Search found 21 matches
- 17 Apr 2020, 22:08
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 7999
Re: Trying to make a map
I really couldn't get that map to work without the mapinfo.lua, with either compiler. I wonder what was wrong. Perhaps it is something that can be detected by one or both compilers so that sort of time-waste can be shut down. Thanks for those lighting values, I'll try them. Also good to have confirm...
- 14 Apr 2020, 22:37
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 7999
Re: Trying to make a map
Yeah a mapinfo.lua made things work immediately. Perhaps it should be listed as an official required file? I suppose the how-to's are not updated very often. It seems that both PyMapConv and SpringMapConvNG do the job if I provide a mapinfo.lua, and at about the same speed too. The lighting section ...
- 13 Apr 2020, 19:28
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 7999
Re: Trying to make a map
Good to know about Zero-K's use of a server for some of the map info. I note in springlobby that generating thumbnails for a new directory of maps is an intensive process, I wonder if it uses the thumbnails from the maps or just looks at the main texture. Didn't like my map either way. I should take...
- 12 Apr 2020, 23:50
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 7999
Re: Trying to make a map
After looking around in the headers and adding one parameter and one line to Image::Save() I can get RGB PNG's out again. It seems like everything in the SMF and SMT are fine. Why do the lobbies not display so much as a thumbnail? Is that functionality of the SMF no longer in use? I may be forced to...
- 12 Apr 2020, 21:59
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 7999
Re: Trying to make a map
I found that TileStorage::WriteToFile() was writing in the header that there was 0 tiles, which caused decompile to expect 0 tiles, and therefore fail to extract anything. With that fixed, the decompile correctly generated a huge texture. (To be clear, this is https://github.com/spring/SpringMapConv...
- 12 Apr 2020, 03:11
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 7999
Re: Trying to make a map
Yeah its a strange color like that. So I pretty much need a lua file these days do I? Thanks for offering to look at it. When I decompile my files, it seems to think all the texture tiles are "out of range". Planning on digging into that before I try to upload anything, but I'm done for to...
- 12 Apr 2020, 00:10
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 7999
Re: Trying to make a map
Well, I guess this is documentation... after obtaining and compiling springlobby, it agrees that my map is broken. The thumbnail is some kind of strange color (I would not call it pink, and I have not renamed any files), no dimensions (or any other properties) are shown. I wonder what I have done to...
- 11 Apr 2020, 01:54
- Forum: Map Creation
- Topic: Trying to make a map
- Replies: 13
- Views: 7999
Trying to make a map
So I decided to take a shot at making a map. I obtained a heightmap I'm interested in, made a suitable texture (just a shaded version of it) and made a metal map (red on black). Also I shrunk the texture to make a minimap. I got my copy of SpringMapConvNG, first from Zero-K then from git. Currently ...
- 11 Jan 2018, 23:06
- Forum: Balanced Annihilation
- Topic: Re: News: BA 10.03 ...Discord (split)
- Replies: 10
- Views: 2238
Re: News: BA 10.03 End-game rules, bugfixes and adjustments
Endlessly voting to increase their control ... what? That's weirdly misplaced. In open source, whoever does the work has control.
- 11 Jan 2018, 21:18
- Forum: Balanced Annihilation
- Topic: Re: News: BA 10.03 ...Discord (split)
- Replies: 10
- Views: 2238
Re: News: BA 10.03 End-game rules, bugfixes and adjustments
Hmm, is discord more harmonious than this forum?
Perhaps a graphic can be drawn on the screen for players who have commanders involved in an alternate-rules duel? No suitable graphic comes to my mind, but if there was such a thing, that might help people become aware of what is going on.
Perhaps a graphic can be drawn on the screen for players who have commanders involved in an alternate-rules duel? No suitable graphic comes to my mind, but if there was such a thing, that might help people become aware of what is going on.
- 02 Jan 2018, 07:56
- Forum: Balanced Annihilation
- Topic: News: BA 10.02: new effects, stumpy nerf and more!
- Replies: 3
- Views: 1297
Re: News: BA 10.02: new effects, stumpy nerf and more!
If I were to choose a point of time to define "iconic" it would be when the flash was the terror of the land, i.e. as in TA.
- 30 Dec 2017, 13:04
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 10 launched
- Replies: 20
- Views: 8750
Re: Balanced Annihilation 10 launched
Thinking out loud... and clearly off topic... water should not be merely the wet version of land. I wonder if the marvelous ability to make heavy things mobile via flotation is the key to making water meaningfully different. Why not reform the water factories into fat slow boats themselves, and have...
- 30 Dec 2017, 08:54
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 10 launched
- Replies: 20
- Views: 8750
Re: Balanced Annihilation 10 launched
Naw, I've set up a local server and play with AI's and the kids and their friends. Also SupCom has been popular recently as of late with the young ones, though I don't much like it. It would be worth taking ideas from the super-units. Used to play TA on LAN with friends back at the university a fair...
- 29 Dec 2017, 23:06
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 10 launched
- Replies: 20
- Views: 8750
Re: Balanced Annihilation 10 launched
Thumbs up to the changes. Changes which can be expected to converge on improvement over time are preferable to permanent imperfection and abandonment. Very happy to see progress in the water.
- 19 Nov 2017, 11:32
- Forum: Balanced Annihilation
- Topic: BA sea balance
- Replies: 27
- Views: 13139
Re: BA sea balance
I'm very happy to see that BA is alive and under development. Its a great goal that sea should be able to stand on its own, IMO. A little more love for hovercraft (and sea planes?) is a step in the right direction. Beyond that, in the distant future, I'd also like to see subs reach parity with boats...
- 24 Oct 2017, 21:26
- Forum: Balanced Annihilation
- Topic: status
- Replies: 3
- Views: 1783
Re: status
Well, the critical thing I'm missing here is the name of the development server. :)
I feel like I should be able to find that myself, but I don't see it here. (I don't suppose it would be in github either.)
I feel like I should be able to find that myself, but I don't see it here. (I don't suppose it would be in github either.)
- 23 Oct 2017, 22:44
- Forum: Balanced Annihilation
- Topic: status
- Replies: 3
- Views: 1783
status
That changelog in github is out of control. I want. Spring v104 is out. Is the regular way to connect to your development server and get the latest build from that? This stuff doesn't just jump out at me, apologies if this is too stupid of a question. Maybe some other newbs will wander by and read t...
- 21 Sep 2017, 07:24
- Forum: General Discussion
- Topic: graphics card
- Replies: 14
- Views: 2926
Re: graphics card
Very interesting the hear that there is (probably) not any nVidia-specific code in the engine. I will be very interested to try v104 on the AMD GPU, perhaps the switch to OpenGL 3.0 will avoid whatever (apparent) non-compliant behavior in the driver is causing the missing features. They say that the...
- 20 Sep 2017, 23:38
- Forum: General Discussion
- Topic: graphics card
- Replies: 14
- Views: 2926
Re: graphics card
At risk of making myself annoying, isn't the stance against integrated graphics getting out of date? Well, we can agree that if nVidia is the preferred platform and there is no nVidia integrated graphics available, then integrated graphics are not a preferred platform. The new "Raven Ridge"...
- 20 Sep 2017, 23:13
- Forum: General Discussion
- Topic: graphics card
- Replies: 14
- Views: 2926
Re: graphics card
Yeah I was suspecting nVidia was the safe choice here. Too bad though, I like what AMD has been doing in open source drivers. Can you (or someone) comment on the situation on Linux? The integrated Intel graphics (attached to a 45W mobile Core i7) have performed very well indeed, by my standards. Per...