The new com options sound great, thanks for the update :)
silv
Search found 30 matches
- 29 Jun 2008, 01:04
- Forum: Game Releases
- Topic: Balanced Annihilation V6.31
- Replies: 330
- Views: 43401
- 21 Mar 2008, 22:09
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 41895
Re: Balanced Annihilation V6.2
So SA is dead. Hooray!
- 04 Jan 2008, 00:06
- Forum: Help & Bugs
- Topic: screen going grey for frame or two when scrolling or zooming
- Replies: 6
- Views: 887
Re: screen going grey for frame or two when scrolling or zooming
For me turning off the Healthbars widget fixed it.
- 20 Jul 2007, 00:48
- Forum: Help & Bugs
- Topic: 75b2: replay crashes when player is .kicked
- Replies: 0
- Views: 633
75b2: replay crashes when player is .kicked
Topic says it all, spring.exe crashes when a replay or hosted replay comes to a point where a player gets kicked from the game. If you cant reproduce it (i tried hosted/unhosted with the same replay) i can upload the replay. running on win2k sp4, AMD Athlon 2400+, ati radeon 9600pro, spring was upda...
- 16 Jul 2007, 19:59
- Forum: Engine
- Topic: Bugfix for network error in 0.75b1
- Replies: 25
- Views: 2695
we have been able to play a 4v4 tangerine game for about 45 mins (includeing big armies, nukes etc.) without any problems (after that 1 player desynced, but game reached end anyways) so i assume this bug is fixed yeah, i was hosting with his version and he was the only other player in it who had th...
- 16 Jul 2007, 01:52
- Forum: Help & Bugs
- Topic: bugs in 0.75b1
- Replies: 7
- Views: 1563
i posted the replay from my view of the game with imbaczek . in general all the games seem to have disconnects either from the host or disconnects of other players, before the game starts and while it is running, i just got disconnected with this infolog on tange BA54: ... Lost connection to fransie...
- 06 Jun 2007, 03:04
- Forum: Help & Bugs
- Topic: replay: Network error in CPreGame
- Replies: 2
- Views: 975
i have a similar problem but with the message: Unknown net msg in client 14
Spring 0.47b3 on Win2k, BA 5.3
the game ended when the host (not me) quit. other replays work.
demolink
Spring 0.47b3 on Win2k, BA 5.3
the game ended when the host (not me) quit. other replays work.
demolink
- 03 Apr 2007, 18:18
- Forum: Feature Requests
- Topic: Lobby client: Lock team/ally number changing
- Replies: 24
- Views: 1532
- 08 Feb 2007, 20:08
- Forum: General Discussion
- Topic: Should allies see each others cursors?
- Replies: 41
- Views: 4385
- 04 Feb 2007, 04:48
- Forum: Feature Requests
- Topic: Unwanted Feature - specs erase start points
- Replies: 16
- Views: 1104
Spectators can use this bug to give players information ... you can see that in the replay, so it's not a big issue. specs can always give away info by non-spring means, so i wouldnt bother fixing this too much. also deleting spawnpoints does only delete the visual marker, you still start there afa...
- 01 Feb 2007, 04:20
- Forum: General Discussion
- Topic: Sync errors
- Replies: 117
- Views: 10812
Is it just me or are most desyncs on maps with water? Also all the desyncs I see are always exactly half the players in the game desync, rounded up. A spec might desync but it's still always the same number of players. I may just be seeing patterns that aren't there. No and No. Btw. for the replays...
- 01 Feb 2007, 01:22
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141873
ok that's kind of an explanation, but still doesnt make much too sense, bc the fusion is a ressource building and not linked to vehicles in any way i can see, while seaplanes and t3-bots are linked to their respective builders, which is fine. i'm not saying this must be changed, i just wondered for ...
- 31 Jan 2007, 23:41
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141873
- 11 Jan 2007, 19:13
- Forum: Feature Requests
- Topic: A few lobby requests/suggestions.
- Replies: 4
- Views: 755
additional requests
additional requests: please attach a flag to the player names in the battle window , also a host-determined flag in the games browser window could help determine pings beforehand in the chat window -> playerslist: searching /jumping with the keyboard would be nice a notes feature for individual play...
- 09 Jan 2007, 00:07
- Forum: Feature Requests
- Topic: Latency in gamerooom list.
- Replies: 11
- Views: 1260
- 29 Dec 2006, 23:44
- Forum: News
- Topic: Bugfix release, 0.74b2
- Replies: 24
- Views: 17228
- 26 Nov 2006, 13:40
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67812
the defense is placed too defensively. but isnt that.. *frowns* no it isnt ;) what's the point of defense pretty much in the middle or back of your base? ok, it could be helpful if some units break through other defense lines, but then wouldnt it be better to have the ressources for the back-defens...
- 26 Nov 2006, 01:11
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67812
Thanks for the new release, I think I noticed some improvements. The AI tried to tech up and used some ranged weapons. For future improvement I think you shouldnt build all 4 kinds of units (in AA) but concentrate on some that work well on the specific kind of map (esp. no flimsy hovers on land-maps...
- 07 Nov 2006, 16:23
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67812
no, it was AA. download the replay if you like (AI is in upper right corner).
- 06 Nov 2006, 23:53
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67812
good job so far, i played the ai on core_faf with the current aa-mod and i saw some nice basics covered, like taking the geo early (but not defending it) and a good expansion going on, including teching up at a good time. but try to get a basic buildorder for every mod+side, your ai just built a lab...