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by gyanbasic
22 Jul 2018, 22:08
Forum: Balanced Annihilation
Topic: An open letter/epitaph to BA and it's "community"
Replies: 12
Views: 8116

Re: An open letter/epitaph to BA and it's "community"

Lets face facts. The only contention is balance changes. So why hasnt the new balance convinced people? because the changes were decided on in an absolutely arbitrary way. The whole process was completely amateur and was thus completely unconvincing. I blame several people but mostly triton's lacklu...
by gyanbasic
27 May 2018, 03:48
Forum: Balanced Annihilation
Topic: SEA BALANCE SUGGESTION
Replies: 6
Views: 2349

Re: SEA BALANCE SUGGESTION

@Masterbel 1)I dont want to stop commander from walking underwater. 2)all ships and subs will be able to fire at each other so surface ships wont be worse. Yes they can be shot at from land but they can also shoot at land. You have to also examine the game in stages just like on land. These units a...
by gyanbasic
21 May 2018, 16:18
Forum: Balanced Annihilation
Topic: SEA BALANCE SUGGESTION
Replies: 6
Views: 2349

Re: SEA BALANCE SUGGESTION

I find these sea balance suggstion posts (of which you've now made several) too long to get interested in, and think it would be great if the titles were not additionally written in capitals. I could read a more succinct set of suggestions. Well i dont know how to make a shorter post covering the c...
by gyanbasic
21 May 2018, 14:25
Forum: Balanced Annihilation
Topic: SEA BALANCE SUGGESTION
Replies: 6
Views: 2349

SEA BALANCE SUGGESTION

some issues that I think need correction in how we think about sea balance : 1)BA should not focus or take into consideration water maps where your commander starts underwater. Its nice if they exist and someone wants to play on them but the balance should not try to make sure the gameplay on them ...
by gyanbasic
13 May 2018, 23:25
Forum: Balanced Annihilation
Topic: BA genetics or what makes BA fun.
Replies: 2
Views: 1841

BA genetics or what makes BA fun.

Eveyone loves making suggestions about additions and changes to BA units, obviosuly in an attempt to improve it. But to make suggestions that will improve BA and not do the opposite, we gotta ask ourselves what is it that makes BA good? What are its core elements, comapred to other RTS games or even...
by gyanbasic
03 May 2018, 15:02
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

long post Well if you dont know then let me tell you that there were many attempts to change sea balance. Back in noize's day and when beherith was dev and saktoth and det were testing 1v1 sea and trying to come up with a plan and no in doo and flows time as well. always small changes thinking that...
by gyanbasic
03 May 2018, 15:00
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

accidental post*
by gyanbasic
03 May 2018, 14:57
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

accidental post*
by gyanbasic
03 May 2018, 08:10
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

Are you both a bunch of trolls? Why would I address your points about current sea If i also think its shit? Did you not notice my post about completely changing how sea works? I dont like sea, It was never good which is why it was never played which is why making small changes wont fix that which is...
by gyanbasic
03 May 2018, 01:32
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

if you change sea any more its not even ba Soon there wont be any BA because of people who rely on nostalgia to decide how BA should be. What is it now? 50 players left? Do you ever want to see the community actually grow? I know it has more to do with the game's infrastructure but nobody wants to ...
by gyanbasic
03 May 2018, 00:15
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

if you change sea any more its not even ba Soon there wont be any BA because of people who rely on nostalgia to decide how BA should be. What is it now? 50 players left? Do you ever want to see the community actually grow? I know it has more to do with the game's infrastructure but nobody wants to ...
by gyanbasic
01 May 2018, 18:56
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

This is just a thought i got after sleep deprivation so maybe i'm being too imaginative and irrational, but what if: - We got a separate sub and ship T1 AND T2 lab, with properly thoughts interactions between ships and subs. Also justifying the use of antisub (almost) dedicated ships by the fact th...
by gyanbasic
01 May 2018, 09:43
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

Original post So here ill go into more detail about how each unit will act compared to the others. 1) sub scout : Uses a torpedo(can shoot surface and underwater targets that has slightly higher range to land scouts. Very low hp, comparable to land scouts. Costs a bit more than a land scout but not...
by gyanbasic
01 May 2018, 09:04
Forum: Balanced Annihilation
Topic: How I think sea could be improved.
Replies: 7
Views: 4054

Re: How I think sea could be improved.

Masterbel I think you should make a proper post that describes exactly what ships and subs and turrets you want in sea in t1 and what roles each should play.
by gyanbasic
01 May 2018, 09:01
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

IMO the issues with sea gameplay are these: 1. Rock paper scissors balance. 2. Speed. 3. There isnt enough simcity. 4. How sea deals with land and how land deals with sea is confused and unorganized. 1. Yes, this is an issue. 2. I don't think this is an issue, but can someone do a speed comparison ...
by gyanbasic
01 May 2018, 08:17
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Re: Making sense of sea balance

So here is an analysis and a suggestion for an overhaul. IMO the issues with sea gameplay are these: *Rock paper scissors balance. At the moment certain sea units cannot shoot at others. Im talking about submarines and certain ships that do not have any way of targeting subs. This is an annoyance t...
by gyanbasic
01 May 2018, 07:49
Forum: Balanced Annihilation
Topic: Making sense of sea balance
Replies: 26
Views: 8426

Making sense of sea balance

Sea balance sux . It sux not because I or someone else think so but because people simply do not want to play sea and they have had years of different tweaks and changes to balance to test and get used to. People constantly make offers about adding or removing units, changing this or that unit or s...
by gyanbasic
28 Oct 2017, 15:08
Forum: Balanced Annihilation
Topic: BA sea balance
Replies: 27
Views: 13127

Re: BA sea balance

Sea was already cut out, it attracts no interest, and has been so for several years. Also, as clearly said in https://springrts.com/phpbb/viewtopic.php?f=44&t=36514&p=583989#p583984, the whole "we may not move the sacred pillars for it was always thus" is a load of balls, in this ...
by gyanbasic
28 Oct 2017, 14:53
Forum: Balanced Annihilation
Topic: BA sea balance
Replies: 27
Views: 13127

Re: BA sea balance

I believe it all depends on the time reference we are talking about. In long terms, I would say that BA asks desperately for radical changes, like the ones proposed by Silentwings. There is no doubt that current state of sea gameplay is boring/uninteresting anymore after few games played. However, ...
by gyanbasic
27 Oct 2017, 19:06
Forum: Balanced Annihilation
Topic: BA sea balance
Replies: 27
Views: 13127

Re: BA sea balance

I think its a mistake to try and model sea play on land play, BA already has loads of good stuff on land and further duplication won't increase the overall appeal. If you want to change sea, imo better to be ambitious and build in some distinctive new gameplay feature(s). (E.g. super cheap labs &am...

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