Search

Search found 3754 matches

by Licho
18 May 2015, 16:51
Forum: Infrastructure Development
Topic: Lobby server mess
Replies: 12
Views: 5241

Re: Lobby server mess

It's not trivial because for proper automated test, you need to verify state as seen both from server and client.
I agree it should go to python.
by Licho
18 May 2015, 13:15
Forum: Infrastructure Development
Topic: Lobby server mess
Replies: 12
Views: 5241

Re: Lobby server mess

It's rather trivial https://github.com/ZeroK-RTS/Zero-K-Inf ... mulator.cs
you would just need to run it with pre ZK lobby server version of ZK infrastructure and it should work.
Also uberserver needs to be modified for test (anti registration spam disabled).
by Licho
18 May 2015, 10:59
Forum: Infrastructure Development
Topic: Lobby server mess
Replies: 12
Views: 5241

Re: Lobby server mess

I have some simple tests that just connect couple thousand people, create battles and make them join those battles. Dunno if it's useful, I used that to stress test lobby server in semi manual way (add 2k people, join lobby to see if the state is consistent, all people are in battles etc).
by Licho
21 Feb 2015, 23:49
Forum: Infrastructure Development
Topic: Server lightweight mode
Replies: 17
Views: 7239

Re: Server lightweight mode

It comes together with two changes

1) max channel size will be limited - if more people join it they automatically go to numbered channel clone

2) there will be no auto channel joining in new ZKL, unless they go to chat section in lobby (less prominent than currently)
by Licho
21 Feb 2015, 17:03
Forum: Infrastructure Development
Topic: Server lightweight mode
Replies: 17
Views: 7239

Re: Server lightweight mode

ZK changed the protocol so that the server keeps track of who know what and sends only data you need. Information content is unchanged but you only get "user info" if you for example joined the same channel and can actually see him in GUI. Server then knows that client X knows client Y and...
by Licho
10 Feb 2015, 10:38
Forum: General Discussion
Topic: Which spring engine game is the most popular in multiplayer
Replies: 46
Views: 10355

Re: Which spring engine game is the most popular in multipl

As I said ZK does NOT list/count:

-aborted games (which didn't end with proper game over)
-too short games
-games with serious errors (desync) in logs
-games where someone enabled cheat

So it does not report "too much", though it's true it does report passworded games.
by Licho
10 Feb 2015, 02:12
Forum: Community Blog
Topic: [website] https enabled for springrts.com!
Replies: 41
Views: 20484

Re: [website] https enabled for springrts.com!

Does not work from android browser.
by Licho
09 Feb 2015, 11:54
Forum: General Discussion
Topic: Which spring engine game is the most popular in multiplayer
Replies: 46
Views: 10355

Re: Which spring engine game is the most popular in multipl

It's only games that ended and reported to master server (MP hosted games, no crash, no cheats, no restart etc). This is data for games longer than 5 minutes: Battles from 1.12.2014 0:00:00 Total: 13789 Size: 0 Battles: 13 Size: 1 Battles: 5016 Size: 2 Battles: 4449 Size: 3 Battles: 1088 Size: 4 Bat...
by Licho
09 Feb 2015, 10:58
Forum: General Discussion
Topic: Which spring engine game is the most popular in multiplayer
Replies: 46
Views: 10355

Re: Which spring engine game is the most popular in multipl

Run stats from same period (since start of december - last 2 months). Battles from 1.12.2014 0:00:00 Total: 16186 Size: 0 Battles: 16 (bots vs bots) Size: 1 Battles: 6215 Size: 2 Battles: 5289 Size: 3 Battles: 1274 Size: 4 Battles: 1023 Size: 5 Battles: 332 Size: 6 Battles: 445 Size: 7 Battles: 155 ...
by Licho
06 Feb 2015, 18:52
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

There is no plan to restrict non-ZK games. The checkbox "show only official games" stays and thats it. If there are other games hosted on the same server, they will be downloadable and joinable. Springies have capability to host any mod so it's easy to host let's say your own KP, BA or jou...
by Licho
04 Feb 2015, 10:16
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

This is the "trivial" solution i had in mind
http://pastebin.com/5r8PwnD9
by Licho
04 Feb 2015, 10:14
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

ZK was using forcejoinbattle not forge for some time..
It did ignore forcejoin failed because it was too late .. it needed to know who will fail *before* sending forcejoin battle..
by Licho
04 Feb 2015, 10:00
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

Well I thought you understood it...basically in principle such command should not ask lobby client for permission.. It should send left battle and joined battle...
And issue was that if we didn't know *before hand* which client will listen and which not, we cannot do a matchmaking..
by Licho
04 Feb 2015, 09:52
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

Indeed, I now have time to work full time and I wan't to take maximum advantage of it, bringing ZK to be steam ready ASAP before my IRL situation changes again.

Zero-K lobby will also be rewritten now...
by Licho
04 Feb 2015, 09:48
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

again: only complains and NO contributions Well isn't that natural? I was not maintaining uberserver, I'm not a python coder so I thought it's easier to report issues. You also reported lots of ZK infra issues but I had absolutely no expectation of you fixing them, I was trying to fix them when tim...
by Licho
04 Feb 2015, 09:32
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

re: Gajop Well you can still see my tickets about forcejoin or scaling for thousands of people on issue list of uberserver, can't you? You know why it was requested? Forcejoin was for matchmaking and matchmaking as implemented by ZK originally didn't require any protocol changes (because i really di...
by Licho
04 Feb 2015, 09:18
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

heard about GIL? python runs in a single thread. also you were running a modified uberserver, maybe your changes make it worse: it very likely also runs slower on windows. I didn't know about GIL. In tests it was acting really strange though. Not all clients saw same state if changes were happening...
by Licho
04 Feb 2015, 08:17
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

Gajop, performance and features (like force join) were the ultimate reason. You didn't see any uberserver commits, because uberserver was deleted and new lobby server created from scratch using different protocol. In tests it couldn't cope with high player counts (it was dying/randomly breaking long...
by Licho
20 Jan 2015, 02:09
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 81876

Re: ZK lobby server split is a disaster?

Gajop, nothing important is "broken" in the protocol. Removed commands were admin commands and rename .. . All ordinary stuff is intact. If you consider removal of bunch of admin commands, which would not be a part of relay anyway "breaking protocol", then I must say that you pro...

Go to advanced search