Picasso is the drama...
Out of interest why would you want to post a picture from a game that does not exist?
Alas - all these modals looks very old now, graphics have moved on a lot...
aGorm
Search found 2928 matches
- 05 Jul 2019, 17:07
- Forum: Art & Modelling
- Topic: aGorm Mod Images
- Replies: 122
- Views: 56002
- 06 Feb 2018, 23:37
- Forum: Off Topic Discussion
- Topic: Holy shit, my account is still online?
- Replies: 9
- Views: 10063
Re: Holy shit, my account is still online?
Glad to hear it I always enjoyed your stories.
- 08 Mar 2014, 17:45
- Forum: Art & Modelling
- Topic: aGorm Mod Images
- Replies: 122
- Views: 56002
Re: aGorm Mod Images
I lurk every few months to keep up to date on things.. just a coincidence I happened to log on today.
- 08 Mar 2014, 17:28
- Forum: Art & Modelling
- Topic: aGorm Mod Images
- Replies: 122
- Views: 56002
Re: aGorm Mod Images
Yes, I still have all the files. Unfortunately I quit my Job and turned freelance and started my own business.... so I have been short on time. If anyone does have any of the files... please don't go giving them out. I'm not done yet :-) aGorm :: You know you haven't been log in for a long time when...
- 31 Jan 2013, 15:46
- Forum: Game Development
- Topic: Models for your project
- Replies: 2
- Views: 1567
Re: Models for your project
Always wondered what happened to some of those...
Gosh my texturing was sloppy back then.
aGorm
Gosh my texturing was sloppy back then.
aGorm
- 20 Sep 2012, 18:21
- Forum: Help & Bugs
- Topic: Spring suddenly errors randomly
- Replies: 2
- Views: 1744
Re: Spring suddenly errors randomly
Totally didn't notice we had a new version... thanks!
- 20 Sep 2012, 14:17
- Forum: Help & Bugs
- Topic: Spring suddenly errors randomly
- Replies: 2
- Views: 1744
Spring suddenly errors randomly
http://pastebin.com/eFERiJQ3
Here is the info log... I really don't know whats triggering this it happens shortly after opening the game, but not after any particular action.
Any Ideas?
Here is the info log... I really don't know whats triggering this it happens shortly after opening the game, but not after any particular action.
Any Ideas?
- 18 Sep 2012, 14:20
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
Hmmm... problem. My main base building is the builder that builds other buildings. But when I give it a yard map, it acts like a fac and trys to build like a unit. Is it possible to have a yard map and still build like a unit. (Eventually it won't matter as I'd rather just have the buildings be buil...
- 17 Sep 2012, 22:16
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
Wow, seriosly? Don't remember reading that any where...
Cool, I'll add some yard maps...
Cool, I'll add some yard maps...
- 17 Sep 2012, 15:25
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
OK, files are OK, but there seems to be something wrong with the luadefs... The AO works for some and not for others.
Works:
http://pastebin.com/aaGXNRND
Dont Work:
http://pastebin.com/rxpnQ2hw
Any Ideas?
Works:
http://pastebin.com/aaGXNRND
Dont Work:
http://pastebin.com/rxpnQ2hw
Any Ideas?
- 15 Sep 2012, 16:18
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 224798
Re: Random wip 2012+
Actully this would make a lot of sense...AF wrote: Picasso is actually a rogue RAI game gone horribly wrong!
- 14 Sep 2012, 15:40
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
Oh Irony, I get it to work and now the textures don't show up in game...
- 14 Sep 2012, 14:55
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
HA, I win. Don't use python 64bit.
Awesome.
Awesome.
- 14 Sep 2012, 10:16
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 224798
Re: Random wip 2012+
Do a right-click, view image in new tab and they work...
He makes good points, but I do like your skin.
He makes good points, but I do like your skin.
- 13 Sep 2012, 15:22
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
Tried, same error... :-/ strange goings on.
- 12 Sep 2012, 14:55
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
>>> import _imaging Traceback (most recent call last): File "<pyshell#5>", line 1, in <module> import _imaging ImportError: DLL load failed: %1 is not a valid Win32 application. Sadly when I try to load up the module it fails, I've tried two versions of it as well. Don't know any python s...
- 11 Sep 2012, 14:46
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
OK, sorted the xnormal path (forgot the last / ) But now I'm getting a message saying: self.im = Image.core.new(self.mode, self.size) File "C:\Python26\lib\site-packages\PIL\Image.py", line 37, in __getattr__ raise ImportError("The _imaging C module is not installed") ImportError...
- 10 Sep 2012, 18:10
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 235945
Re: smoth's junk.
Looks very cool, I should think it quite easy to tell apart, as each canon has a distinctive size and blocks of contrast.
aGorm
aGorm
- 10 Sep 2012, 14:03
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
Working in : C:\AO_Groundplate Definition type is lua fbi parsed bearbase.lua objtype s3o header: (0, 70.0, 50.0, -0.0, 16.0, 0.0, 52, 0, 152796, 152813) working on: bearbase.lua vertices: 3587 parts: 6 found .obj in xml found .obj in xml found .bmp in xml "C:\Program Files (x86)\Santiago Orga...
- 06 Sep 2012, 16:26
- Forum: Art & Modelling
- Topic: AO baked ground plates for your mod!
- Replies: 88
- Views: 31337
Re: AO baked ground plates for your mod!
Hi Beherith, should this work with luadefs? I've installed all the programs and copied my s3o's and def into respective folders, but it crashes out when I try and run it. It does spew out a "unitname".obj befor it does so, but it won't leave the python window open long enough to see what t...