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by azaremoth
19 Aug 2022, 15:34
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 155794

Re: Latest "The Cursed" available here

Major changes 1.450 => 1.451 Fixes - dragon script - witch script - imperial dropship speed - removed progressive mines/mexes due to lua resource demand - fixed undead marines and wolfs not being crushable - fixed IU crashing when trying to cancel build queues Polishing - updated Skirmish AI. It sh...
by azaremoth
07 Jan 2021, 12:59
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 155794

Re: Latest "The Cursed" available here

Major changes 1.448 => 1.450

Bugs:
- fixed wrongly allocated animation script for the Cursed Witch
- fixed belial's autogun needing energy to fire

Polishing
- polished walking animations for the Belial and the Imperial Walker
by azaremoth
04 Jan 2021, 21:05
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 155794

Re: Latest "The Cursed" available here

No worries. Thanks for hosting it for such a long time! :-)
by azaremoth
03 Jan 2021, 22:09
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 155794

Re: Latest "The Cursed" available here

For the reference of others, what changes were made to lua customparams? The return values 7 and 8 from Spring.GetTeamInfo were exchanged. I guess to align with Spring.GetPlayerInfo? local customKeys = select(7, Spring.GetTeamInfo(teamID, true)) Changed to: local customKeys = select(8, Spring.GetTe...
by azaremoth
03 Jan 2021, 17:20
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 155794

Re: Latest "The Cursed" available here

https://springrts.com/phpbb/download/file.php?mode=view&id=11193&sid=446131ade2bd3d05443886925f289168 Here is an update that makes The Cursed ready for Spring 105. :-) :regret: It should still work with Spring 104 also (just in case) Major changes 1.446 => 1.448 Bugs: - fixed lua code piece...
by azaremoth
27 Dec 2020, 15:57
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 23
Views: 27672

Re: Inverse Kinematics animations for Spring in Blender

Great work Beherith. It took me a while to actually test it - because life happened (esp. Covid with small kids was/is eating up my last quantum of free time). The blender workflow can be nicely applied, also conversion to lua is not too much work. Many thanks also for the detailed tutorials! :-) Th...
by azaremoth
23 Jun 2020, 23:39
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 592972

Re: The end of the maintenance branch

ThinkSome wrote: Hey Azaremoth, when will The Cursed be 104.0+1510 ready?
Version 1.446 should work with it - the version was in the drawer some time... Give it a try.
by azaremoth
23 Jun 2020, 23:22
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 155794

Re: Latest "The Cursed" available here

Actually, this version is ready for several weeks now. I just did not get around to releasing it. https://springrts.com/phpbb/download/file.php?mode=view&id=11065 Major changes 1.443 => 1.446 Polishing - Made weapon visuals for consistent to damage classes - morph commands will appear in command...
by azaremoth
22 Jun 2020, 13:24
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 592972

Re: The end of the maintenance branch

ivand wrote: 21 Jun 2020, 12:54 Thanks for everyone supported, but the head wind is too strong.
I now realize I don't want to spend my time on that.
Don't let the usual BA-related crying disencourage you.

I do fully support your strategy!
by azaremoth
11 May 2020, 07:55
Forum: The Cursed
Topic: Screenshots
Replies: 111
Views: 76424

Re: Screenshots

Clean the bug nest (mission 2):
Image

Mars is in trouble - The Cursed are introduced (mission 6):
Image
by azaremoth
01 May 2020, 22:22
Forum: The Cursed
Topic: Screenshots
Replies: 111
Views: 76424

Re: Screenshots

New defense towers for single player defense/survuval style missions: Autogun tower (1st from left), Heavy cannon tower (4th from left) and cloakable flamer thrower (1st from right).

Image
by azaremoth
25 Oct 2019, 08:35
Forum: Game Development
Topic: Close combat units
Replies: 18
Views: 20336

Re: Close combat units

I did use invisible Cannon type weapons in the Cursed. That also works nicely.
by azaremoth
06 Jan 2019, 19:39
Forum: Engine
Topic: Physically Based Rendering
Replies: 81
Views: 57765

Re: Physically Based Rendering

Wow - that looks impressive!
by azaremoth
06 Jan 2019, 19:38
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 155794

Re: Latest "The Cursed" available here

Mini-update to 1.442. I did find out that the detaileds texture included in the game did ruin the optics of several maps. older maps should look significantly better now... :roll:
by azaremoth
24 Nov 2018, 16:05
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 213
Views: 155794

Re: Latest "The Cursed" available here

This update brings significant changes to the hero units.I also redid the visuals (hero models) which did cost a lot of time. You may see that Sarges' weapons are alot closer to Doom versions now. Gameplaywise, falling back early on should be less punished now as heros will not cost anything (beside...
by azaremoth
23 Nov 2018, 22:19
Forum: The Cursed
Topic: Screenshots
Replies: 111
Views: 76424

Re: Screenshots

A new unit for survival mode only. It is made from parts included in the evil-robot-atlas. It is a big bad-ass evil robot.

Image
by azaremoth
18 Nov 2018, 20:14
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 18541

Re: Heroes - what to do with them?!

Sith Lord? I actually had a undead ninja from hell (think of Scorpion) in mind, when creating this unit. Thus the Asian hat fits quite well.
by azaremoth
18 Nov 2018, 17:49
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 18541

Re: Heroes - what to do with them?!

If you take a close look, all blades do have a glowing plasma edge. At least for the swords I did also keep the distortion effect that was there before. As far as the animation is concerned - the circle attack is a feature of the unit. Thus the animation should fit. I did clean some stuff in the scr...
by azaremoth
17 Nov 2018, 15:10
Forum: The Cursed
Topic: Heroes - what to do with them?!
Replies: 18
Views: 18541

Re: Heroes - what to do with them?!

I am currently reworking/optimizing the heroes. The most important changes are: - level cap increased to 10 (was 5). However, the actual impact of fully leveled heroes is not twice as strong - leveling will happen more often with less increase in power - rebuilding heroes will cost time but not reso...
by azaremoth
27 Jun 2018, 23:07
Forum: Game Development Tutorials & Resources
Topic: Atlas textures and models for cursed constructs
Replies: 1
Views: 9106

Atlas textures and models for cursed constructs

I did invest the time to complete my texture atlas for the cursed constructs (robotic units and flyers from the cursed faction). As those are all more or less robotic units, this ressource should be interesting for most of you folks. http://www.cursed.one/onewebmedia/constructs_atlas.jpg The models ...

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