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by smoth
09 Feb 2021, 20:18
Forum: Off Topic Discussion
Topic: Is it fun to lock threads?
Replies: 6
Views: 15273

Re: Is it fun to lock threads?

My time in the spring community as a game developer was a misserable period of my life where I had to deal with a massively toxic community from the *a players. I was relentlessly hounded by whole CLANS. I bear them no grudge but HONESTLY this community needed a moderator to come in a dick kick it. ...
by smoth
09 Feb 2021, 20:09
Forum: Game Development
Topic: great discussion on ballance.
Replies: 5
Views: 14862

Re: great discussion on ballance.

NOT to pick at an old grudge. but one of the key disagreements I used to have with argh about his nanomachines game was that he tried too hard to achieve "perfect" balance but people are imperfect and they are not going to be mathematically accurate or precise in their gaming.
by smoth
09 Feb 2021, 20:05
Forum: Game Development
Topic: great discussion on ballance.
Replies: 5
Views: 14862

great discussion on ballance.

https://www.youtube.com/watch?fbclid=IwAR15Gw3DzRGk9WZXEAs77Jm_NF2FAbM_0XUYnfKX3pi3vRElP8RcrHNsOis&v=f83MAzV9NBw&feature=youtu.be some of you might not have realized it but I went deep dive into wargames and have learned a lot but this conversation touches on a lot of things. People used to ...
by smoth
21 Aug 2020, 04:34
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 10
Views: 29955

Re: Smoth updaters

Any chance update GRTS?I love this mod very much, still waiting for a new update of this mod. Or can we help u to update GRTS? No, I shut gundam down as I cannot procure a 100% ok to continue the project. I still play it by myself but no release, no update. everyone had a chance, there was a beta t...
by smoth
21 Aug 2020, 04:30
Forum: Game Development Tutorials & Resources
Topic: Inverse Kinematics animations for Spring in Blender
Replies: 23
Views: 27657

Re: Inverse Kinematics animations for Spring in Blender

Cause i'm used to it. You can change out the lines to lua, or just convert it, or even submit a PR ;) <3 bos -> lua is no biggie :P could one script some kind of an "anim LOD"? where units off-screen only receive major sim-frame updates every 30 frames or something animations are synced
by smoth
21 Aug 2020, 04:25
Forum: General Discussion
Topic: what is the deal with the camera now?
Replies: 0
Views: 10866

what is the deal with the camera now?

Middle mouse now makes it snap to the center, there is no free look in fps cam mode, what am I doing wrong?
by smoth
21 Aug 2020, 04:25
Forum: General Discussion
Topic: what is the deal with the camera now?
Replies: 1
Views: 9346

what is the deal with the camera now?

Middle mouse now makes it snap to the center, there is no free look in fps cam mode, what am I doing wrong?
by smoth
20 Aug 2020, 19:46
Forum: Off Topic Discussion
Topic: Make a MOBA! ~ The impossible Spring?
Replies: 15
Views: 24544

Re: Make a MOBA! ~ The impossible Spring?

FLOZi wrote: 01 Dec 2019, 17:27 Congratulations, you just described MCL.
what is that?
by smoth
20 Aug 2020, 19:40
Forum: Off Topic Discussion
Topic: Computer Science books changed my perspective
Replies: 2
Views: 9035

Re: Computer Science books changed my perspective

I forget the book but it was a text book with a turtle on it. in the first paragraph they talked about cs being about "abstraction" detailed what abstraction was and I dunno why, but it stuck with me and changed my view of things to their core.
by smoth
11 Dec 2019, 20:57
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 10
Views: 29955

Re: Smoth updaters

that resolved the cursor issue. fps cam still trys to snap north though. making my animation work hard :\
by smoth
11 Dec 2019, 17:21
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 10
Views: 29955

Re: Smoth updaters

finally had time to get my spring setup on this machine. Having odd behaviors with fps camera(depressing middle mouse doesn't do free look any more) and the cursor disappearing when I launch spring.exe directly. Got some old stuff to fix in grts then greenbeans but first I gotta get spring running r...
by smoth
13 Nov 2019, 02:20
Forum: Map Creation
Topic: bump splats?
Replies: 3
Views: 9650

bump splats?

027.jpg
(38.75 KiB) Not downloaded yet
This is a thing? where do I learn more?
by smoth
30 Oct 2019, 02:34
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 77347

Re: Mars Total Warfare - Spring similarities

Honestly pathetic on the part of total warfare. If we would have gotten some shareback I would not have been as pissed about it.
by smoth
30 Oct 2019, 02:30
Forum: Off Topic Discussion
Topic: Smoth updaters
Replies: 10
Views: 29955

Smoth updaters

So been gone a while, no I don't think I am a celebrity but a lot of you are like real friends to me so... Lets see: Succinct version: tl;dr Steve Got horribly ill with a rare freak thing and is too much of an asshole to die! So long story short: for reasons I won't get into, I shut down GRTS. I was...
by smoth
14 Oct 2018, 20:48
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 24379

Re: Open request for acess to jk git stuff

The Yak wrote: 05 Oct 2018, 01:11 Gajop has carried on work of some of jk's projects (like chilli and custom unit shaders) https://github.com/gajop
CHEERS! Thanks!
by smoth
04 Oct 2018, 15:58
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 26144

Re: not dead..

? forum wipe
by smoth
04 Oct 2018, 15:56
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 24379

Open request for acess to jk git stuff

Can I go through and patch these up? Or at least port over the patches(assuming I can get the fixers permission) to your git? pulling the "latest" version of your code out of ZK should not be, it is an old behavior that makes us as a community look shabby and thrown together. Plus zk has z...
by smoth
04 Oct 2018, 15:50
Forum: Game Development
Topic: model.name is something different now?
Replies: 3
Views: 9267

Re: model.name is something different now?

Yes, UnitDefs[n].model.name became (after a slight detour) UnitDefs[n].modelname for performance reasons: https://github.com/spring/spring/blob/develop/doc/changelog.txt#L247 In case you missed it and to avoid doing potential double work, grab the latest maintenance build instead of 104.0: https://...
by smoth
03 Oct 2018, 16:57
Forum: Game Development
Topic: model.name is something different now?
Replies: 3
Views: 9267

model.name is something different now?

Trying to get the last version of LUPS working in my game, there is a bunch of what I suspect is bitrott here. Anyway. there is a call to unitdef[uid].model. local name = UnitDefs[self.unitDefID].model.name name which i never used before, was this replaced? a forum search pulls up iffy results so I ...
by smoth
03 Oct 2018, 12:42
Forum: Art & Modelling
Topic: tangent space normal mapping
Replies: 4
Views: 11033

Re: tangent space normal mapping

People used to use pentagon cylinders in ta

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