Search

Search found 22351 matches

by smoth
30 Apr 2018, 03:37
Forum: Community Blog
Topic: [game][Evolution RTS] Resource layouts, Extraction schemes, Visual Representation, and how I fixed it.
Replies: 1
Views: 183

Re: [game][Evolution RTS] Resource layouts, Extraction schemes, Visual Representation, and how I fixed it.

I like the fact that you are taking the initiative to establish relevant resource spots for maps. It is nice as maps being made in the generalist sense are more difficult if not impossible
by smoth
30 Apr 2018, 03:35
Forum: News
Topic: Happy 13 years of Spring!
Replies: 10
Views: 1161

Re: Happy 13 years of Spring!

and spring is supposed to be dead or some crap!
by smoth
28 Apr 2018, 04:36
Forum: Off Topic Discussion
Topic: What are you listening to?
Replies: 1357
Views: 78795

Re: What are you listening to?

little man has a bit of a cold so he was having a rough day and I am up here on my compy.. being frustrated by my squads lua randomly getting broken by some change in the engine or something..


Anyway, florence and the machine - all this and heaven too
by smoth
28 Apr 2018, 04:34
Forum: Off Topic Discussion
Topic: not dead..
Replies: 9
Views: 751

Re: not dead..

doing ok, probably moving across country by fall. we'll see.
by smoth
18 Dec 2017, 05:49
Forum: Game Development
Topic: just a quick couple of questions...
Replies: 2
Views: 194

just a quick couple of questions...

are units still trying to hug(kbots) that they are targeting?

are aircraft still landing on the ground next to their targets and hanging around?
by smoth
18 Dec 2017, 05:48
Forum: Game Development
Topic: Don't use upspring!
Replies: 16
Views: 760

Re: Don't use upspring!

gajop wrote:I suggest you simply use Collada (.dae), and save yourself the trouble of using upspring.

did they fix the issue with blender's export and z is up? if so, great otherwise it is a whole level of rage inducing frustration!
by smoth
18 Dec 2017, 05:17
Forum: Off Topic Discussion
Topic: not dead..
Replies: 9
Views: 751

not dead..

was on and off at the mayo , apparently I have a rare autoimmune thing that is attacking my body and that has been what is eating me up for years. Thankfully, they have me on meds and i can see normal again. Haven't stop thinking on my project and all. Still would love to see any updated version of ...
by smoth
26 Aug 2017, 16:18
Forum: Lua Scripts
Topic: [Solved] Save texture to file
Replies: 4
Views: 406

Re: [Solved] Save texture to file

take care mappers get mad if you hijack their maps.
by smoth
22 Aug 2017, 16:07
Forum: SpringBoard
Topic: Reliably setting feature and unit IDs on creation
Replies: 21
Views: 1398

Re: Reliably setting feature and unit IDs on creation

[*] Engine dev replied: "No, it may still be in use and it's not reliable at all" [*] The game dev said: "Well, so only do it if it's possible" [*] Engine dev, demoralised and depressed said: "I have no idea how this helps you but I will code it in because my soul is empty&...
by smoth
21 Aug 2017, 17:46
Forum: SpringBoard
Topic: Reliably setting feature and unit IDs on creation
Replies: 21
Views: 1398

Re: Reliably setting feature and unit IDs on creation

just might be a necessary hurdle. Seems like the standard way of handling things even in dbs where you have unique ids. Id is never based on assigment as inevitably you will have an id conflict(at least that is what I was taught)
by smoth
21 Aug 2017, 17:29
Forum: SpringBoard
Topic: Reliably setting feature and unit IDs on creation
Replies: 21
Views: 1398

Re: Reliably setting feature and unit IDs on creation

why not merely grab the id and store it in a lookup table on creation?
by smoth
17 Aug 2017, 20:16
Forum: Game Development
Topic: units hugging enemies?
Replies: 16
Views: 1583

Re: units hugging enemies?

thx
by smoth
16 Aug 2017, 17:42
Forum: Game Development
Topic: units hugging enemies?
Replies: 16
Views: 1583

Re: units hugging enemies?

Where do I download zk without getting zklobby on my system?
by smoth
16 Aug 2017, 01:42
Forum: Game Development
Topic: units hugging enemies?
Replies: 16
Views: 1583

Re: units hugging enemies?

oh, I cannot, because 1.4.7.1 doesn't give me a commander...
by smoth
16 Aug 2017, 00:17
Forum: Game Development
Topic: units hugging enemies?
Replies: 16
Views: 1583

Re: units hugging enemies?

gajop wrote:ZK probably works around this with unit AI while the rest silently suffer

I will try zk
by smoth
10 Aug 2017, 20:09
Forum: Game Development
Topic: units hugging enemies?
Replies: 16
Views: 1583

Re: units hugging enemies?

what happened with heatmaps? that was supposed to tell units to not clump up so much?
by smoth
09 Aug 2017, 01:37
Forum: Game Development
Topic: units hugging enemies?
Replies: 16
Views: 1583

Re: units hugging enemies?

it is really odd behavior. I don't understand what is going on here. it is a pretty bad unit behavior to have happen as often as it does. Not sure why players are not raising hell about it.
by smoth
06 Aug 2017, 17:46
Forum: Game Development
Topic: units hugging enemies?
Replies: 16
Views: 1583

units hugging enemies?

I cannot be the only one whose units want to practically try to hum their enemies to death? it has been the case for many of the "recent" engine versions I want to say.
by smoth
06 Aug 2017, 16:05
Forum: Off Topic Discussion
Topic: If we where on steam, how could we be news?
Replies: 3
Views: 488

Re: If we where on steam, how could we be news?

zwzsg is old and wise.
by smoth
06 Aug 2017, 15:32
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 3686

Re: What exactly do current game developers want?

mesh deformation and skeletal support where the bones can be treated like objects as far as scripting goes.

Go to advanced search