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by sp2danny72
20 Dec 2005, 03:45
Forum: AI
Topic: AI developer count
Replies: 11
Views: 2119

Developing 'Berit'
Wont release until über-super-kick-ass
by sp2danny72
15 Dec 2005, 14:38
Forum: AI
Topic: ren'AI
Replies: 6
Views: 1649

check the sticky in this forum, it has the API
by sp2danny72
30 Nov 2005, 00:29
Forum: General Discussion
Topic: Unfied client manager awesomeness
Replies: 25
Views: 2480

a button 'precalc all' would be nice
by sp2danny72
29 Nov 2005, 01:14
Forum: AI
Topic: Unit category sorter class + functions
Replies: 61
Views: 8253

krogothe wrote: Im off to cambridge tomorrow and will only be back on thurs (wed if im lucky).
[joke]
Congrats. Hopfully. So she hasnt decided yet?
[/joke]
by sp2danny72
25 Nov 2005, 16:41
Forum: AI
Topic: Unit category sorter class + functions
Replies: 61
Views: 8253

and why is your destructor declared "virtual"? Well, there is a reason why all destructors should be virtual. Consider: class A { public: A() {} ~A() {} virtual void foo() =0; protected: int a; }; class B : public A { public: B() {} ~B() {} virtual void foo() { a=b=7; } private: int b; };...
by sp2danny72
25 Nov 2005, 14:12
Forum: AI
Topic: Unit category sorter class + functions
Replies: 61
Views: 8253

the line #include "UnitDef.h" solves it this is not a problem with pointers, you just thought so because you think pointers are hard. The error message says: use of undefined type 'UnitDef' and it means just that, that UnitDef hasnt been defined (just declared) as in struct UnitDef; C++ (a...
by sp2danny72
25 Nov 2005, 00:22
Forum: AI
Topic: Unit category sorter class + functions
Replies: 61
Views: 8253

Pointers are easy. When I first learned C, I believed that pointers were difficult, and as a result they were. When I stopped believing that pointers were difficult, they stopped being so. Memory is a contiguous sequence of bytes, with numerical addresses, starting from 0. A pointer is simply an int...
by sp2danny72
22 Nov 2005, 22:45
Forum: AI
Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
Replies: 49
Views: 8729

Still same problem...
Commander stands around and does nothing

Here is AILog, infolog and sfd
http://s11.yousendit.com/d.aspx?id=1G2V ... 17P9JTWOVQ
link valid one week

Also, have you included the right version for download?
File properties says 0.27, and so does AIlog
by sp2danny72
21 Nov 2005, 21:05
Forum: AI
Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
Replies: 49
Views: 8729

Well, it did try to d-gun me.
But it didnt lead the target, so it was quite ineffective. (But a start)
And it still didnt build anything...
by sp2danny72
20 Nov 2005, 22:27
Forum: AI
Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
Replies: 49
Views: 8729

in this latest build, the commander stand around doing nothing...
by sp2danny72
20 Nov 2005, 22:01
Forum: General Discussion
Topic: clean this shit up
Replies: 33
Views: 3293

Targ Collective wrote:I'd argue that people who regard cussing as 'bad' constitute the majority...
Eh... really? I'd say that the majority regard cussing as immature...
But bad? Murder is bad. Cussing is silly. No?
by sp2danny72
20 Nov 2005, 21:31
Forum: AI
Topic: Pointers - help!
Replies: 12
Views: 2377

learn to use the debugger...
stepping thru the code wold have revealed the problem
by sp2danny72
16 Nov 2005, 12:01
Forum: Engine
Topic: C++ help
Replies: 9
Views: 1565

C++ started as "C with classes" It was basicly implemented as a preprocessor that generated C code. It used 'class' as a flag for including a VTBL. That difference between class and struct was later removed, and both 'class' and 'struct' where kept for backwards compabillity. Google 'bjarn...
by sp2danny72
15 Nov 2005, 23:05
Forum: Engine
Topic: C++ help
Replies: 9
Views: 1565

Napalm, give up, I think Bjarne knows his own language...
by sp2danny72
13 Nov 2005, 15:23
Forum: Engine
Topic: C++ help
Replies: 9
Views: 1565

No, the information in the FAQ is correct. Both structs and classes can contain both variables and methods. When you are dealing with a class, there is NOT an implied pointer, thats Objective-Pascal you're thinking of. Hoever, most programmers automaticly uses a struct for a POD (Plain Ole' Data) an...
by sp2danny72
11 Nov 2005, 20:51
Forum: AI
Topic: NTAI eyecandy
Replies: 3
Views: 2229

yay

yay. kroggies and boats and whatnot.
release please?
by sp2danny72
11 Nov 2005, 11:47
Forum: Help & Bugs
Topic: Multiple AI's crasch spring
Replies: 7
Views: 1434

Yay! It works. Thanks a bunch!
Now if you only could... (just kiddin')
by sp2danny72
11 Nov 2005, 11:32
Forum: AI
Topic: Problems getting NTAI working
Replies: 12
Views: 2575

Yeah, the jcai bundled with 0.66 works for me to, unless I try to
use more than one. That is now fixed on the CVS.
by sp2danny72
10 Nov 2005, 15:22
Forum: Help & Bugs
Topic: Multiple AI's crasch spring
Replies: 7
Views: 1434

It is? The jcai folder in the main CVS? Or is there a separate CVS
for jcai only. Couse I downloaded the latest source and compiled,
and I still get the freeze error when I beat one of the ai's. Im using
commander-death btw, if that makes a difference.
by sp2danny72
09 Nov 2005, 18:55
Forum: Help & Bugs
Topic: Multiple AI's crasch spring
Replies: 7
Views: 1434

Yes, they were allies, not teammates with a shared commander.
If i run two emptyai it dosn't happen, but if I run two jcai's or
one jcai and one emptyai, I get the freeze error, so the problem
is probably with jcai. Note, this used to work before 0.66. Does
it work for you?

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