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by silv
29 Jun 2008, 01:04
Forum: Game Releases
Topic: Balanced Annihilation V6.31
Replies: 330
Views: 43401

Re: Balanced Annihilation V6.3

The new com options sound great, thanks for the update :)

silv
by silv
21 Mar 2008, 22:09
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 41895

Re: Balanced Annihilation V6.2

So SA is dead. Hooray!
by silv
04 Jan 2008, 00:06
Forum: Help & Bugs
Topic: screen going grey for frame or two when scrolling or zooming
Replies: 6
Views: 887

Re: screen going grey for frame or two when scrolling or zooming

For me turning off the Healthbars widget fixed it.
by silv
20 Jul 2007, 00:48
Forum: Help & Bugs
Topic: 75b2: replay crashes when player is .kicked
Replies: 0
Views: 633

75b2: replay crashes when player is .kicked

Topic says it all, spring.exe crashes when a replay or hosted replay comes to a point where a player gets kicked from the game. If you cant reproduce it (i tried hosted/unhosted with the same replay) i can upload the replay. running on win2k sp4, AMD Athlon 2400+, ati radeon 9600pro, spring was upda...
by silv
16 Jul 2007, 19:59
Forum: Engine
Topic: Bugfix for network error in 0.75b1
Replies: 25
Views: 2695

we have been able to play a 4v4 tangerine game for about 45 mins (includeing big armies, nukes etc.) without any problems (after that 1 player desynced, but game reached end anyways) so i assume this bug is fixed yeah, i was hosting with his version and he was the only other player in it who had th...
by silv
16 Jul 2007, 01:52
Forum: Help & Bugs
Topic: bugs in 0.75b1
Replies: 7
Views: 1563

i posted the replay from my view of the game with imbaczek . in general all the games seem to have disconnects either from the host or disconnects of other players, before the game starts and while it is running, i just got disconnected with this infolog on tange BA54: ... Lost connection to fransie...
by silv
06 Jun 2007, 03:04
Forum: Help & Bugs
Topic: replay: Network error in CPreGame
Replies: 2
Views: 975

i have a similar problem but with the message: Unknown net msg in client 14
Spring 0.47b3 on Win2k, BA 5.3

the game ended when the host (not me) quit. other replays work.

demolink
by silv
03 Apr 2007, 18:18
Forum: Feature Requests
Topic: Lobby client: Lock team/ally number changing
Replies: 24
Views: 1532

what about implementing an option that warns the host if something might be wrong with the teams, e. g. comsharing, uneven teams, forgot to make boxes etc. before starting.
this might be the best option, as i think you cannot "forbid" the players to change their team/allynumbers.
by silv
08 Feb 2007, 20:08
Forum: General Discussion
Topic: Should allies see each others cursors?
Replies: 41
Views: 4385

you can already draw on the map for your allies to see, so this is kind of not useful.
by silv
04 Feb 2007, 04:48
Forum: Feature Requests
Topic: Unwanted Feature - specs erase start points
Replies: 16
Views: 1104

Spectators can use this bug to give players information ... you can see that in the replay, so it's not a big issue. specs can always give away info by non-spring means, so i wouldnt bother fixing this too much. also deleting spawnpoints does only delete the visual marker, you still start there afa...
by silv
01 Feb 2007, 04:20
Forum: General Discussion
Topic: Sync errors
Replies: 117
Views: 10812

Is it just me or are most desyncs on maps with water? Also all the desyncs I see are always exactly half the players in the game desync, rounded up. A spec might desync but it's still always the same number of players. I may just be seeing patterns that aren't there. No and No. Btw. for the replays...
by silv
01 Feb 2007, 01:22
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141873

ok that's kind of an explanation, but still doesnt make much too sense, bc the fusion is a ressource building and not linked to vehicles in any way i can see, while seaplanes and t3-bots are linked to their respective builders, which is fine. i'm not saying this must be changed, i just wondered for ...
by silv
31 Jan 2007, 23:41
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141873

why can the advanced fusion only be built be adv. con vehicles? that makes no sense imo.
by silv
11 Jan 2007, 19:13
Forum: Feature Requests
Topic: A few lobby requests/suggestions.
Replies: 4
Views: 755

additional requests

additional requests: please attach a flag to the player names in the battle window , also a host-determined flag in the games browser window could help determine pings beforehand in the chat window -> playerslist: searching /jumping with the keyboard would be nice a notes feature for individual play...
by silv
09 Jan 2007, 00:07
Forum: Feature Requests
Topic: Latency in gamerooom list.
Replies: 11
Views: 1260

this would mean you have to get the host's ip before joining, i dont know if this would be good.

maybe displaying the host's flag somewhere in the game status would be enough. (or you could look it up in the nicklist, which is quite annoying, i agree)
by silv
29 Dec 2006, 23:44
Forum: News
Topic: Bugfix release, 0.74b2
Replies: 24
Views: 17228

after using the update, one second into the game it crashed with an error message i couldnt read, no matter whether i spectated or played vs humans. using the full installer after that fixed the problem for me.
by silv
26 Nov 2006, 13:40
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67812

the defense is placed too defensively. but isnt that.. *frowns* no it isnt ;) what's the point of defense pretty much in the middle or back of your base? ok, it could be helpful if some units break through other defense lines, but then wouldnt it be better to have the ressources for the back-defens...
by silv
26 Nov 2006, 01:11
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67812

Thanks for the new release, I think I noticed some improvements. The AI tried to tech up and used some ranged weapons. For future improvement I think you shouldnt build all 4 kinds of units (in AA) but concentrate on some that work well on the specific kind of map (esp. no flimsy hovers on land-maps...
by silv
07 Nov 2006, 16:23
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67812

no, it was AA. download the replay if you like (AI is in upper right corner).
by silv
06 Nov 2006, 23:53
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67812

good job so far, i played the ai on core_faf with the current aa-mod and i saw some nice basics covered, like taking the geo early (but not defending it) and a good expansion going on, including teching up at a good time. but try to get a basic buildorder for every mod+side, your ai just built a lab...

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