Search found 120 matches
- 11 May 2007, 17:43
- Forum: General Discussion
- Topic: Unknown Files spreads "Trojan horse Proxy.NJF"
- Replies: 18
- Views: 2066
- 17 Apr 2007, 03:42
- Forum: Feature Requests
- Topic: Proper animation!
- Replies: 19
- Views: 2041
- 12 Apr 2007, 23:40
- Forum: Help & Bugs
- Topic: Zooming out on large maps causing lag
- Replies: 12
- Views: 1868
- 12 Apr 2007, 23:36
- Forum: Help & Bugs
- Topic: Zooming out on large maps causing lag
- Replies: 12
- Views: 1868
- 12 Apr 2007, 22:48
- Forum: Engine
- Topic: Upspring 1.54
- Replies: 436
- Views: 67649
- 05 Apr 2007, 15:20
- Forum: Lua Scripts
- Topic: Font rendering speed
- Replies: 19
- Views: 4732
- 22 Mar 2007, 03:40
- Forum: Feature Requests
- Topic: A few quick things before next release...
- Replies: 83
- Views: 6296
- 17 Mar 2007, 18:40
- Forum: Help & Bugs
- Topic: strange rendering in the water
- Replies: 7
- Views: 1531
- 17 Mar 2007, 17:23
- Forum: Help & Bugs
- Topic: strange rendering in the water
- Replies: 7
- Views: 1531
- 14 Mar 2007, 01:53
- Forum: Engine
- Topic: matrix multiplication code optimization
- Replies: 47
- Views: 7202
- 13 Mar 2007, 20:53
- Forum: Ingame Community
- Topic: brother got my ip auto banned.
- Replies: 15
- Views: 2273
- 13 Mar 2007, 20:43
- Forum: General Discussion
- Topic: What settings do you use to run spring ?
- Replies: 12
- Views: 1229
on small scale games i turn on dynamic water, but on large scale games i turn water off, other then that i have most of the settings up, and antialiasing set to 2, shadow map i have down, and grass detail cause it isnt worth having on for me, ground decals i usualy have either half way or maxed out....
- 13 Mar 2007, 20:09
- Forum: Ingame Community
- Topic: brother got my ip auto banned.
- Replies: 15
- Views: 2273
brother got my ip auto banned.
can someone unban my ip, my brother was experimenting with making a lobby client in python, and set the keep alive timer to fast, and got my ip banned.
- 11 Mar 2007, 22:16
- Forum: Feature Requests
- Topic: Radar Confusion
- Replies: 6
- Views: 1175
- 08 Mar 2007, 18:19
- Forum: Feature Requests
- Topic: more intelligent groups
- Replies: 21
- Views: 3160
one thing i wish for... is for when you tell a bunch of units to go to a point, or tell a factory to send them there, they all try to get on the exact same point, pushing each other out of the way, and eventually start yelling that they cant get there. old ta, if a unit was already on that spot, the...
- 08 Mar 2007, 16:05
- Forum: General Discussion
- Topic: WHAAAY didnt i find this earlier!!!
- Replies: 23
- Views: 3227
- 07 Mar 2007, 18:35
- Forum: General Discussion
- Topic: WHAAAY didnt i find this earlier!!!
- Replies: 23
- Views: 3227
Re: WHAAAY didnt i find this earlier!!!
tell me about it, supcom crashes my computer cause my powersupply is to small for my video card to run high end directx games, opengl is fine tho.Taipan wrote:This awlmost looks better then supcom (deffenitly runs better)
- 07 Mar 2007, 16:41
- Forum: Engine
- Topic: matrix multiplication code optimization
- Replies: 47
- Views: 7202
well, as i said in my first post, i gave up on the assembly thing, even in my own program, cause unless i use sse or 3d now, optimized c++ is faster if you dont use the overloaded operator, which is what i been trying to say, the method used in taspring right now, is as fast as my assembly version, ...
- 07 Mar 2007, 16:39
- Forum: Feature Requests
- Topic: more intelligent groups
- Replies: 21
- Views: 3160
man, once i got a video card good enough toplay earth 2160, it seemed like the stopped selling it, i cant find it anywhere...... back to the selection thing tho. what i did was i bound a key that selected all non transport aircraft with weapons, ctrl+x, since aircraft are hard to wrangle and ctrl+z ...
- 07 Mar 2007, 00:29
- Forum: Feature Requests
- Topic: more intelligent groups
- Replies: 21
- Views: 3160