Search found 501 matches
- 16 Jun 2008, 22:48
- Forum: Help & Bugs
- Topic: luaui Bug
- Replies: 2
- Views: 792
Re: luaui Bug
Correct. Is there a workaround?
- 16 Jun 2008, 22:27
- Forum: Help & Bugs
- Topic: luaui Bug
- Replies: 2
- Views: 792
luaui Bug
First, I cannot determine what exactly causes the bug, but I believe it has something to do with the shift key. Eventually during a game, my whole UI with the exeption of the minimap disappears. If I do a ctrl+a (select all) and then hold shift I can see my UI, but obviously shift is held so I canno...
- 20 Nov 2006, 21:27
- Forum: Feature Requests
- Topic: Idea that might, or probably not be possible
- Replies: 14
- Views: 1933
- 10 Nov 2006, 22:07
- Forum: Engine
- Topic: Spring's "economy", GET/SET MAX_SPEED
- Replies: 79
- Views: 12936
- 29 Oct 2006, 05:58
- Forum: Game Development
- Topic: Explosion by script
- Replies: 5
- Views: 1326
- 29 Oct 2006, 05:53
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 102486
- 29 Oct 2006, 05:13
- Forum: Off Topic Discussion
- Topic: How do I delete my temporary internet files?
- Replies: 27
- Views: 4279
- 28 Oct 2006, 22:37
- Forum: Game Development
- Topic: Is anyone using the death animations/Severity at all?
- Replies: 16
- Views: 2132
- 28 Oct 2006, 19:07
- Forum: General Discussion
- Topic: Poll: Increase the avatar sizes.
- Replies: 35
- Views: 6567
exactly... just find your imageblocking software and add:
http://taspring.clan-sy.com/phpbb/*.gif
problem solved; you won't even know when someone has a flashing avatar...
http://taspring.clan-sy.com/phpbb/*.gif
problem solved; you won't even know when someone has a flashing avatar...
- 22 Oct 2006, 18:13
- Forum: Feature Requests
- Topic: Possibility to define units to start with a commander
- Replies: 3
- Views: 1144
if we could spawn uunits by script, this could be put in the create() section... ie Create() { spawnunit(corak,10,0,0); spawnunit(corak,0,10,0); spawnunit(corak,-10,0,0); spawnunit(corak,0,-10,0); } spawnunit(<unitname>,<x,y,z offset>); or something @second: that has been suggested already... make a...
- 22 Oct 2006, 18:08
- Forum: Feature Requests
- Topic: forum feature
- Replies: 20
- Views: 2288
- 17 Oct 2006, 22:17
- Forum: Feature Requests
- Topic: Disabling auto-lock in FPS mode
- Replies: 8
- Views: 1827
- 17 Oct 2006, 22:13
- Forum: Feature Requests
- Topic: Setting units on fire?
- Replies: 13
- Views: 2324
- 14 Oct 2006, 22:18
- Forum: Off Topic Discussion
- Topic: Anyone here keep bees?
- Replies: 28
- Views: 3999
- 14 Oct 2006, 12:43
- Forum: Feature Requests
- Topic: Multiple unit sounds
- Replies: 12
- Views: 1827
- 14 Oct 2006, 02:50
- Forum: Help & Bugs
- Topic: Unwanted Shutting down
- Replies: 7
- Views: 1644
- 09 Oct 2006, 00:46
- Forum: Help & Bugs
- Topic: Dual Screen bugs
- Replies: 7
- Views: 1701
- 09 Oct 2006, 00:43
- Forum: Help & Bugs
- Topic: 16 player game bugs with graphics and error messages
- Replies: 8
- Views: 2051
- 06 Oct 2006, 03:08
- Forum: Off Topic Discussion
- Topic: Hi, new member here...
- Replies: 18
- Views: 2347
Watch out for bugs, this game is still in beta. And there seems to be a nice number of bugs out there, but, as the internet is abnormal in itself, the players don't exploit them much. Come to think of it there aren't much flame wars on these forums either. Spring does have a lot of potential to act...
- 05 Oct 2006, 00:57
- Forum: News
- Topic: New spring version, 0.73b1
- Replies: 71
- Views: 30958