Search found 350 matches
- 26 Mar 2007, 23:32
- Forum: Off Topic Discussion
- Topic: UFO 2000
- Replies: 11
- Views: 2741
UFO 2000
It's a nice game, been playing it a lot lately. Plays and looks like the original x-com from 1994 or so, but multiplayer! http://ufo2000.sf.net It takes a while to learn. Works best when playing against an opponent of your own level. There are of course some new weapons and extensions. Anyway, the b...
- 21 Feb 2007, 23:11
- Forum: AI
- Topic: QAI! V2.45! New (03/09/2007)
- Replies: 97
- Views: 18378
- 21 Feb 2007, 15:47
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 74072
I posted a list of suggestions in the unit differentiation thread, I still think that red tanks on flamer mechs and some kind of plasma canisters on the plasma bots backs would help. If you need a mock-up I could do one. Sounds like a great idea to me on the unit distinction front. I think the late...
- 20 Feb 2007, 19:00
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 74072
It is a very interesting question and a hard problem to design so many units and factories and have them look distinctive but still have a consistent theme and some semblance of realism and functionality. I played some EE way back, and the units were in consistent theme but it was hard to disginguis...
- 20 Feb 2007, 02:22
- Forum: Off Topic Discussion
- Topic: Satellite Internet
- Replies: 22
- Views: 3236
Well, considering light speed is 300,000 km/s, it takes about over 0.12 s to go to geostationary orbit, which is at 36,000 km. And same back. So maybe 0.3 s extra lag, or 300 ms. I don't know what else then too on top of that, ie at your end or where the signal is relayed to. 4 times a packet has t...
- 20 Feb 2007, 00:11
- Forum: Off Topic Discussion
- Topic: Satellite Internet
- Replies: 22
- Views: 3236
- 15 Feb 2007, 19:38
- Forum: Map Tutorials & Resources
- Topic: Complete Map Making Tutorial: Done
- Replies: 57
- Views: 58089
- 12 Feb 2007, 13:17
- Forum: Map Releases
- Topic: Map COMPLETED .. Vista-Plains-V1.SD7
- Replies: 50
- Views: 5827
umm, Lordmatt is right. Most people need to see the metalspots when moving units or building defences etc... Automatic F4 mode doesn't solve that. Well, some people play in constant F4 mode, which kinda just adds to the point that seeing the metal spots all the time (and not just when placing mexes)...
- 09 Feb 2007, 19:09
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 111864
- 07 Feb 2007, 23:10
- Forum: Map Creation
- Topic: Need Map Name Suggestions
- Replies: 14
- Views: 1877
- 02 Feb 2007, 15:16
- Forum: Map Creation
- Topic: New to Mapping + Test Release
- Replies: 8
- Views: 1515
- 02 Feb 2007, 15:15
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 74072
- 02 Feb 2007, 15:13
- Forum: Feature Requests
- Topic: Variable radar accuracy
- Replies: 10
- Views: 1542
- 01 Feb 2007, 21:15
- Forum: Map Creation
- Topic: map names?
- Replies: 1
- Views: 691
- 01 Feb 2007, 20:48
- Forum: Map Creation
- Topic: rivers
- Replies: 2
- Views: 1135
Well the shaders are in the shaders folder, I think some dev said that trying out your own stuff is encouraged. Streaming illusion could be possible with that. Of course if different water levels in different parts of the map are wanted, it's possible it requires changes in very many places, I'm not...
- 01 Feb 2007, 17:17
- Forum: Map Creation
- Topic: Metal patches
- Replies: 14
- Views: 2164
- 01 Feb 2007, 17:01
- Forum: Game Development
- Topic: Covert-Ops Mod (lots of pics inside, just as a warning.)
- Replies: 89
- Views: 8678
- 01 Feb 2007, 16:48
- Forum: Art & Modelling
- Topic: High-Poly Model Competition (Anything)
- Replies: 109
- Views: 17279
- 01 Feb 2007, 16:42
- Forum: Map Creation
- Topic: New to Mapping + Test Release
- Replies: 8
- Views: 1515
Hey, looks nice! Have you been tuning the slopes for the gameplay you have in mind, trying in the mods with f2 accessability map? There is a thread with metal spots but it'd be indeed cool if someone make a big square metal spot texture that you could cut your own metal spots from and then put on th...
- 31 Jan 2007, 22:57
- Forum: Map Creation
- Topic: Where are all the SM3 maps?
- Replies: 32
- Views: 5602