Hi
I believe it has to do with where your java lives and if its in PATH
greetz
Search found 15 matches
- 02 Sep 2019, 19:42
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 121766
- 12 Nov 2018, 15:37
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 7771
Re: gaia instances
Yeah the table approach i also found to work fine.
I rest my case for now cause you convinced me.
I am not totally familiar with automatic targeting.
That might be a real benefit of having more teams.
I rest my case for now cause you convinced me.
I am not totally familiar with automatic targeting.
That might be a real benefit of having more teams.
- 12 Nov 2018, 12:58
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 7771
Re: gaia instances
Hi, Thanks for the fast reply. I was also curious about the implications of such an implementation. Having different Gaia teams doesn't seem like a good idea could you elaborate? Tracking units/features of different type is fairly easy to d are you aiming of using tables? I tend to overuse gaia unit...
- 12 Nov 2018, 12:17
- Forum: Feature Requests
- Topic: gaia instances
- Replies: 6
- Views: 7771
gaia instances
Hi I would like to be able to use different "instance" of gaia team ids. For instance gadget A uses random walking trees but want not to upset the random flying flowers of gadget B. A work around is to test if gaia units belong to some table specified in gadget A to only apply stuff on gad...
- 02 Nov 2017, 20:22
- Forum: XTA
- Topic: Zombies during Halloween
- Replies: 4
- Views: 6926
- 18 Sep 2017, 23:27
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 16453
Re: wildlife
update with wild units! see video on top
- 18 Sep 2017, 07:51
- Forum: Feature Requests
- Topic: Spec delay to avoid specheat
- Replies: 10
- Views: 10442
Re: Spec delay to avoid specheat
this seems a perfect feature request for implementation in BA mod
- 07 Sep 2017, 21:20
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 16453
Re: wildlife
I added some videos that show some behaviors, behaviors with a bit of lua are easy to adjust!
- 03 Sep 2017, 22:16
- Forum: Lua Scripts
- Topic: question about some callins[SOLVED]
- Replies: 3
- Views: 1563
Re: question about some callins[SOLVED]
i did some changes and the final seems to work fine! It might be too loud for some ppl tho but less bugs!
https://github.com/xta-springrts/xta-sp ... ds_xta.lua
Just put it here for someone who cares!
https://github.com/xta-springrts/xta-sp ... ds_xta.lua
Just put it here for someone who cares!
- 03 Sep 2017, 16:43
- Forum: Lua Scripts
- Topic: question about some callins[SOLVED]
- Replies: 3
- Views: 1563
Re: question about some callins[SOLVED]
Thanks that seems to make all fine :D
- 03 Sep 2017, 16:03
- Forum: Lua Scripts
- Topic: question about some callins[SOLVED]
- Replies: 3
- Views: 1563
question about some callins[SOLVED]
Hey, i tried to make some widget that makes watery sounds when units are moving in water or entering water. For this to work i first used a widget were enemy sounds were excluded. To also include these i used a gadget.(not sure if this is right way to go). This all worked fine since some of the call...
- 02 Sep 2017, 13:04
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 16453
Re: wildlife
dynamics.png Thanks for the posts i wanted to comment a little earlier but wanted first a more stable version. What is still on my wish list (globally): - more natural foraging predation - offspring having different predation, forage radius and predation/forage radius be depended on forage/predatio...
- 28 Aug 2017, 21:34
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 16453
Re: wildlife
It would be nice if it was gameplay wise implemented like in your game journeywar. To get gameplay involvement, maybe?: - Let predators be able to be captured and transformed to cyborg bots which are cheap but effective. - The growing trees could be gameplay interesting when you can reclaime them. -...
- 21 Aug 2017, 23:04
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 16453
Re: wildlife
I am not much of a hero at filming and i noticed that the config file is far from logical and practical for the moment. my computer is no bad ass and the game runs on 10 times the game speed. As a result of the above insane large video for the lazy and busy! http://www.filedropper.com/spring2017-08-...
- 19 Aug 2017, 21:52
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 16453
wildlife
Update!Update! An spin off of this gadget is in the form of wild units! The idea is that these units can not be selectable, are depended of some food for survival but do shoot at the enemy. Actually the right form i havent found. But i am curious about having wild peewee that are not controllable an...