Search found 555 matches
- 19 Aug 2022, 15:34
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 179098
Re: Latest "The Cursed" available here
Major changes 1.450 => 1.451 Fixes - dragon script - witch script - imperial dropship speed - removed progressive mines/mexes due to lua resource demand - fixed undead marines and wolfs not being crushable - fixed IU crashing when trying to cancel build queues Polishing - updated Skirmish AI. It sh...
- 07 Jan 2021, 12:59
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 179098
Re: Latest "The Cursed" available here
Major changes 1.448 => 1.450
Bugs:
- fixed wrongly allocated animation script for the Cursed Witch
- fixed belial's autogun needing energy to fire
Polishing
- polished walking animations for the Belial and the Imperial Walker
Bugs:
- fixed wrongly allocated animation script for the Cursed Witch
- fixed belial's autogun needing energy to fire
Polishing
- polished walking animations for the Belial and the Imperial Walker
- 04 Jan 2021, 21:05
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 179098
Re: Latest "The Cursed" available here
No worries. Thanks for hosting it for such a long time!
- 03 Jan 2021, 22:09
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 179098
Re: Latest "The Cursed" available here
For the reference of others, what changes were made to lua customparams? The return values 7 and 8 from Spring.GetTeamInfo were exchanged. I guess to align with Spring.GetPlayerInfo? local customKeys = select(7, Spring.GetTeamInfo(teamID, true)) Changed to: local customKeys = select(8, Spring.GetTe...
- 03 Jan 2021, 17:20
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 179098
Re: Latest "The Cursed" available here
https://springrts.com/phpbb/download/file.php?mode=view&id=11193&sid=446131ade2bd3d05443886925f289168 Here is an update that makes The Cursed ready for Spring 105. :-) :regret: It should still work with Spring 104 also (just in case) Major changes 1.446 => 1.448 Bugs: - fixed lua code piece...
- 27 Dec 2020, 15:57
- Forum: Game Development Tutorials & Resources
- Topic: Inverse Kinematics animations for Spring in Blender
- Replies: 23
- Views: 33547
Re: Inverse Kinematics animations for Spring in Blender
Great work Beherith. It took me a while to actually test it - because life happened (esp. Covid with small kids was/is eating up my last quantum of free time). The blender workflow can be nicely applied, also conversion to lua is not too much work. Many thanks also for the detailed tutorials! :-) Th...
- 23 Jun 2020, 23:39
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 857268
Re: The end of the maintenance branch
Version 1.446 should work with it - the version was in the drawer some time... Give it a try.ThinkSome wrote: Hey Azaremoth, when will The Cursed be 104.0+1510 ready?
- 23 Jun 2020, 23:22
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 179098
Re: Latest "The Cursed" available here
Actually, this version is ready for several weeks now. I just did not get around to releasing it. https://springrts.com/phpbb/download/file.php?mode=view&id=11065 Major changes 1.443 => 1.446 Polishing - Made weapon visuals for consistent to damage classes - morph commands will appear in command...
- 22 Jun 2020, 13:24
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 857268
- 11 May 2020, 07:55
- Forum: The Cursed
- Topic: Screenshots
- Replies: 111
- Views: 84392
Re: Screenshots
Clean the bug nest (mission 2):
Mars is in trouble - The Cursed are introduced (mission 6):
Mars is in trouble - The Cursed are introduced (mission 6):
- 01 May 2020, 22:22
- Forum: The Cursed
- Topic: Screenshots
- Replies: 111
- Views: 84392
Re: Screenshots
New defense towers for single player defense/survuval style missions: Autogun tower (1st from left), Heavy cannon tower (4th from left) and cloakable flamer thrower (1st from right).
- 25 Oct 2019, 08:35
- Forum: Game Development
- Topic: Close combat units
- Replies: 18
- Views: 24110
Re: Close combat units
I did use invisible Cannon type weapons in the Cursed. That also works nicely.
- 06 Jan 2019, 19:39
- Forum: Engine
- Topic: Physically Based Rendering
- Replies: 81
- Views: 66172
Re: Physically Based Rendering
Wow - that looks impressive!
- 06 Jan 2019, 19:38
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 179098
Re: Latest "The Cursed" available here
Mini-update to 1.442. I did find out that the detaileds texture included in the game did ruin the optics of several maps. older maps should look significantly better now...
- 24 Nov 2018, 16:05
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 179098
Re: Latest "The Cursed" available here
This update brings significant changes to the hero units.I also redid the visuals (hero models) which did cost a lot of time. You may see that Sarges' weapons are alot closer to Doom versions now. Gameplaywise, falling back early on should be less punished now as heros will not cost anything (beside...
- 23 Nov 2018, 22:19
- Forum: The Cursed
- Topic: Screenshots
- Replies: 111
- Views: 84392
Re: Screenshots
A new unit for survival mode only. It is made from parts included in the evil-robot-atlas. It is a big bad-ass evil robot.
- 18 Nov 2018, 20:14
- Forum: The Cursed
- Topic: Heroes - what to do with them?!
- Replies: 18
- Views: 20511
Re: Heroes - what to do with them?!
Sith Lord? I actually had a undead ninja from hell (think of Scorpion) in mind, when creating this unit. Thus the Asian hat fits quite well.
- 18 Nov 2018, 17:49
- Forum: The Cursed
- Topic: Heroes - what to do with them?!
- Replies: 18
- Views: 20511
Re: Heroes - what to do with them?!
If you take a close look, all blades do have a glowing plasma edge. At least for the swords I did also keep the distortion effect that was there before. As far as the animation is concerned - the circle attack is a feature of the unit. Thus the animation should fit. I did clean some stuff in the scr...
- 17 Nov 2018, 15:10
- Forum: The Cursed
- Topic: Heroes - what to do with them?!
- Replies: 18
- Views: 20511
Re: Heroes - what to do with them?!
I am currently reworking/optimizing the heroes. The most important changes are: - level cap increased to 10 (was 5). However, the actual impact of fully leveled heroes is not twice as strong - leveling will happen more often with less increase in power - rebuilding heroes will cost time but not reso...
- 27 Jun 2018, 23:07
- Forum: Game Development Tutorials & Resources
- Topic: Atlas textures and models for cursed constructs
- Replies: 1
- Views: 9829
Atlas textures and models for cursed constructs
I did invest the time to complete my texture atlas for the cursed constructs (robotic units and flyers from the cursed faction). As those are all more or less robotic units, this ressource should be interesting for most of you folks. http://www.cursed.one/onewebmedia/constructs_atlas.jpg The models ...