hello,
on discord u can have a look for BAR (Beyond All Reason), thats actual maybe one of the most active developed games on spring.
https://www.beyondallreason.info/
Search found 66 matches
- 22 Nov 2019, 12:43
- Forum: General Discussion
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 25
- Views: 22231
- 20 Sep 2019, 09:11
- Forum: Help & Bugs
- Topic: Luaui messed up
- Replies: 8
- Views: 4780
Re: Luaui messed up
1208 works, otherwise try latest (test) version of BA that works on with later version (like 1370)
- 14 Apr 2019, 14:08
- Forum: Lua Scripts
- Topic: steering wheel to left and right with bos/cob file
- Replies: 9
- Views: 6137
Re: steering wheel to left and right with bos/cob file
thanks for the response. actually wheel is turning on and on like a clock - thats looking silly. no wheel turn while unit is steering left and right is also not top of the game. and the wheel turn must fit also to the model of the unit. for that reason i want to limit it. probably i have made sth wr...
- 08 Apr 2019, 13:50
- Forum: Lua Scripts
- Topic: steering wheel to left and right with bos/cob file
- Replies: 9
- Views: 6137
- 08 Apr 2019, 13:49
- Forum: Lua Scripts
- Topic: steering wheel to left and right with bos/cob file
- Replies: 9
- Views: 6137
steering wheel to left and right with bos/cob file
i want to do an animation for the unit u see in the attached file. i have no experience of this right now. however - i managed to adapt the script of the old model to the new one. wheels are turning quite well. what i want to add now is that the frontwheel is turning in the right direction when the ...
- 08 Apr 2019, 13:48
- Forum: Lua Scripts
- Topic: steering wheel to left and right with bos/cob file
- Replies: 9
- Views: 6137
steering wheel to left and right with bos/cob file
i want to do an animation for the unit u see in the attached file. i have no experience of this right now. however - i managed to adapt the script of the old model to the new one. wheels are turning quite well. what i want to add now is that the frontwheel is turning in the right direction when the ...
- 08 Feb 2019, 13:10
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.22 -> 10.23 06/02/2019 • Hovercraft movement correction due to 104 engine (same as vehicle correction in 10.20) • Rock/storm rocket speed as it was in 9.46 • Resource bars are showing 'expense' value again • Advplayerlist spec-color fix when AI teams are present • More deathmessages and loadscre...
- 04 Feb 2019, 23:39
- Forum: Art & Modelling
- Topic: Making game content for spring with Blender
- Replies: 10
- Views: 8758
Re: Making game content for spring with Blender
i can send u with anything u want. email if u send me your contact. can i attach a file also here? i dont see anything just image and url - maybe i am blind.
my email: timoschoefer@web.de so send me your contact there if u want.
my email: timoschoefer@web.de so send me your contact there if u want.
- 02 Feb 2019, 18:04
- Forum: Art & Modelling
- Topic: Making game content for spring with Blender
- Replies: 10
- Views: 8758
Re: Making game content for spring with Blender
@Flozi - i can send you the .obj with discord. but my test object is only a cube because the material/texture is actually the problem and this is what i want to understand now. is it a problem that the cube has a self made texture? i have seen also that blender creates a .mtl file along with that .o...
- 02 Feb 2019, 00:35
- Forum: Balanced Annihilation
- Topic: New Year, New Lead Dev
- Replies: 9
- Views: 8398
Re: New Year, New Lead Dev
btw i like BA 10. And it would be a loss if the advantages not only technical but also for some units would be reversed completely and everything start from the scratch. Only few things were BA10>BA9 imo: + pathfinding (thats a mess in BA9) + way more options in the menu + skin + playable AI (DAI) +...
- 01 Feb 2019, 18:46
- Forum: Art & Modelling
- Topic: Making game content for spring with Blender
- Replies: 10
- Views: 8758
Re: Making game content for spring with Blender
at the moment i don't need to make fancier stuff. at first, i want to learn the workflow. i already made some units but i stopped it because like i said i need to get a whole understanding to make a unit work in spring. For that reason, i actually experiment just with a cube. making uv mapping => ex...
