12 Feb 2007, 16:13
Forum: Ingame Community
Topic: What is the maddiest strategu you ever tough about?
Replies: 27
Views: 5202

Here is my "Wall of communist" strategy, that works best on Speedmetal (I've only ever tried it offline). I developed it as I worked out the basics of power and metal production, etc: Build enough mexes and solars to ensure a constant surplus, no matter what. Build 2 vehicle factories, and...
by Fat Zombie
30 Jan 2007, 19:29
Forum: General Discussion
Topic: XTA stratergy guide
Replies: 46
Views: 11092

Wow! This guide really opened my eyes as to how to use the various units at L1. I might do a bit better from now on; thanks!
by Fat Zombie
29 Jan 2007, 22:19
Forum: AI
Topic: NTai Toolkit 0.3
Replies: 142
Views: 26386

Hello there. I'm not experienced at all with any sort of AI config, but I downloaded this and tried it in order to create an AI config for my fave mod, EE. However! I seem to be having a problem at the first step. The "start the mod with the config" step. In so much that as soon as the ga...
by Fat Zombie
29 Jan 2007, 20:23
Forum: Ingame Community
Topic: your starting build order
Replies: 25
Views: 2580

good tip; never make more E than you have to. make mex first, then the minimal solars needed to run factory. Really? I mean, I never know what to build with a vehicle factory. (To be honest, I've only just got the hang of this, and my bad habit is to wait until I have enough resources, build some n...
by Fat Zombie
29 Jan 2007, 16:51
Forum: Ingame Community
Topic: your starting build order
Replies: 25
Views: 2580

Huh. These build orders do make more sense. I usually: Build three solars Build a Kbot Lab Then queue up any close-by mexes for the commander, followed by some extra power thingies. Meanwhile, I build four construction Kbots; first builds a large grid of power (although this now seems a silly idea),...
by Fat Zombie
29 Jan 2007, 16:42
Forum: Game Releases
Topic: Gundam 1.1
Replies: 302
Views: 41428

Hey! This mod looks great, never watched Gundam but the idea of playing with the Gundam robots without the chaff of the series (basically? Anything that didn't involve robots hitting each other with lasers) is a great prospect. ¬_¬ BUT! I play mostly offline, and SpringSP doesn't seem to recog...
by Fat Zombie
29 Jan 2007, 16:25
Forum: AI
Topic: NTai Toolkit 0.3
Replies: 142
Views: 26386

Hello there. I'm not experienced at all with any sort of AI config, but I downloaded this and tried it in order to create an AI config for my fave mod, EE. However! I seem to be having a problem at the first step. The "start the mod with the config" step. In so much that as soon as the gam...
by Fat Zombie
29 Jan 2007, 16:11
Forum: General Discussion
Topic: When armies dont work
Replies: 46
Views: 8025

I dont play against players for one, i dont think my connection could handle it, and i dont see the point in playing games where opponents rush with swarms of lvl 1 units. Thats pretty much like playing unlim ammo in a shooter game, kinda not as fun in my opinion. Much more rewarding to break down ...
by Fat Zombie
26 Jan 2007, 20:04
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141256

AAI beats you? you wanna try KAI, theres a working version again, except atm it lieks jellyfish instead of llt. or RAI, which is also pretty good. AAI is better for learning to play. There's no need for the incredulity; pretty much a dead hamster could beat me at any sort of RTS. This is why I usua...
by Fat Zombie
26 Jan 2007, 20:03
Forum: Ingame Community
Topic: huge bases
Replies: 31
Views: 3414

I see your point with aircraft; I usually don't bother with them much, as it takes ages to produce even a single bomber. So I should build multiple ones, eh? I'm not too good with the micro-managing, see. I usually tend to make my L1 Kbot lab(s) produce peewees and rockos on repeat, and just grab bi...
by Fat Zombie
25 Jan 2007, 21:54
Forum: Ingame Community
Topic: Unusual uses for units
Replies: 15
Views: 1452

Ahhh yes, the crawling bomb/air-transport combo. Very fun.

Also, speaking of uses, pardon me for being a "noob" but what exactly does the "Hive" aircraft carrier actually do? (XTA) I've tried landing aircraft on it, and it doesn't seem to have any of its own. What is it's purpose?
by Fat Zombie
25 Jan 2007, 21:51
Forum: Ingame Community
Topic: huge bases
Replies: 31
Views: 3414

Okay. I always find that it takes a long time to make any substantially-sized force in a small time. Should I be building multiple labs?
by Fat Zombie
25 Jan 2007, 21:25
Forum: Ingame Community
Topic: huge bases
Replies: 31
Views: 3414

Make a solar before you make kbot lab :) And get one of your first builders to start making blocks of solars then adv solars after (or wind on a good wind map) unless you're doing it manually with your commander as you need it. Dont waste resources on pointless things (like a hlt next to your kbot ...
by Fat Zombie
25 Jan 2007, 21:02
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141256

I wasn't sure whether to go to the AAI thread or this one, but I thought it would be best to ask here: does anyone have a config file for BA with AAI? Thanks in advance. Good mod! http://spring.unknown-files.net/file/2181/AAI_Config_for_BA_4.5/ HUGS ARE IN ORDER! Thank you very much. I shall now be...
by Fat Zombie
25 Jan 2007, 15:43
Forum: Ingame Community
Topic: huge bases
Replies: 31
Views: 3414

These are interesting points. I always tend to go overboard within about 10-15 minutes, and run out of either power or metal. Usually, right when I start up I tell the commander to build a Kbot factory, then any close-by mexes, then a grid of solars. Whilst he's doing that, I start building a few co...
by Fat Zombie
25 Jan 2007, 15:36
Forum: Ingame Community
Topic: Core or Arm?
Replies: 23
Views: 4515

ARM. Hooray for peewees!

In EE, I play as the GD because all they have is tanks. ALL OF IT. :D

Oh, and usually pink.
by Fat Zombie
25 Jan 2007, 15:30
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141256

Hello there! I've long enjoyed AA, and coming back after a hiatus of not playing Spring I see that this BA thing is all the rage. So I download it. It's fun online, you and Caydr are very good, but since I play Spring offline a lot, BA doesn't seem to work with AAI. I wasn't sure whether to go to th...
by Fat Zombie
22 Jan 2007, 16:18
Forum: General Discussion
Topic: Seaplanes: FINALLY!!!!
Replies: 15
Views: 1672

j5mello wrote:its the future so anything is possible :P

and lets all be clear that the tags define where they land. Planes won't fly underwater (except during landing/take-off) so no super sneak attacks :)
Well, I wouldn't expect a plane to take off from under the water. How much more sneaky could you get?

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