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by Nemo
03 May 2017, 22:18
Forum: Spring: 1944
Topic: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL
Replies: 25
Views: 4001

Re: PepeAmpere[NOTA]/NOTA team takeover of Spring:1944 and breaking rules and violating the GPL

Hey folks, Sorry to let this blow up into a confrontation, might have avoided it if I were a little more in-touch. Pepe has been in contact with S44 devs about doing a release on steam. We determined that we wanted to keep with the NC portion of the art asset license, so a for-money release is out. ...
by Nemo
01 Aug 2016, 01:47
Forum: Ludum Dare
Topic: Spring Jam: August 2016
Replies: 8
Views: 2200

Re: Spring Jam: August 2016

Perhaps foolishly, I found myself writing another matchbot. Third time's the charm! Hopefully Go works for you. It is still rather messy and WIP (no startscript generation/game starting, or even READYCHECKRESPONSE cycle), but I thought you might have thoughts about the Lua API for the actual matchma...
by Nemo
24 Jul 2016, 11:54
Forum: General Discussion
Topic: So I'm giving a talk about FOSS games
Replies: 9
Views: 2186

Re: So I'm giving a talk about FOSS games

All of that said, anything I design in the future is going to be much more conscious about balancing new vs experienced player interests. Fixating on the core group is unquestionably a newbie designer trait. At this point I'm much more motivated by designs that do a good job of balancing depth with ...
by Nemo
24 Jul 2016, 11:47
Forum: General Discussion
Topic: So I'm giving a talk about FOSS games
Replies: 9
Views: 2186

Re: So I'm giving a talk about FOSS games

<ramble> With S44 through the years ultimately myself, Spiked, Nemo, Zerg and Yuri have had more or less free reign to go off on a tangent, though with a similar consensus model with Nemo being the ultimate arbiter. S44 is known as being deep and complex, though sometimes in ways that are opaque to...
by Nemo
21 Jul 2016, 18:14
Forum: Ludum Dare
Topic: Spring Jam: August 2016
Replies: 8
Views: 2200

Re: Spring Jam: August 2016

Matchmaking ... What's also needed is implementing the matchmaking bot. Nemo did some work on that, but I'm not sure in what state it is. If we have to start from scratch, my suggestion would be to do it in Python, since hopefully that means the majority of Spring community devs can help out. I tol...
by Nemo
04 Jan 2016, 01:20
Forum: Spring: 1944
Topic: Outdated install instructions?
Replies: 5
Views: 1487

Re: Outdated install instructions?

Fixed, thanks for noting it Abma!

I was working on a static page for S44 (wordpress is really overkill for us), should pick that thread back up.
by Nemo
27 Nov 2015, 15:39
Forum: SPADS AutoHost
Topic: Need regex for nota
Replies: 19
Views: 1712

Re: Need regex for nota

Jools: Not quite. Perl matches whitespace as literals by default: $ perl -E 'my $str = " foobar"; say $str =~ /^ \w+$/;' 1 The escape to match is only needed if you have the /x flag enabled on the regex (so you can embed spaces and comments in the pattern for better readability), but that's not the ...
by Nemo
27 Nov 2015, 12:13
Forum: SPADS AutoHost
Topic: Need regex for nota
Replies: 19
Views: 1712

Re: Need regex for nota

They're just Perl regex without anything fancy going on. SPADS does some minor magic to generate them based on the mod name given to it while setting up. NOTA\ d+\.\d+ is broken for two reasons. The first 'd' character class is separated from its backslash: should be \d+, not \ d+ The second "\d+" d...
by Nemo
13 Nov 2015, 17:37
Forum: AI
Topic: Thesis: machine learning AI for spring 1944?
Replies: 7
Views: 2228

Re: Thesis: machine learning AI for spring 1944?

Hi Fil! I'm not deeply acquainted with Spring AI programming, but here are some general thoughts (I'm one of the S44 devs). I think the primary challenge will be just as you stated: the search space is enormous, full of local optima, and the primary training feedback mechanism/evolutionary pressure ...
by Nemo
18 Oct 2015, 20:04
Forum: Infrastructure Development
Topic: Queue (matchmaking) support
Replies: 19
Views: 2587

Re: Queue (matchmaking) support

Yo, the first draft of the matchbot is substantially done. Here's a video of matchmaking a 1v1: https://www.youtube.com/watch?v=3yK7e-82BGA There's no UI yet, and currently it only knows how to matchmake random (i.e. not skill based) 1v1. At some point I'll probably give it a simple web UI for seein...
by Nemo
06 Oct 2015, 20:36
Forum: Spring: 1944
Topic: Commented replays!
Replies: 6
Views: 2086

Re: Commented replays!

