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by mastermat
24 Jan 2007, 12:50
Forum: Game Development
Topic: Unit Sound Change?
Replies: 2
Views: 433

Unit Sound Change?

this idea was originally in the feature requests, however it was shot down in flames, and sent to the naughty corner, until it had learned it's lesson. well it has, so here it is in the Mods forum. The idea is that the current unit sounds for arm and core are, although original, still lacking someth...
by mastermat
23 Jan 2007, 04:50
Forum: Feature Requests
Topic: sound change?
Replies: 4
Views: 638

i'm sorry, would it be easier if i just reposted this in the mods forum?
by mastermat
22 Jan 2007, 12:59
Forum: Feature Requests
Topic: sound change?
Replies: 4
Views: 638

sound change?

I'm not sure if this should go in the mods folder, but it's a request. The idea is that the current unit sounds for arm and core are, although original, still lacking something, i suggest we change them. Since Arm is made up of clones, it makes sense that their unit sounds should be people instead o...
by mastermat
22 Jan 2007, 12:39
Forum: Feature Requests
Topic: Units Fail to Complete orders after being Given or .take
Replies: 42
Views: 2468

see, now that's why Tobi is an admin. cus he has brains smart.
by mastermat
19 Nov 2006, 02:08
Forum: Map Releases
Topic: .:Re-Make:. Evad_River_Confluence-v01.sd7
Replies: 10
Views: 767

that's how the orriginal was
by mastermat
18 Nov 2006, 23:07
Forum: Lua Scripts
Topic: New LUA GUI feature
Replies: 45
Views: 7966

It's been 5 days since we last heard from Trepan... If the NewGuimonster has taken him, then we have WORD to blame. anyone want to lead a search party? I would volunteer, but i have little experience in tracking of NewGuimonsters, perhaps we could get someone else to make a New Gui, and then keep a ...
by mastermat
17 Nov 2006, 14:59
Forum: Map Releases
Topic: .:Re-release:. Evergreen_Haven-v04.sd7 [12 x 12] <Die Dam
Replies: 8
Views: 792

keep it up man, can't wait to play it
by mastermat
16 Nov 2006, 12:36
Forum: Map Releases
Topic: .:Map Re-Release:. EvergreenHaven Redux - White line fixed
Replies: 39
Views: 2060

Forb, you are a persistant genius.

that's the main reason your maps are so good.

looking fwd to the 12x12, but don't stress too much over it.
by mastermat
16 Nov 2006, 01:49
Forum: Map Releases
Topic: .:Map Re-Release:. EvergreenHaven Redux - White line fixed
Replies: 39
Views: 2060

The only reason you get so much critisisim, is because you are the BEST map maker in the community. and every single map maker strives to make a map as good as you. so when you make a mistake, it comes at such a shock, that all everyone wants to do is help you make the map as good as it should be. t...
by mastermat
14 Nov 2006, 22:21
Forum: General Discussion
Topic: Should capture return in to all builders?
Replies: 12
Views: 2789

I Agree, give me the hotkeys. lol. Capture is a nice toy. however a Krogoth is a nicer toy, and get's rid of mex's quicker I Would still like to see capture tho, it adds a bit of unpredictability to the game, and makes builders slightly more powerful. would it be a stacking effect, where 300 constru...
by mastermat
14 Nov 2006, 11:29
Forum: Feature Requests
Topic: Construction Progress
Replies: 20
Views: 2646

I Never noticed the white bar. most probably because i have never owned a unit that has lasted more then 5 mins.
Me thinks i should move to lvl2.
That's a pretty neat idea tho, respect to the person who put that in.
by mastermat
13 Nov 2006, 10:50
Forum: Game Development
Topic: My plan for a mod!...
Replies: 17
Views: 1356

don't mind bruce, he usually wakes up and decides to shove his pet porcupine in one of his many holes, and then take his pain out on poor unsuspecting new people. i think it's his way of saying hello. and from those comments, i would guess he likes you. I agree with him to some extent that this mod ...
by mastermat
13 Nov 2006, 04:33
Forum: AI
Topic: taunting.
Replies: 11
Views: 1589

if some people find it annoying, and i could see how it could get annoying after the 5000th game hour, would it be possible to toggle it somewhere, like a uikeys line or something.

I really like the idea +10
by mastermat
12 Nov 2006, 02:17
Forum: Feature Requests
Topic: Sticky Storrage for MTR Feature Requests
Replies: 4
Views: 637

MTR
by mastermat
25 Aug 2006, 16:26
Forum: Off Topic Discussion
Topic: Welcome the new moderators
Replies: 9
Views: 1330

Welcome the new moderators

there was a call to welcome the new moderators, but no post stating that, so i would like to do it.

so welcome mods,(i don't know how to make it bigger, so use your imagination)

May your time here add to the greatness of the TA Spring project, and may your decisions be just.
by mastermat
18 Aug 2006, 13:28
Forum: Off Topic Discussion
Topic: who says you can't have fun in a truck??
Replies: 15
Views: 1182

that's a pretty big dumb truck, bet it parks like a brick
by mastermat
17 Aug 2006, 13:06
Forum: Off Topic Discussion
Topic: You may or may not find this amusing,
Replies: 16
Views: 1075

very funny

+1
by mastermat
17 Aug 2006, 13:01
Forum: Map Creation
Topic: New map format
Replies: 233
Views: 22698

i appologise for my lazyness, and ignorance, but i saw the metal heck screenies, and was speechless for a short while. and then when my brain started working again i began wondering why there isn't a link to download the new shiny version. is it to do with the map format only working with the upcomi...
by mastermat
17 Aug 2006, 12:48
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 50062

i can't wait to see the comeback on this one
by mastermat
17 Aug 2006, 04:50
Forum: Map Creation
Topic: fim 4X4, just a lowly small map
Replies: 9
Views: 906

ps. i may have misjudged the height from the picture, which would mean that shelling from any 2nd level battleship a real option. but that's nothing a few bladewings or krows can't fix

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