Search found 20 matches
- 24 Dec 2006, 14:33
- Forum: Game Development
- Topic: Comments on modder resource thread (split from it)
- Replies: 27
- Views: 5132
- 28 Oct 2006, 11:21
- Forum: Art & Modelling
- Topic: Model Competition 0003 - Vehicle (tracked, wheeled, hover)
- Replies: 92
- Views: 11103
- 22 Oct 2006, 14:35
- Forum: General Discussion
- Topic: Poll: Increase the avatar sizes.
- Replies: 35
- Views: 6625
- 20 Oct 2006, 11:37
- Forum: Ingame Community
- Topic: what side do u play arm or core and why
- Replies: 46
- Views: 7838
- 17 Sep 2006, 17:21
- Forum: Art & Modelling
- Topic: Model Competition 0001 - Small Fighter/gunship/bomber
- Replies: 243
- Views: 23876
- 04 Sep 2006, 16:56
- Forum: Game Development
- Topic: Forgotten Chronicles - Mod in Developement
- Replies: 351
- Views: 36794
- 21 Aug 2006, 06:35
- Forum: Art & Modelling
- Topic: Closed, dead thread, which once contained useful knowledge.
- Replies: 70
- Views: 10976
- 01 Aug 2006, 18:26
- Forum: Game Development
- Topic: Editing FBI files
- Replies: 7
- Views: 1353
- 01 Aug 2006, 18:22
- Forum: Game Development
- Topic: Editing FBI files
- Replies: 7
- Views: 1353
- 01 Aug 2006, 15:01
- Forum: Game Development
- Topic: New Mod/Conversion: GEAR COMMANDER
- Replies: 405
- Views: 57570
- 23 Jul 2006, 21:32
- Forum: Game Development
- Topic: Zero Tolerance FF Thread!!
- Replies: 62
- Views: 6159
- 16 Jul 2006, 12:42
- Forum: Game Development Tutorials & Resources
- Topic: Want to start a project? Here is where you need to start.
- Replies: 71
- Views: 64304
- 15 May 2006, 21:48
- Forum: Game Development
- Topic: mualjtaulur's Teh Pirates
- Replies: 10
- Views: 1645
One thing you could consider: if you're looking for manpower to be a limited asset (as in, you only have 500 men total, and each ship in existance requires a ceratin # of crew), you can give the ships a negative value for energy storage. That's what I originally planned but because I didn't really ...
- 12 May 2006, 20:48
- Forum: Game Development
- Topic: mualjtaulur's Teh Pirates
- Replies: 10
- Views: 1645
mualjtaulur's Teh Pirates
mualjtaulur's Teh Pirates - a mod about pirates (well duh) As someone may know I have another mod project under developement Scrap Metal Battles as a result of poor inspiration I'm putting that project in deep-freeze for a while, it's not dead it is just waiting for new ideas how to make it differe...
- 24 Apr 2006, 18:56
- Forum: Game Development
- Topic: Tank shooting improperly
- Replies: 6
- Views: 1378
- 24 Apr 2006, 18:00
- Forum: Game Development
- Topic: Tank shooting improperly
- Replies: 6
- Views: 1378
- 24 Apr 2006, 15:47
- Forum: Game Development
- Topic: Tank shooting improperly
- Replies: 6
- Views: 1378
Tank shooting improperly
I have this proplem. I have searched from the forums but couldn't find help. http://img77.imageshack.us/img77/4937/klappia2re.jpg Tank is shooting alright but it spawns the "projectile" from base and not from the barrels where the flare is set. Here's the script, I've been looking and look...
- 23 Apr 2006, 10:20
- Forum: Game Development
- Topic: MISSILE MOD: help wanted
- Replies: 18
- Views: 3459
- 08 Apr 2006, 20:57
- Forum: Game Development
- Topic: New Mod: Scrap Metal Battles
- Replies: 4
- Views: 1379
I'm breaking the silence. YEAAH! I finally got something done, not very much and nothing cool but atleast something to show. http://img328.imageshack.us/img328/7662/sidepics2va.jpg I got the ultra-cool sidepics.. And a sucky video of first unit in game, not yet textured http://media.putfile.com/SMB-...
- 30 Mar 2006, 20:31
- Forum: Game Development
- Topic: New Mod: Scrap Metal Battles
- Replies: 4
- Views: 1379
New Mod: Scrap Metal Battles
First of all this is my first post in here, I have been reading this forum for many months now but now I truly feel that I need to announce something. I'm starting a new mod project called Scrap Metal Battles or simply SMB/Smeb. I just need to inform here because I don't want to read about someones ...