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by submarine
16 Dec 2014, 22:28
Forum: Spring: 1944
Topic: AI does not finish buildings
Replies: 6
Views: 2049

Re: AI does not finish buildings

Cool, thx! The AI player is finishing buildings again ;)

It seems that Soviet AI Players build units/buildings but do not use them to capture flags/attack (US worked fine though) - is this a known issue?

Edit: Soviet worked on different map (MoroRiver)
by submarine
11 Dec 2014, 21:22
Forum: Spring: 1944
Topic: AI does not finish buildings
Replies: 6
Views: 2049

Re: AI does not finish buildings

Indeed - Finishing my studies, PhD and first year of industry work took its toll...

Spring1944 is looking really nice! Is this problem easy to fix (e.g. by just editing a line in a LUA script)? The technical concept behind the S44 AI seems to be quite different to the "old" AIs from my days ;)
by submarine
10 Dec 2014, 22:20
Forum: Spring: 1944
Topic: AI does not finish buildings
Replies: 6
Views: 2049

AI does not finish buildings

I just tried out a recent test version (dev-test 3573) and it seems that the AI players never finish the construction of any building because the builders are given new build orders. Is this a known bug? Did I do anything wrong?
by submarine
23 May 2011, 21:21
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.42
Replies: 143
Views: 10485

Re: Balanced Annihilation 7.41

Not having read the last two pages of comments, rants, etc. I just wanted to say "thank you" for your work and I greatly appreciate the changes :)
by submarine
28 Feb 2011, 16:09
Forum: Spring: 1944
Topic: Any news?
Replies: 8
Views: 2796

Re: Any news?

Cool, nice to hear :) But I dont want to hurry you...
by submarine
27 Feb 2011, 19:51
Forum: Spring: 1944
Topic: Any news?
Replies: 8
Views: 2796

Re: Any news?

Nice to hear that you are still working on S44. Based on my own AAI experience I can fully understand the problem of RL interfering with hobby projects...

Is there a possibility of a release within the next few weeks/months? If you already have an RC it seems your work has gotten pretty far.
by submarine
27 Feb 2011, 14:33
Forum: Spring: 1944
Topic: Any news?
Replies: 8
Views: 2796

Any news?

A few days ago I noticed a S44 game with some 1.52 beta version. Is 1.52 (or whatever the next version will be) still being developed? Is there any publicly available progress report?
by submarine
20 Feb 2011, 12:48
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 9689

Re: BA dynamics (gamelength, techlevel(s), costs)

BA is not made for games bigger than 5v5/6v6. There is no simpler way to put this. You can't balance an RTS game that plays well under 1v1 and 8v8 play and everything in between, it will break down at some point, and in BA's case it really breaks down past 5v5. 8V8 DSD is a combination of a porcy m...
by submarine
19 Feb 2011, 10:03
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 9689

Re: BA dynamics (gamelength, techlevel(s), costs)

To avoid confusion: I have only read the first two pages of this thread so far, so I am sorry if any of this has already been suggested/discussed. The reason I stopped playing BA ~1 year ago was mainly its IMHO flawed concept of exponential economic growth. Given a sufficient number of players in a ...
by submarine
24 Oct 2010, 10:57
Forum: Spring: 1944
Topic: Spring: 1944 v1.51 Changelog/Announcement
Replies: 4
Views: 1830

Re: Spring: 1944 v1.51 Changelog/Announcement

Could you give us an update on the current status? I'm really looking forward toplaying the next versions of S44:)
by submarine
28 Sep 2010, 17:05
Forum: Spring: 1944
Topic: communism
Replies: 27
Views: 4855

Re: communism

+1
by submarine
25 Sep 2010, 23:49
Forum: Spring: 1944
Topic: Spring: 1944 v1.51 Operation Market Garden Released!
Replies: 24
Views: 8135

Re: Spring: 1944 v1.5 Operation Market Garden Released!

Great job! I enjoyed quite a number of games over the last few weeks :)

I strongly encourage everyone to try out this mod, though it needs a few games to get accustomed to its unique features...
by submarine
26 Feb 2010, 14:57
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 73393

Re: Skirmish AI: E323AI 3.18.0

Ok, that means you create a threat-map based on the positions of enemy units (and probably their combat power/weapons range etc.) which is then used to navigate assault units around enemy defences?

How often do you update/recalculate the paths of single units?
by submarine
26 Feb 2010, 13:49
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 73393

Re: Skirmish AI: E323AI 3.18.0

Hi, I just ran a few tests with AAI vs E323AI and I'm really impressed how E323AI performs - very well done :) I was wondering if E323AI is cheating or not. As a spectator it looks like E323AI always knows the exact positions of enemy units and calculates a path to avoid contact. Is that correct or ...
by submarine
28 Jun 2009, 00:57
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 14035

Re: AAI v0.90 in SVN / latest Spring release

submarine was not happy wiht some of the changes, thats why they are not merged in. Thats not true, infact I just could not test it since I have not suceeded to run a game with a self compiled AAI so far (with spirng 0.79). After spending hours trying all kind of things (and nothing worked - someti...
by submarine
08 Jun 2009, 23:34
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 88470

Re: Compiling spring (mingw and visual studio 7/8)

I'm trying to compile Spring with VS.net 2008 (same error ocurred with 2005 as well) and I'm getting 1>SkirmishAILibraryInfo.cpp 1>C:\Program Files\Microsoft SDKs\Windows\v6.1\include\vfw.h(2059) : error C2144: syntax error : 'int' should be preceded by ';' 1>C:\Program Files\Microsoft SDKs\Windows\...
by submarine
07 Jun 2009, 17:44
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 14035

Re: AAI v0.90 in SVN / latest Spring release

I tried to compile AAI for the new spring version. Since there are so many changes regarding paths, etc. compared to spring 0.78 I decided to set up a fresh project file. I added all the cpp/h files from /AI/Wrappers/LegacyCpp/ and some additional files (DamageArray.cpp, GameVersion.cpp and float3.c...
by submarine
24 May 2009, 14:08
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 14035

AAI v0.90 in SVN / latest Spring release

Together with the Spring 0.79 I released a new AAI version. The source code has been committed to git by hoijui, binaries are inlcuded in the latest installer. Here's the changelog: - Completly redone scouting algorithm - Enemy units on radar are taken into account now as well - AAI will delay non-c...
by submarine
25 Feb 2009, 10:20
Forum: AI
Topic: How can I control Unit's Production in AAI?
Replies: 11
Views: 1713

Re: How can I control Unit's Production in AAI?

AF wrote:It sounds like you misspelt NTai, remove an a and replace with nt and thatll get you going
?!?
by submarine
24 Feb 2009, 16:25
Forum: AI
Topic: How can I control Unit's Production in AAI?
Replies: 11
Views: 1713

Re: How can I control Unit's Production in AAI?

Not possible atm (for an end user)

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