Search found 272 matches
- 12 May 2009, 15:59
- Forum: Balanced Annihilation
- Topic: Sudden death game end mode
- Replies: 10
- Views: 2498
Re: Sudden death game end mode
How about the first time a commander is lost in the game, a countdown shows up and the team with less commanders has a fixed amount of time to even up the commander numbers?
- 07 Jun 2008, 13:54
- Forum: Lua Scripts
- Topic: New widget: OnlyFightersPatrol
- Replies: 12
- Views: 2424
Re: New widget: OnlyFightersPatrol
The link doesn't work. Are you hosting this on your computer? Turn it on, please :)
- 04 Jun 2008, 15:51
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 41948
Re: Balanced Annihilation V6.21
Don't forget, they can even be combat airdropped into the water! 8) Seriously gtfo, who needs OP units fixed anyways? :roll: omg you were not being sarcastic, they can indeed be airdropped in water! And they can dodge all torpedoes and kill pretty much all sea without ever getting hit. Unlike dodgi...
- 30 May 2008, 11:51
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 41948
Re: Naval Sim mod - can has want?
BTW the damm gimps can even dodge torpedos with the slightest of micro. I imagine you won't even give this thought, but goddamm am i gonna miss playing sea.
- 30 May 2008, 02:30
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 41948
Re: Balanced Annihilation V6.21
BTW, not only is the concept seagame-ruining, but torpedo turrets dont hurt them much, submarines nothing, fucking torpedo bombers still barelly dent them on each hit and the destroyers dont even scratch them.
- 30 May 2008, 02:24
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 41948
Re: Balanced Annihilation V6.21
So i've seen the Gimp abuse. Are you retarded or did you just hit your head real strong? I wont play sea maps again with this shit.
- 22 May 2008, 13:16
- Forum: Linux
- Topic: New Ubuntu Apt Repository for Spring
- Replies: 127
- Views: 21331
Re: New Ubuntu Apt Repository for Spring
Oh man i came here all fired up when i saw the update, already wondering if the multithreading work had made it into the release!
- 08 May 2008, 19:38
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 41948
Re: Balanced Annihilation V6.21
He doesn't have to.
- 11 Apr 2008, 03:04
- Forum: Help & Bugs
- Topic: Surprise surprise
- Replies: 15
- Views: 3640
Re: Surprise surprise
It was the leveler, on the living room, with a knife.
- 10 Apr 2008, 03:46
- Forum: Lua Scripts
- Topic: Ground Fog!, without shaders.
- Replies: 106
- Views: 14758
Re: Ground Fog!, without shaders.
Could this be used to mark the parts of the map you don't have visual sight over?
- 09 Apr 2008, 15:25
- Forum: Help & Bugs
- Topic: Surprise surprise
- Replies: 15
- Views: 3640
Re: Surprise surprise
Tobi i have sent you some more info in a PM.
- 09 Apr 2008, 14:48
- Forum: Help & Bugs
- Topic: Surprise surprise
- Replies: 15
- Views: 3640
Re: Surprise surprise
I was not giving orders. I was not even looking at them, but i got the warning that my units were under attack. I jumped to the warning position and it took me a little while to realize that i was not going to understand what was going on. My first order to the units was actually to move them away a...
- 09 Apr 2008, 01:09
- Forum: Help & Bugs
- Topic: Surprise surprise
- Replies: 15
- Views: 3640
Re: Surprise surprise
No A.I.s. Just watch the replay. Its eerie.
- 07 Apr 2008, 20:08
- Forum: Help & Bugs
- Topic: Surprise surprise
- Replies: 15
- Views: 3640
Surprise surprise
I must say i am very surprised at what happened here. We were playing a team DeltaSiegeDry game. The issue is at minute 35:00, or maybe a couple seconds before. Basically, I have a mix of core tanks (red) under my shield, and there is some allied green levelers on the left side. This is the screensh...
- 06 Apr 2008, 17:52
- Forum: Help & Bugs
- Topic: Where is my start area texture
- Replies: 5
- Views: 1159
Re: Where is my start area texture
Forget CA. Unless there is a bug where CA is messing up BA. The point is that before i would get the start areas both on the main map with that waving texture and also on the minimap. Additionally, markers would be placed where ppl start. Now all that is gone. In BA. And it was there before. In BA. ...
- 06 Apr 2008, 01:58
- Forum: Help & Bugs
- Topic: Where is my start area texture
- Replies: 5
- Views: 1159
Re: Where is my start area texture
Im sorry if i wasn't clear. I don't get the boxes in BA.
- 05 Apr 2008, 19:35
- Forum: Help & Bugs
- Topic: Where is my start area texture
- Replies: 5
- Views: 1159
Where is my start area texture
Since a few days ago, spring stopped showing that flowing texture over the starting locations. I also do not see friendly starting positions on the minimap. This is quite strange as i did not change anything in my spring install, no options, nothing other than occasionally downloading a new CA. Fina...
- 07 Mar 2008, 17:44
- Forum: General Discussion
- Topic: Is the screenshot page down?
- Replies: 8
- Views: 2095
Is the screenshot page down?
Is the screenshot page down?
Re: alt-tab
That how-to is quite outdated. Even package names have changed.
- 15 Feb 2008, 16:47
- Forum: Game Releases
- Topic: Balanced Annihilation V6.1
- Replies: 125
- Views: 27730
Re: Balanced Annihilation V6.1
Spring SVN? Then lets hope for a quick release.eriatarka wrote: I already tracked that down a few days ago, it's fixed in SVN.