Search found 11 matches
- 06 Mar 2017, 01:08
- Forum: Map Creation
- Topic: DeltaSiegeSymmetric
- Replies: 6
- Views: 2093
DeltaSiegeSymmetric
The crusade to make DSD even more autistic continues. I present to you: DeltaSiegeSymmetric https://www.upload.ee/image/6750690/ok_Height.png I need help with it though. The following is requested: 1. Someone to provide the DSD map texture without decompression artifacts. 2. All DSD devotees to prov...
- 02 Mar 2017, 00:35
- Forum: Map Creation
- Topic: DeltaSiegePrime
- Replies: 5
- Views: 1855
Re: DeltaSiegePrime
It works now. The map to end all maps is done.
Thanks for the help Jizah!
https://springfiles.com/spring/spring-m ... siegeprime
Thanks for the help Jizah!
https://springfiles.com/spring/spring-m ... siegeprime
- 01 Mar 2017, 10:54
- Forum: Map Creation
- Topic: DeltaSiegePrime
- Replies: 5
- Views: 1855
Re: DeltaSiegePrime
Apparently the map refuses to sync after downloading. Perhaps the arcane autistic energies of DSD are too hard to contain?
I consulted with PtaQ, he could not pinpoint the fault.
Also made a post in map discord, pls forward any useful replies made there here .
I consulted with PtaQ, he could not pinpoint the fault.
Also made a post in map discord, pls forward any useful replies made there here .
- 28 Feb 2017, 20:45
- Forum: Map Creation
- Topic: DeltaSiegePrime
- Replies: 5
- Views: 1855
DeltaSiegePrime
Behold and weep - I present to you my greatest troll yet:
https://springfiles.com/spring/spring-m ... siegeprime
DeltaSiegeDry with the tech spots made perfectly flat for optimal AFUS gameplay.
Also made building in north bases and south corner easier, for AFUS must be enjoyed everywhere.
https://springfiles.com/spring/spring-m ... siegeprime
DeltaSiegeDry with the tech spots made perfectly flat for optimal AFUS gameplay.
Also made building in north bases and south corner easier, for AFUS must be enjoyed everywhere.
- 16 Feb 2017, 20:54
- Forum: Balanced Annihilation
- Topic: Promotion initiative - discussion & ideas
- Replies: 4
- Views: 1621
Re: Promotion initiative - discussion & ideas
Lone wolf terrorist attacks carried out by BA players wearing promotional T-shirts.
- 09 Feb 2017, 22:26
- Forum: Engine
- Topic: New Engine Hax problem
- Replies: 8
- Views: 2861
Re: New Engine Hax problem
What if I told you the fix already exists within available engine parameters?
- 09 Feb 2017, 22:24
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
foggy hottnes inbound? Question: If you have a "foggy fog of war" shader on the fog of war- would it be possible to fuck with human pattern searching algos? Unitshapes made from fog, forming for a short period? BA has quite many graphical gadgets and widgets applied to units. Nobody will ...
- 09 Feb 2017, 22:21
- Forum: Balanced Annihilation
- Topic: Visited to spec a few games from a long time, revolted by the community
- Replies: 28
- Views: 9490
Re: Visited to spec a few games from a long time, revolted by the community
Really, this is very sad to see as I'd expected better from BA's community. And they say I'm the one trolling. "cunts" and "niggers". Oh good heavens. Is there really reason to bring this vile talk into the forums too? At least use "the n-word". Anyway: The issue can't...
- 29 Jan 2017, 18:18
- Forum: MechCommander: Legacy
- Topic: Orbital Bombardment Upgrades
- Replies: 3
- Views: 10948
Re: Orbital Bombardment Upgrades
OT:
Is this still being developed?
Are you not afraid about MW being a propetary IP? IIRC MW:LL devs got some very threatening emails from the (((lawyers))) of PGI to stop developing MW:LL, which was a free and better alternative to the abortion that is MWO
Is this still being developed?
Are you not afraid about MW being a propetary IP? IIRC MW:LL devs got some very threatening emails from the (((lawyers))) of PGI to stop developing MW:LL, which was a free and better alternative to the abortion that is MWO
- 28 Jan 2017, 20:15
- Forum: Game Development
- Topic: Spring 2.5D game for Global Game Jam?
- Replies: 8
- Views: 3405
Re: Spring 2.5D game for Global Game Jam?
To my understanding 2.5D functionality is built into the engine. In BA, if you zoom out - somewhere between rendering units as icons and 3D models - the units are rendered as 2D spirites at various angles. Only problem - the spirites are not animated, as demonstrated by this super-HD image. http://i...
- 28 Jan 2017, 19:59
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
While the sudden and unexplained vanishing of units is could defenitely be viewed as an issue, the developers should be careful not to harm the function of the sniper, if any changes are to be made. If the projectile of the sniper becomes visible, then the intended stealth function of the unit could...