Search

Search found 15 matches

by res
02 Sep 2019, 19:42
Forum: Map Tutorials & Resources
Topic: New Mapping Tool - "SpringMapEdit" - r321
Replies: 391
Views: 117789

Re: New Mapping Tool - "SpringMapEdit" - r321

Hi

I believe it has to do with where your java lives and if its in PATH

greetz
by res
12 Nov 2018, 15:37
Forum: Feature Requests
Topic: gaia instances
Replies: 6
Views: 7407

Re: gaia instances

Yeah the table approach i also found to work fine.
I rest my case for now cause you convinced me.
I am not totally familiar with automatic targeting.
That might be a real benefit of having more teams.
by res
12 Nov 2018, 12:58
Forum: Feature Requests
Topic: gaia instances
Replies: 6
Views: 7407

Re: gaia instances

Hi, Thanks for the fast reply. I was also curious about the implications of such an implementation. Having different Gaia teams doesn't seem like a good idea could you elaborate? Tracking units/features of different type is fairly easy to d are you aiming of using tables? I tend to overuse gaia unit...
by res
12 Nov 2018, 12:17
Forum: Feature Requests
Topic: gaia instances
Replies: 6
Views: 7407

gaia instances

Hi I would like to be able to use different "instance" of gaia team ids. For instance gadget A uses random walking trees but want not to upset the random flying flowers of gadget B. A work around is to test if gaia units belong to some table specified in gadget A to only apply stuff on gad...
by res
02 Nov 2017, 20:22
Forum: XTA
Topic: Zombies during Halloween
Replies: 4
Views: 6756

Re: Zombies during Halloween

Y
by res
18 Sep 2017, 23:27
Forum: Lua Scripts
Topic: wildlife
Replies: 19
Views: 15210

Re: wildlife

update with wild units! see video on top
by res
18 Sep 2017, 07:51
Forum: Feature Requests
Topic: Spec delay to avoid specheat
Replies: 10
Views: 9968

Re: Spec delay to avoid specheat

this seems a perfect feature request for implementation in BA mod
by res
07 Sep 2017, 21:20
Forum: Lua Scripts
Topic: wildlife
Replies: 19
Views: 15210

Re: wildlife

I added some videos that show some behaviors, behaviors with a bit of lua are easy to adjust!
by res
03 Sep 2017, 22:16
Forum: Lua Scripts
Topic: question about some callins[SOLVED]
Replies: 3
Views: 1544

Re: question about some callins[SOLVED]

i did some changes and the final seems to work fine! It might be too loud for some ppl tho but less bugs!

https://github.com/xta-springrts/xta-sp ... ds_xta.lua

Just put it here for someone who cares!
by res
03 Sep 2017, 16:43
Forum: Lua Scripts
Topic: question about some callins[SOLVED]
Replies: 3
Views: 1544

Re: question about some callins[SOLVED]

Thanks that seems to make all fine :D
by res
03 Sep 2017, 16:03
Forum: Lua Scripts
Topic: question about some callins[SOLVED]
Replies: 3
Views: 1544

question about some callins[SOLVED]

Hey, i tried to make some widget that makes watery sounds when units are moving in water or entering water. For this to work i first used a widget were enemy sounds were excluded. To also include these i used a gadget.(not sure if this is right way to go). This all worked fine since some of the call...
by res
02 Sep 2017, 13:04
Forum: Lua Scripts
Topic: wildlife
Replies: 19
Views: 15210

Re: wildlife

dynamics.png Thanks for the posts i wanted to comment a little earlier but wanted first a more stable version. What is still on my wish list (globally): - more natural foraging predation - offspring having different predation, forage radius and predation/forage radius be depended on forage/predatio...
by res
28 Aug 2017, 21:34
Forum: Lua Scripts
Topic: wildlife
Replies: 19
Views: 15210

Re: wildlife

It would be nice if it was gameplay wise implemented like in your game journeywar. To get gameplay involvement, maybe?: - Let predators be able to be captured and transformed to cyborg bots which are cheap but effective. - The growing trees could be gameplay interesting when you can reclaime them. -...
by res
21 Aug 2017, 23:04
Forum: Lua Scripts
Topic: wildlife
Replies: 19
Views: 15210

Re: wildlife

I am not much of a hero at filming and i noticed that the config file is far from logical and practical for the moment. my computer is no bad ass and the game runs on 10 times the game speed. As a result of the above insane large video for the lazy and busy! http://www.filedropper.com/spring2017-08-...
by res
19 Aug 2017, 21:52
Forum: Lua Scripts
Topic: wildlife
Replies: 19
Views: 15210

wildlife

Update!Update! An spin off of this gadget is in the form of wild units! The idea is that these units can not be selectable, are depended of some food for survival but do shoot at the enemy. Actually the right form i havent found. But i am curious about having wild peewee that are not controllable an...

Go to advanced search