Search found 61 matches
- 15 Feb 2007, 16:00
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 111172
- 12 Feb 2007, 16:57
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 111172
- 12 Feb 2007, 16:13
- Forum: Ingame Community
- Topic: What is the maddiest strategu you ever tough about?
- Replies: 27
- Views: 5202
- 30 Jan 2007, 19:29
- Forum: General Discussion
- Topic: XTA stratergy guide
- Replies: 46
- Views: 11092
- 29 Jan 2007, 22:19
- Forum: AI
- Topic: NTai Toolkit 0.3
- Replies: 142
- Views: 26386
- 29 Jan 2007, 20:23
- Forum: Ingame Community
- Topic: your starting build order
- Replies: 25
- Views: 2580
good tip; never make more E than you have to. make mex first, then the minimal solars needed to run factory. Really? I mean, I never know what to build with a vehicle factory. (To be honest, I've only just got the hang of this, and my bad habit is to wait until I have enough resources, build some n...
- 29 Jan 2007, 16:51
- Forum: Ingame Community
- Topic: your starting build order
- Replies: 25
- Views: 2580
Huh. These build orders do make more sense. I usually: Build three solars Build a Kbot Lab Then queue up any close-by mexes for the commander, followed by some extra power thingies. Meanwhile, I build four construction Kbots; first builds a large grid of power (although this now seems a silly idea),...
- 29 Jan 2007, 16:42
- Forum: Game Releases
- Topic: Gundam 1.1
- Replies: 302
- Views: 41428
Hey! This mod looks great, never watched Gundam but the idea of playing with the Gundam robots without the chaff of the series (basically? Anything that didn't involve robots hitting each other with lasers) is a great prospect. ¬_¬ BUT! I play mostly offline, and SpringSP doesn't seem to recog...
- 29 Jan 2007, 16:25
- Forum: AI
- Topic: NTai Toolkit 0.3
- Replies: 142
- Views: 26386
- 29 Jan 2007, 16:11
- Forum: General Discussion
- Topic: When armies dont work
- Replies: 46
- Views: 8025
I dont play against players for one, i dont think my connection could handle it, and i dont see the point in playing games where opponents rush with swarms of lvl 1 units. Thats pretty much like playing unlim ammo in a shooter game, kinda not as fun in my opinion. Much more rewarding to break down ...
- 26 Jan 2007, 20:04
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141256
AAI beats you? you wanna try KAI, theres a working version again, except atm it lieks jellyfish instead of llt. or RAI, which is also pretty good. AAI is better for learning to play. There's no need for the incredulity; pretty much a dead hamster could beat me at any sort of RTS. This is why I usua...
- 26 Jan 2007, 20:03
- Forum: Ingame Community
- Topic: huge bases
- Replies: 31
- Views: 3414
I see your point with aircraft; I usually don't bother with them much, as it takes ages to produce even a single bomber. So I should build multiple ones, eh? I'm not too good with the micro-managing, see. I usually tend to make my L1 Kbot lab(s) produce peewees and rockos on repeat, and just grab bi...
- 25 Jan 2007, 21:54
- Forum: Ingame Community
- Topic: Unusual uses for units
- Replies: 15
- Views: 1452
- 25 Jan 2007, 21:51
- Forum: Ingame Community
- Topic: huge bases
- Replies: 31
- Views: 3414
- 25 Jan 2007, 21:25
- Forum: Ingame Community
- Topic: huge bases
- Replies: 31
- Views: 3414
Make a solar before you make kbot lab :) And get one of your first builders to start making blocks of solars then adv solars after (or wind on a good wind map) unless you're doing it manually with your commander as you need it. Dont waste resources on pointless things (like a hlt next to your kbot ...
- 25 Jan 2007, 21:02
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141256
I wasn't sure whether to go to the AAI thread or this one, but I thought it would be best to ask here: does anyone have a config file for BA with AAI? Thanks in advance. Good mod! http://spring.unknown-files.net/file/2181/AAI_Config_for_BA_4.5/ HUGS ARE IN ORDER! Thank you very much. I shall now be...
- 25 Jan 2007, 15:43
- Forum: Ingame Community
- Topic: huge bases
- Replies: 31
- Views: 3414
These are interesting points. I always tend to go overboard within about 10-15 minutes, and run out of either power or metal. Usually, right when I start up I tell the commander to build a Kbot factory, then any close-by mexes, then a grid of solars. Whilst he's doing that, I start building a few co...
- 25 Jan 2007, 15:36
- Forum: Ingame Community
- Topic: Core or Arm?
- Replies: 23
- Views: 4515
- 25 Jan 2007, 15:30
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141256
Hello there! I've long enjoyed AA, and coming back after a hiatus of not playing Spring I see that this BA thing is all the rage. So I download it. It's fun online, you and Caydr are very good, but since I play Spring offline a lot, BA doesn't seem to work with AAI. I wasn't sure whether to go to th...
- 22 Jan 2007, 16:18
- Forum: General Discussion
- Topic: Seaplanes: FINALLY!!!!
- Replies: 15
- Views: 1672
Well, I wouldn't expect a plane to take off from under the water. How much more sneaky could you get?j5mello wrote:its the future so anything is possible
and lets all be clear that the tags define where they land. Planes won't fly underwater (except during landing/take-off) so no super sneak attacks :)