Search found 59 matches
- 24 Jun 2011, 13:09
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
Kloot: MANY thanks. I'll play around with that. Forboding Angel: I'm using GIMP, so I think I may have hit some similar limit with JPEGs. Although that might also be a platform-dependent thing. What a pain. Oh, and platform-dependent refers to your OS and how it handles crap, not the actual hardware...
- 23 Jun 2011, 23:50
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
Just loaded up Spring in Linux and now I can load the 56x28 map, too.
So, are none of the current compilers open-source? And regardless, do they have Linux builds I could play with?
So, are none of the current compilers open-source? And regardless, do they have Linux builds I could play with?
- 23 Jun 2011, 23:15
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
Would Spring actually load a 64x64 map It would and it does (given enough contiguous free memory), as well as your 56x28 "Whole World" map: http://img860.imageshack.us/img860/6114/screen00001.png There are also no hardcoded limits in any mapconv version, it all depends on the OS-policy fo...
- 23 Jun 2011, 10:57
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
Forboding Angel: I couldn't care less who I am talking to. Is that supposed to be some kind of reverse ad hominem argument? No, a few of you have been very helpful and decent. A few of you have simply insulted me. For wanting to mess around on my computer. Obviously my response is going to be "...
- 23 Jun 2011, 07:19
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
Has anyone ever done 64x64 or something around there? I think the biggest map I've seen was 40x40. As I stated before in the post that you ignored, the maximum technical limit for a map size is 58x58, but either compiler will crash on anything over 42x42. Are those compilers the only way to make Sp...
- 22 Jun 2011, 05:53
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
And I really think I will be the judge of what is worth my time and effort. I think this is fun! stop being so defensive, I am not telling you what to do. I don't care what you do. I was trying to be nice and give you some information. You actually just told me what to do... in that sentence... For...
- 22 Jun 2011, 02:39
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
No I am saying currently we cannot do it. It is possible. someone could write something to make it happen but you don't understand the machine needed to build the map, nor the amount of memory all of the tiles would require etc. It isn't worth the time and effort that would be required to build it ...
- 22 Jun 2011, 02:21
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
smoth: So you are saying it is technically impossible? oksnoop2: I just now downloaded that, and I'm not having much luck making sense of it. I have tried several "Load whatever" commands, and nothing actually seems to happen. I tried generating a new 64x64 map and it just crashed with a j...
- 22 Jun 2011, 02:01
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
I was unable to get GIMP to save the image as a jpg last night. So I am currently trying to convert the png to a jpg using ImageMagick. I tried using the png with mapconv, but I got the same "Unknown DIB file format" error. EDIT: Ok, ImageMagick made me a jpg, so I tried that with mapconv,...
- 22 Jun 2011, 01:41
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
smoth: By 1000 hours, I meant 10:00 AM :-P. PicassoCT: Thanks for the tip, I was thinking I might have to write something to do just that. I'll check out Easy Graphic Converter. Beherith: I tried that bmp that ImageMagick made for me, and mapconv said: "Errenous (sic) dimensions for heightmap i...
- 21 Jun 2011, 16:56
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
I'll try using the png tomorrow, and then try using ImageMagick. I actually downloaded that very program earlier tonight, and attempted to convert a png to a bmp without success. Although, I say without success, but I bet I was still using mapconv 2.4 at the time. ImageMagick did create a bmp and te...
- 21 Jun 2011, 16:27
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
Bummer! I can't get GIMP to save the image as a jpeg either. Are there any other image formats mapconv will work with? I was able to save it as a png.
- 21 Jun 2011, 15:29
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
Sweet! Saving a jpeg now! And saving... and saving...
- 21 Jun 2011, 15:16
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Re: Creating a really huge map
Will this one work: http://springfiles.com/spring/tools/map ... lines-hack? It says it is version 0.5.Beherith wrote:Mapconv 2.4 will crash on 32*32 and larger, use mother's old mapconv. Also, save it as a jpeg of a few hundred megabytes.
And I can use jpegs? That would certainly help!
- 21 Jun 2011, 14:55
- Forum: Map Creation
- Topic: Creating a really huge map
- Replies: 65
- Views: 6835
Creating a really huge map
So, I'm trying to create a map that is 64x32. As best as I can tell, Spring supports maps up to 64x64, so that shouldn't be a problem, right? The texture map bitmap needs to be 32768x16384, which is causing me some problems. I've got it all ready to go in GIMP (takes minutes to load, though, heh), b...
- 24 Oct 2008, 07:09
- Forum: Lua Scripts
- Topic: Volume Control Slider [Help]
- Replies: 6
- Views: 1000
Re: Volume Control Slider [Help]
Huh. You know, I looked at the LUA file for the TA Music widget, and changed every instance of Spring.PlaySoundStream(blah blah blah) from 0.5 to 0.7, and the widget now seems to be working. I have TA music again!
- 22 Oct 2008, 11:45
- Forum: Lua Scripts
- Topic: Volume Control Slider [Help]
- Replies: 6
- Views: 1000
Re: Volume Control Slider [Help]
Does the current TA Music widget not work at all with .77b5? I just tried it out, and no music is playing. If this is the case, I assume you are fixing it for this obvious reason, in which case I can't wait for you to finish :-D
- 01 Jan 2007, 02:33
- Forum: AI
- Topic: NTai Toolkit 0.3
- Replies: 142
- Views: 26925
Ok, am I correct in thinking that once I save a config I'm working on and close the toolkit, there's no way to reopen that same config? As far as I can tell, there are two .tdf's for the mod I'm working with. One is in AI/NTai, and one is in AI/NTai/configs. The toolkit can only load the one in AI/N...
- 01 Jan 2007, 00:34
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 295077
- 30 Dec 2006, 08:56
- Forum: AI
- Topic: NTai Toolkit 0.3
- Replies: 142
- Views: 26925