Search found 483 matches
- 29 Nov 2010, 01:37
- Forum: Game Development
- Topic: Having problems updating an old mod
- Replies: 15
- Views: 3277
Re: Having problems updating an old mod
Well when i changed the movedef for armzeus to that format all of a sudden armzeus worked again. You missed out lines 138 to 145 of the CA example which does the conversion for you. So the quickest way to fix would be to add them in. :wink: (make sure to return the new table and not the old one if ...
- 28 Nov 2010, 23:44
- Forum: Game Development
- Topic: Having problems updating an old mod
- Replies: 15
- Views: 3277
Re: Having problems updating an old mod
Your movedefs.lua is incorrectly formatted. All units that use a movedef are broken (This is why structures and aircraft work in current git master but nothing else does). Your movedefs.lua: local moveDefs = { KBOTSS2 = { FootprintX=2, FootprintZ=2, MaxWaterDepth=12, MaxSlope=48, }, Correct format:...
- 28 Nov 2010, 02:28
- Forum: Game Development
- Topic: Having problems updating an old mod
- Replies: 15
- Views: 3277
Re: Having problems updating an old mod
Quite unpleasant. Crash messages should be improved in current master btw (not sure if those commits are in latest 82 branch). Did you get the same problem with non-MT spring? Yeah, same crash. I tried several other mods and several maps. The crash is definitely localized to my mod with any map. I ...
- 28 Nov 2010, 01:59
- Forum: Game Development
- Topic: Having problems updating an old mod
- Replies: 15
- Views: 3277
Re: Having problems updating an old mod
[      0] Sound: WAV file sounds/Magrocket.wav has data length 291939 greater than actual data length 29058 [      0] Sound: WAV file sounds/electronhit.wav has data length 291939 greater than actual data length 129058 [      0] Sound: WAV file sounds/rondhit.wav has data length 291939 gre...
- 28 Nov 2010, 01:50
- Forum: Game Development
- Topic: Having problems updating an old mod
- Replies: 15
- Views: 3277
Having problems updating an old mod
Hello all, I started playing Spring recently after a long time away (what has it been, two years?). Anywho, I tried firing up my old mod on the latest version of Spring and have been greeted by crash dump after crash dump. It is crashing while loaded unit definitions, however, I can't seem to find a...
- 18 Mar 2008, 21:47
- Forum: Game Releases
- Topic: KuroTA v0.52 Released
- Replies: 26
- Views: 8639
Re: KuroTA v0.51 Released
Just submitted to Spring Portal, don't know when that'll finish. In the meantime, just grab it off my personal server. It should be able to handle the strain...
http://kuroneko.gotdns.com:27018/ta/kurota-v052.sd7
http://kuroneko.gotdns.com:27018/ta/kurota-v052.sd7
- 17 Mar 2008, 15:44
- Forum: Game Releases
- Topic: KuroTA v0.52 Released
- Replies: 26
- Views: 8639
Re: KuroTA v0.51 Released
I do still work on it, I just haven't release any new updates in a long while. I suppose I could release the current build of it as 0.52 if you're interested.
- 23 Nov 2007, 04:45
- Forum: Game Releases
- Topic: KuroTA v0.52 Released
- Replies: 26
- Views: 8639
- 01 Apr 2007, 06:47
- Forum: General Discussion
- Topic: [video] AAI bombing KAI on SupremeBattlefield.
- Replies: 12
- Views: 3304
- 18 Mar 2007, 18:06
- Forum: Ingame Community
- Topic: ???huh???
- Replies: 1
- Views: 1090
- 10 Mar 2007, 02:23
- Forum: Help & Bugs
- Topic: selection key editor, i'm still dumb
- Replies: 4
- Views: 1257
- 03 Mar 2007, 06:52
- Forum: Help & Bugs
- Topic: help 2
- Replies: 8
- Views: 1550
LordMatt wrote:You need BA 4.7 which is available here.
WTF.
- 24 Feb 2007, 10:31
- Forum: Game Releases
- Topic: KuroTA v0.52 Released
- Replies: 26
- Views: 8639
- 23 Feb 2007, 22:37
- Forum: Game Releases
- Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
- Replies: 55
- Views: 15399
Its a new tag allows you to have multiple units reclaiming something and thus speed it up, in the same way building works, without it there is no point to have more than one unit reclaiming an object as no increase in speed is given... Oh and would you be seriously offended if I remodeled that camb...
- 23 Feb 2007, 21:08
- Forum: Game Releases
- Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
- Replies: 55
- Views: 15399
first question do u wanna keep talking in this thread or in the new one??? http://spring.clan-sy.com/phpbb/viewtopic.php?t=9393 anyways the popup Fang mentioned was the Flak Sam thing that likes to hara kiri itself on occasion. It says in the unit description that it is a Pop-up when there was no p...
- 23 Feb 2007, 03:53
- Forum: Game Releases
- Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
- Replies: 55
- Views: 15399
- 22 Feb 2007, 22:10
- Forum: Game Releases
- Topic: KuroTA v0.47 - this is an old thread, use the new 0.50 threa
- Replies: 55
- Views: 15399
- 21 Feb 2007, 16:58
- Forum: Map Creation
- Topic: I add some free time, so I redone a old map ..
- Replies: 15
- Views: 2635
- 20 Feb 2007, 20:19
- Forum: Game Releases
- Topic: KuroTA v0.52 Released
- Replies: 26
- Views: 8639
However, some of those unused units are in fact being used....not sure whats up with that. Hmm.. can you tell which units? I retract my previous statement. Those units were actually even older units (From, like, original TA) than what I thought they were. Needless to say, they are being cleaned up....
- 20 Feb 2007, 16:56
- Forum: Game Releases
- Topic: KuroTA v0.52 Released
- Replies: 26
- Views: 8639