Search found 519 matches
- 20 Sep 2021, 08:55
- Forum: Infrastructure Development
- Topic: changed all repos to https in rapid
- Replies: 7
- Views: 15459
Re: changed all repos to https in rapid
Thank you very much!
- 17 Aug 2021, 13:50
- Forum: Help & Bugs
- Topic: SpringFiles website down ?
- Replies: 20
- Views: 20473
Re: SpringFiles website down ?
Thanks for the feedback.
Do you have some sort of time-frame when you're fully rested/relaxed and back from vacation?
Do you have some sort of time-frame when you're fully rested/relaxed and back from vacation?
- 09 Aug 2021, 11:10
- Forum: Help & Bugs
- Topic: SpringFiles website down ?
- Replies: 20
- Views: 20473
Re: SpringFiles website down ?
Springfiles is down again.
- 10 Jul 2021, 02:16
- Forum: Infrastructure Development
- Topic: Rapid not updating to latest git commit in BYAR, but working for BYAR-CHOBBY
- Replies: 4
- Views: 5566
Re: Rapid not updating to latest git commit in BYAR, but working for BYAR-CHOBBY
ow wow! We will try to investigate if we did this/can prevent this.
Servers seem to auto-update correct now!
Servers seem to auto-update correct now!
- 01 Jul 2021, 10:54
- Forum: Infrastructure Development
- Topic: Rapid not updating to latest git commit in BYAR, but working for BYAR-CHOBBY
- Replies: 4
- Views: 5566
Re: Rapid not updating to latest git commit in BYAR, but working for BYAR-CHOBBY
Yeah this is indeed a big problem for BAR.
We have anywhere between 5 and 25 commits a day, so we get 'behind' pretty fast.
@Abma Am i correct if you are the one the can fix this?
We have anywhere between 5 and 25 commits a day, so we get 'behind' pretty fast.
@Abma Am i correct if you are the one the can fix this?
- 22 Oct 2020, 09:14
- Forum: Off Topic Discussion
- Topic: Detection of Metal Makers
- Replies: 4
- Views: 7959
Re: Detection of Metal Makers
Afaik metal makers have been automated - they turn on/off through a widget/gadget.
- 21 Oct 2020, 23:42
- Forum: AI
- Topic: AAI under development again :)
- Replies: 26
- Views: 35476
Re: AAI under development again :)
Yeah! The re-surfaced-Submarine! Super nice to see many more 'old' people returning. Awesome to see you're working on AAI again. For me personally it was the AI i played against the most. Possibly over 400-500 hours. Many thanks for that! (Which maybe also was a part in me returning back to Spring. ...
- 24 Sep 2020, 15:17
- Forum: Off Topic Discussion
- Topic: Pro and anti Discord
- Replies: 33
- Views: 41078
Re: The end of the maintenance branch
PS. it would also be super awesome if you (@Abma) could join our Discord - we have so much amazing talks and progress going on over there. You can easily mute all comms from Discord, so you won't get distracted by it.
You can use this link to join: https://discord.gg/sVkS5JH
You can use this link to join: https://discord.gg/sVkS5JH
- 24 Sep 2020, 15:14
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 846606
Re: The end of the maintenance branch
Hi.
We've been waiting for over 3 months now (3 months and 1 day )
I'm just posting here to reinforce the importance for BAR to get/keep this thing rolling.
@Abma: Could you please try and find some time to help us out here?
It will/would be greatly, if not, immensely appreciated!
We've been waiting for over 3 months now (3 months and 1 day )
I'm just posting here to reinforce the importance for BAR to get/keep this thing rolling.
@Abma: Could you please try and find some time to help us out here?
It will/would be greatly, if not, immensely appreciated!
- 18 Jun 2020, 16:57
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 846606
Re: The end of the maintenance branch
@Ares: This is 180 degrees different in how i have learned to know ivand. He cares very much and is willing to progress/push forward/optimize/work together. (and many more strong points besides these). Furthermore he has shown the drive/passion/motivation to see this through. He has talked about the...
- 18 Jun 2020, 14:07
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 846606
Re: The end of the maintenance branch
I fully/100% support this proposal and hope we can start working on this ASAP.
- 04 Mar 2020, 14:24
- Forum: Sound Effects & Music
- Topic: Air absorption in spring
- Replies: 60
- Views: 39371
Re: Air absorption in spring
Did anybody in the meantime get this to work?
We / I can't get it to work in BAR on latest 104.0.1-1464 maintenance engine.
We / I can't get it to work in BAR on latest 104.0.1-1464 maintenance engine.
- 09 Feb 2020, 14:55
- Forum: Balanced Annihilation Reloaded
- Topic: Future of BAR
- Replies: 20
- Views: 26967
Re: Future of BAR
Ah nice! Thanks for the feedback. Too bad you're not on Discord - for us this works really well! There are so many separate people working on Lobby's, it's just bizarre! I think people should join forces and make just 1 really good one. We're also checking out the Notalobby - you familiar with that ...
- 08 Feb 2020, 15:15
- Forum: Balanced Annihilation Reloaded
- Topic: Future of BAR
- Replies: 20
- Views: 26967
Re: Future of BAR
We'll we've done a lot in the mean time, but we still need a (very) good plan for the lobby and install procedure as well. But just to let you know what we've been doing : - Full new set of strategic icons - Full new set of buildpics - UI upgrade - PBR (which was pretty difficult to get right!) - CA...
- 21 Jan 2020, 19:07
- Forum: Lua Scripts
- Topic: Use your joystick with spring
- Replies: 33
- Views: 21229
Re: Use your joystick with spring
bump!
This would be cool - not Smoth's thing, but moving map with 3Dconnexion!
This would be cool - not Smoth's thing, but moving map with 3Dconnexion!
- 29 Dec 2019, 21:16
- Forum: Balanced Annihilation Reloaded
- Topic: Future of BAR
- Replies: 20
- Views: 26967
Re: Future of BAR
Thanks for the replies & feedback. We're really happy to see people read this, and moreover, that previous contributors are also happy. We are still (every day) in the process of developing BAR and learning new insights. Regarding modelling: This is very hard and for each new model/tweak me make...
- 15 Dec 2019, 10:49
- Forum: Balanced Annihilation Reloaded
- Topic: Future of BAR
- Replies: 20
- Views: 26967
Re: Future of BAR
FYI: BAR has been worked on continuously in the past year and a halve. We're actively polishing up the game, doing awesome visual updates pushing the overall quality of the game, the interface and graphics. Also since december 2018 there have been upgraded and new unit models and animations for almo...
- 18 Jan 2019, 13:52
- Forum: Feature Requests
- Topic: Reshade compatability?
- Replies: 6
- Views: 7883
Re: Reshade compatability?
Anybody got this working ?
- 23 Dec 2018, 20:33
- Forum: Balanced Annihilation
- Topic: BA is (not!) without a dev
- Replies: 11
- Views: 7642
Re: BA is (not!) without a dev
@Floris. I've known you only relative shortly, but i think your drive, speed, knowhow and collaboration in multiple area's that i personally know of, have been a pleasure to witness. It's often hard, but you have to know you can't please everyone. You have to do things that some don't like. I apprec...
- 16 Dec 2018, 12:10
- Forum: Balanced Annihilation Reloaded
- Topic: BAR as a 'skin' for BA
- Replies: 5
- Views: 9310
Re: BAR as a 'skin' for BA
Nothing. Pure coincidence perhaps.. or fate. I forgot how much I like BA.