- 01 Feb 2019, 18:21
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.21 -> 10.22
23/01/2019
NOTE: Requires 104.0.1.969 or later engine versions
• Rounded costs closer to original using algorithm, based on values from 9.46
• Restored 9.46 rezbot stats: health 250->200 and workertime 150->200
23/01/2019
NOTE: Requires 104.0.1.969 or later engine versions
• Rounded costs closer to original using algorithm, based on values from 9.46
• Restored 9.46 rezbot stats: health 250->200 and workertime 150->200
- 01 Feb 2019, 18:20
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.20 -> 10.21 11/01/2019 • Removed global minimum buildrange of 155, commanders remain having 145 • EMP units (bladewing/emp-spider/stiletto/dragonfly) wont target non-emapable/underwater units anymore • Fixed fusions globes not hiding when LUPS is enabled • Fixed critters gadget casually triggerin...
- 01 Feb 2019, 18:20
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.19 -> 10.20
20/12/2018
• Lowered vehicle max speeds, aiming to be more comparable with BA 9.46
• Fixed xmasballs taking damage and being area-targetable
20/12/2018
• Lowered vehicle max speeds, aiming to be more comparable with BA 9.46
• Fixed xmasballs taking damage and being area-targetable
- 01 Feb 2019, 18:20
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.18 -> 10.19 15/12/2018 • Hover constructors buildpower 140->110 • Added option: GUI opacity • Added option: Buildmenu radar icons + buildmenu icons are more squared • Removed iconset: modern_simplified • Removed firestate button from anti's • Fixed pyro pilotlight showing when out of los • Added ...
- 01 Feb 2019, 18:19
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.17 -> 10.18
28/11/2018
• Fixed com counter
• Fixed too bright laserhit lights
• Renamed modoption 'ffa' to 'ffa_mode'
• Made mapmods work again (modoption: allowmapmutators, default enabled)
• Player-TV widget enabled by default (shows on top of advplayerslist when spectator)
28/11/2018
• Fixed com counter
• Fixed too bright laserhit lights
• Renamed modoption 'ffa' to 'ffa_mode'
• Made mapmods work again (modoption: allowmapmutators, default enabled)
• Player-TV widget enabled by default (shows on top of advplayerslist when spectator)
- 01 Feb 2019, 18:19
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.16 -> 10.17
21/11/2018
• Fixed range exploit
• Fighters will explode with less damage (half damage, 2/3 AoE)
• Fixes and tweaks for Pausescreen, Autoquit, nanobeams and Player TV
• Limited MSAA slider option max 8
21/11/2018
• Fixed range exploit
• Fighters will explode with less damage (half damage, 2/3 AoE)
• Fixes and tweaks for Pausescreen, Autoquit, nanobeams and Player TV
• Limited MSAA slider option max 8
- 01 Feb 2019, 18:18
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.15 -> 10.16 16/11/2018 • 'nanoframes' will now be hit when build process reaches 5% (was 10%) • Fixed nano beam errors + different beam visual for reclaiming • Added widget "Player TV": auto camera tracks top trueskill players + switches every 40 secs • "Auto quit" widget will...
- 01 Feb 2019, 18:18
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.14 -> 10.15
11/11/2018
• DGun area of effect lines will be yellow when having insufficient energy
• Fixed nano beam lights turning off immediately
• Icon tweaks, additions and fixes
11/11/2018
• DGun area of effect lines will be yellow when having insufficient energy
• Fixed nano beam lights turning off immediately
• Icon tweaks, additions and fixes
- 01 Feb 2019, 18:18
- Forum: Balanced Annihilation
- Topic: Changelog BA 10
- Replies: 27
- Views: 16228
Re: Changelog BA 10
10.13 -> 10.14 10/11/2018 NOTE: Requires 104.0.1.853 or later engine versions Balance: • Comblast lethal range to other commanders extended (+35%) • Vehicles acceleration and brakerate are now based on maxVel and turnrate • Stumpy/Raider/Bulldog/Reaper metal cost increased +5% • Storm/Rocko/Thud/Ham...