Search found 22389 matches
- 09 Feb 2021, 20:18
- Forum: Off Topic Discussion
- Topic: Is it fun to lock threads?
- Replies: 6
- Views: 5612
Re: Is it fun to lock threads?
My time in the spring community as a game developer was a misserable period of my life where I had to deal with a massively toxic community from the *a players. I was relentlessly hounded by whole CLANS. I bear them no grudge but HONESTLY this community needed a moderator to come in a dick kick it. ...
- 09 Feb 2021, 20:09
- Forum: Game Development
- Topic: great discussion on ballance.
- Replies: 5
- Views: 4530
Re: great discussion on ballance.
NOT to pick at an old grudge. but one of the key disagreements I used to have with argh about his nanomachines game was that he tried too hard to achieve "perfect" balance but people are imperfect and they are not going to be mathematically accurate or precise in their gaming.
- 09 Feb 2021, 20:05
- Forum: Game Development
- Topic: great discussion on ballance.
- Replies: 5
- Views: 4530
great discussion on ballance.
https://www.youtube.com/watch?fbclid=IwAR15Gw3DzRGk9WZXEAs77Jm_NF2FAbM_0XUYnfKX3pi3vRElP8RcrHNsOis&v=f83MAzV9NBw&feature=youtu.be some of you might not have realized it but I went deep dive into wargames and have learned a lot but this conversation touches on a lot of things. People used to ...
- 21 Aug 2020, 04:34
- Forum: Off Topic Discussion
- Topic: Smoth updaters
- Replies: 10
- Views: 13205
Re: Smoth updaters
Any chance update GRTS?I love this mod very much, still waiting for a new update of this mod. Or can we help u to update GRTS? No, I shut gundam down as I cannot procure a 100% ok to continue the project. I still play it by myself but no release, no update. everyone had a chance, there was a beta t...
- 21 Aug 2020, 04:30
- Forum: Game Development Tutorials & Resources
- Topic: Inverse Kinematics animations for Spring in Blender
- Replies: 23
- Views: 12321
Re: Inverse Kinematics animations for Spring in Blender
Cause i'm used to it. You can change out the lines to lua, or just convert it, or even submit a PR ;) <3 bos -> lua is no biggie :P could one script some kind of an "anim LOD"? where units off-screen only receive major sim-frame updates every 30 frames or something animations are synced
- 21 Aug 2020, 04:25
- Forum: General Discussion
- Topic: what is the deal with the camera now?
- Replies: 0
- Views: 6253
what is the deal with the camera now?
Middle mouse now makes it snap to the center, there is no free look in fps cam mode, what am I doing wrong?
- 21 Aug 2020, 04:25
- Forum: General Discussion
- Topic: what is the deal with the camera now?
- Replies: 1
- Views: 3762
what is the deal with the camera now?
Middle mouse now makes it snap to the center, there is no free look in fps cam mode, what am I doing wrong?
- 20 Aug 2020, 19:46
- Forum: Off Topic Discussion
- Topic: Make a MOBA! ~ The impossible Spring?
- Replies: 15
- Views: 11763
- 20 Aug 2020, 19:40
- Forum: Off Topic Discussion
- Topic: Computer Science books changed my perspective
- Replies: 2
- Views: 4757
Re: Computer Science books changed my perspective
I forget the book but it was a text book with a turtle on it. in the first paragraph they talked about cs being about "abstraction" detailed what abstraction was and I dunno why, but it stuck with me and changed my view of things to their core.
- 11 Dec 2019, 20:57
- Forum: Off Topic Discussion
- Topic: Smoth updaters
- Replies: 10
- Views: 13205
Re: Smoth updaters
that resolved the cursor issue. fps cam still trys to snap north though. making my animation work hard :\
- 11 Dec 2019, 17:21
- Forum: Off Topic Discussion
- Topic: Smoth updaters
- Replies: 10
- Views: 13205
Re: Smoth updaters
finally had time to get my spring setup on this machine. Having odd behaviors with fps camera(depressing middle mouse doesn't do free look any more) and the cursor disappearing when I launch spring.exe directly. Got some old stuff to fix in grts then greenbeans but first I gotta get spring running r...
- 13 Nov 2019, 02:20
- Forum: Map Creation
- Topic: bump splats?
- Replies: 3
- Views: 5182
bump splats?
This is a thing? where do I learn more?
- 30 Oct 2019, 02:34
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 42661
Re: Mars Total Warfare - Spring similarities
Honestly pathetic on the part of total warfare. If we would have gotten some shareback I would not have been as pissed about it.
- 30 Oct 2019, 02:30
- Forum: Off Topic Discussion
- Topic: Smoth updaters
- Replies: 10
- Views: 13205
Smoth updaters
So been gone a while, no I don't think I am a celebrity but a lot of you are like real friends to me so... Lets see: Succinct version: tl;dr Steve Got horribly ill with a rare freak thing and is too much of an asshole to die! So long story short: for reasons I won't get into, I shut down GRTS. I was...
- 14 Oct 2018, 20:48
- Forum: Game Development
- Topic: Open request for acess to jk git stuff
- Replies: 14
- Views: 8438
Re: Open request for acess to jk git stuff
CHEERS! Thanks!The Yak wrote: ↑05 Oct 2018, 01:11 Gajop has carried on work of some of jk's projects (like chilli and custom unit shaders) https://github.com/gajop
- 04 Oct 2018, 15:58
- Forum: Off Topic Discussion
- Topic: not dead..
- Replies: 14
- Views: 14218
Re: not dead..
? forum wipe
- 04 Oct 2018, 15:56
- Forum: Game Development
- Topic: Open request for acess to jk git stuff
- Replies: 14
- Views: 8438
Open request for acess to jk git stuff
Can I go through and patch these up? Or at least port over the patches(assuming I can get the fixers permission) to your git? pulling the "latest" version of your code out of ZK should not be, it is an old behavior that makes us as a community look shabby and thrown together. Plus zk has z...
- 04 Oct 2018, 15:50
- Forum: Game Development
- Topic: model.name is something different now?
- Replies: 3
- Views: 4073
Re: model.name is something different now?
Yes, UnitDefs[n].model.name became (after a slight detour) UnitDefs[n].modelname for performance reasons: https://github.com/spring/spring/blob/develop/doc/changelog.txt#L247 In case you missed it and to avoid doing potential double work, grab the latest maintenance build instead of 104.0: https://...
- 03 Oct 2018, 16:57
- Forum: Game Development
- Topic: model.name is something different now?
- Replies: 3
- Views: 4073
model.name is something different now?
Trying to get the last version of LUPS working in my game, there is a bunch of what I suspect is bitrott here. Anyway. there is a call to unitdef[uid].model. local name = UnitDefs[self.unitDefID].model.name name which i never used before, was this replaced? a forum search pulls up iffy results so I ...
- 03 Oct 2018, 12:42
- Forum: Art & Modelling
- Topic: tangent space normal mapping
- Replies: 4
- Views: 6651
Re: tangent space normal mapping
People used to use pentagon cylinders in ta