But it would be nice to be able to define an armour % tag for the different sides of a unit, even just top, front, back and sides would add alot of strategy to it.
And probably without too much effort.
Search found 1222 matches
- 22 Nov 2005, 23:56
- Forum: Off Topic Discussion
- Topic: Last post for my computer
- Replies: 9
- Views: 2994
- 22 Nov 2005, 23:55
- Forum: Off Topic Discussion
- Topic: FBI Filename oddness (and something else)
- Replies: 7
- Views: 2547
- 22 Nov 2005, 11:01
- Forum: Game Development
- Topic: PETITION
- Replies: 40
- Views: 10471
- 22 Nov 2005, 08:22
- Forum: Game Development
- Topic: AA Maps pack: Spring
- Replies: 12
- Views: 3826
- 22 Nov 2005, 06:34
- Forum: Map Creation
- Topic: Tile based mapping idea...
- Replies: 13
- Views: 4663
- 22 Nov 2005, 06:32
- Forum: Game Development
- Topic: PETITION
- Replies: 40
- Views: 10471
This gives me an idea. Perhaps we could go back to the 4 level system and add an entirely new set of level 4 vehicles. The most powerful one could use the full 16 weapons that spring offers. ^_^ No, that would just be lame. I like the tech forge. But rather than adding in the old factories and maki...
- 22 Nov 2005, 06:28
- Forum: General Discussion
- Topic: A few suggestions
- Replies: 32
- Views: 5939
- 22 Nov 2005, 03:09
- Forum: Game Development
- Topic: PETITION
- Replies: 40
- Views: 10471
How about I show you the identical poll which took place at the actual AA forums, but with the opposite request. I've gotta pay more attention to what veteran AA players - WHO KNOW THE MOD - say, rather than new players. Caydr knows what he is doing. I, myself, am an old OTAer. I didn't play many m...
- 22 Nov 2005, 03:06
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133189
- 22 Nov 2005, 03:04
- Forum: General Discussion
- Topic: A few suggestions
- Replies: 32
- Views: 5939
- 22 Nov 2005, 00:07
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133189
- 22 Nov 2005, 00:02
- Forum: Map Creation
- Topic: Tile based mapping idea...
- Replies: 13
- Views: 4663
- 21 Nov 2005, 11:15
- Forum: Map Creation
- Topic: What would you look for in a new map format?
- Replies: 15
- Views: 4161
- 21 Nov 2005, 02:00
- Forum: Map Creation
- Topic: Map conversion Request
- Replies: 46
- Views: 12174
- 21 Nov 2005, 02:00
- Forum: Map Creation
- Topic: ::New map::
- Replies: 19
- Views: 5835
- 21 Nov 2005, 01:57
- Forum: Off Topic Discussion
- Topic: Circumcision (--warning-- to sensitive readers)
- Replies: 37
- Views: 9881
- 21 Nov 2005, 00:29
- Forum: Game Development
- Topic: PETITION
- Replies: 40
- Views: 10471
Min3mat, precisely why do you think losing the Techforge is a bad thing? Cause it's less fun, and you're left with only 2 levels of building + gantries versus 4 plus gantries with techforges, which was much funnier I think its more fun without tech forges because with them you have a four level LIN...
- 21 Nov 2005, 00:18
- Forum: Map Creation
- Topic: ::New map::
- Replies: 19
- Views: 5835
So me and some guys (and girls?) played it yesterday, and it was rather quite lame. Theres too many trees, not enough room to move. The platau's have way too much metal and lead to porking. Atleast one of the ramps is almost too high to climb onto at thte bottom. The graphics are nasty. Its too gene...
- 21 Nov 2005, 00:15
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133189