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by galileo
25 Apr 2023, 08:46
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 1146445

Re: Engine fork and Ingame Community

abma wrote: 24 Apr 2023, 17:01 We already use https://springrts.com/matrix/
At first look, Riot/element seem very similar to Discord. Is it really related to Matrix network?

Is that complicated to host a forum like this one? Or an extended one?
by galileo
28 Mar 2023, 19:42
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 1146445

Re: Engine fork and Ingame Community

Sorry; I've just fixed BA for BAR. This is the mod that warns about some unsupported GPUs when loading.
by galileo
28 Mar 2023, 14:21
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 1146445

Re: Engine fork and Ingame Community

Why does BAR warn about fully FOSS compatible GPUs? (eg. Intel)
Why Discord is being used for a FOSS community? That CMS is not freedom friendly because of 3rd party components and tracking.
by galileo
13 Aug 2020, 06:12
Forum: Balanced Annihilation
Topic: Request for BA repo transfer from Bluestone
Replies: 47
Views: 77561

Re: Request for BA repo transfer from Bluestone

Please don't rename BA project/repository without community consensus.
Please don't move BA project/repository without community consensus.
Please don't delete anything without community consensus.

Please remove rights to anyone who walks against community consensus.
by galileo
12 Aug 2020, 12:19
Forum: Balanced Annihilation
Topic: Request for BA repo transfer from Bluestone
Replies: 47
Views: 77561

Re: Request for BA repo transfer from Bluestone

I keep this phrase:
two wrongs don't make a right
Please, collaborate to rebuild a productive community, and don't exclude neither versions nor hosts.
by galileo
11 Aug 2020, 17:55
Forum: Balanced Annihilation
Topic: Request for BA repo transfer from Bluestone
Replies: 47
Views: 77561

Re: Request for BA repo transfer from Bluestone

Silentwings, being a developer, please help with fixing the crash issue produced in GNU/Linux.
Some players we have problems to play BA because of this issue.

Some units like tactical nuke makes SpringRTS/BA to crash.
Please do some productive task in the community.
by galileo
25 Jul 2020, 09:21
Forum: Balanced Annihilation
Topic: Request for BA repo transfer from Bluestone
Replies: 47
Views: 77561

Re: Request for BA repo transfer from Bluestone

This can be the occasion to migrate from Github to Gitlab or a self-hosted Gitlab (for FOSS philosophy consistence).
by galileo
21 Dec 2017, 12:05
Forum: Balanced Annihilation
Topic: Balanced Annihilation 10 launched
Replies: 20
Views: 9374

Single player and robots

SpringLobby says ShardLua AI is incompatible with BA 10.00
This AI seems to me to be the best with BA.
by galileo
06 Sep 2017, 19:23
Forum: Ingame Community
Topic: OverKillHost1 Moderator Feedback - ADOLF
Replies: 72
Views: 28079

Re: OverKillHost1 Moderator Feedback - ADOLF

I confirm all what BadgerMyBadger says about "Adolf" (with the collaboration of "Mando"). But I add some more problem: When these guys haven't enough players at OverKillHost/BlackHoleHost, they attack other servers hosts, to make people move to OKH/BHH. Attacks consist on trollin...

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