Another one! this time just mumble chat between me and Hoko as we play a 3v3.

Shazam!

A bit long (just over an hour), but a great game with a good back-and-forth :)
by Nemo
23 Aug 2015, 23:12
Forum: Community Blog
Topic: infrastructure development & maintainance help needed!
Replies: 12
Views: 2921

Re: infrastructure development help wanted!

I'm hacking on a matchmaking bot right now, but I'd be glad to pitch in to more infra-y stuff once a draft of the matchbot is ready for initial usage. I'll poke you on IRC, abma, so we can chat about priorities and good starter projects.
by Nemo
23 Jul 2015, 10:44
Forum: Help & Bugs
Topic: Spring 100 flying with fuel
Replies: 26
Views: 3026

Re: Spring 100 flying with fuel

PepeAmpere: Spring development is not part of your AGILE team, you are not a scrum master here :) This is not a corporate environment where you have any basis for "pushing people to act" or saying things like "I don't need to hear X". There's nobody to escalate to. You are not paying for engine supp...
by Nemo
07 Jul 2015, 15:27
Forum: Infrastructure Development
Topic: Queue (matchmaking) support
Replies: 19
Views: 2587

Re: Queue (matchmaking) support

Cool, I'll grab your fork of uberserver, I can see various queue related work there :) For spring and pr-downloader, should I just grab from your forks? https://github.com/gajop/pr-downloader has some plausible-looking work, but https://github.com/gajop/spring seems quite old. Anyways, yes, I'd be g...
by Nemo
07 Jul 2015, 13:04
Forum: SPADS AutoHost
Topic: Plugin API: asynchronous code through alternate event loop
Replies: 10
Views: 1843

Re: Plugin API: asynchronous code through alternate event loop

As expected, this is the bomb. Just played around enough to convince myself that it worked, and indeed, now we can trivially host a web server inside the autohost in a plugin :) Why is this cool, people may wonder? Well, imagine: POST spring1944.org/game/4/team/3/units { unitname: gertigerii, count:...
by Nemo
07 Jul 2015, 12:51
Forum: Infrastructure Development
Topic: Queue (matchmaking) support
Replies: 19
Views: 2587

Re: Queue (matchmaking) support

Yo, gajop -- I started hacking on this a bit. Is lualobby at a point where I can use it to test the player side of this without too much hassle? I've got SPADS and uberserver running locally and started on the server<-->SPADS side, but I'm not super enthused about trying to use springlobby (for exam...
by Nemo
01 Jul 2015, 10:31
Forum: SPADS AutoHost
Topic: Plugin API: asynchronous code through alternate event loop
Replies: 10
Views: 1843

Re: Plugin API: asynchronous code through alternate event loop

bibim wrote:You can still unlash AnyEvent power
Ultimate power! :D

(this is incredibly awesome, and I am hyped)
by Nemo
23 Jun 2015, 18:17
Forum: MechCommander: Legacy
Topic: Atlas smash! 1v1 cast by FLOZi, Zverohelmet, Nemo
Replies: 20
Views: 4122

Atlas smash! 1v1 cast by FLOZi, Zverohelmet, Nemo

We three old comrades hopped on mumble to chat about a particularly nifty MCL match last night. FLOZi had recently done some economy tweaking, and as a result this match saw heavy usage of everyone's favorite heavy assault mech, the Atlas. Check it out! https://www.youtube.com/watch?v=ZJBkAzt0AoY (a...
by Nemo
23 Jun 2015, 10:34
Forum: General Discussion
Topic: positivity boost
Replies: 13
Views: 1540

Re: positivity boost

Bibim: writes awesome, easily extensible infrastructure software (SPADS, IRC lobby bridge) -- nothing but friendly and helpful when you ask questions or submit a PR. gajop: pushing the state of spring games forwards, bit by bit. SirArturri: absolutely stunning maps that we play constantly for S44. M...

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