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by Peekaboom
10 Aug 2007, 04:59
Forum: Game Releases
Topic: Download Complete Annihilation beta 2.1
Replies: 103
Views: 20394

Is there a way to turn off "voices" for CA in LUA and have the normal unit sounds play instead. I think the voices were really well done (honestly), but I find them distracting and detracting to the gameplay. Mod's looking good! Cheers. EDIT: Sorry, I didn't get to the end of the thread an...
by Peekaboom
07 Aug 2007, 19:08
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

I don't know if there should even be a unit like the Krow really. ATM it's almost more of a game ender than a krog or cap ship, since you can't keep it from flying all around. Perhaps cutting back the Krow's health and giving it regen? I like that idea. It makes it different from most planes where y...
by Peekaboom
07 Aug 2007, 17:07
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

What are everyone's thoughts on the Core Krow? I agree it needed an improvement, but they are nearly unkillable in numbers. What works well against them? Must be TONS of stealth fighters because ground defenses don't last long at all against a few krows. Personally, I'd like see the health of the kr...
by Peekaboom
02 Aug 2007, 18:35
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

Re: Sea taking Land Hypothetical scenario: Large water map, but with land masses large enough to require a ground force to capture. - Missile ships outrange most land based defenses, with the exception of birtha's and tac missiles. The cruise missiles range is 1550, annihilators are 1400, and everyt...
by Peekaboom
02 Aug 2007, 18:14
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

As a die-hard core player, I've never had a problem with lvl2 arm vehicles, and I rarely use artillery or missile trucks. Gollies / Reapers in front, along with a sea of level 1 units as a damage soak. Behind them, banishers are quite awesome, and if needed I'll mix in pillagers, which ARE definitly...
by Peekaboom
02 Aug 2007, 06:02
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

Not that we need to bring realism into the discussion, but naval units in RL typically have the longest range capabilities for firing inland of anything. Modern missile destroyers or WW2 -> Vietnam era battleships could shoot massive distances inland. You could make an arguement that a birtha ship a...
by Peekaboom
30 Jul 2007, 19:37
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

My View of Buzzsaw/Vulcan: It's a long range siege weapon, intended to inflict massive collatoral damage over a wide area. Defensively it ca be used to bombard inbound enemy units and deal moderate damage to their forces. If you want to target something specific at long range, then build a birtha or...
by Peekaboom
26 Jul 2007, 19:00
Forum: General Discussion
Topic: Spring Maps : Top 40 Charts
Replies: 21
Views: 4643

Hmm, I wonder is there is any way we could get 2-3 different maps packaged with the full spring installer. Mars and small divide are certainly not a good representation of cutting edge maps for someone downloading spring for the first time, but I understand keeping the file size small is worthwhile....
by Peekaboom
26 Jul 2007, 17:03
Forum: General Discussion
Topic: Spring Maps : Top 40 Charts
Replies: 21
Views: 4643

ZellSF wrote:
Warlord Zsinj wrote: Ask someone with the majority of the maps what the top 40 maps are.
I currently have ~180 maps in my map folder, which is a fair amount I think. I'm going to start with my own expert judgement and go from there.
by Peekaboom
26 Jul 2007, 14:08
Forum: General Discussion
Topic: Spring Maps : Top 40 Charts
Replies: 21
Views: 4643

Reasonable enough suggestions. Given how things go i was actually planning on just posting 32 maps on the wiki that I thoughts merited additional attention. I was going to use the various flames, OMG's, and how could you's as the feedback to drum up other suggestions and or tweak the list. I'd also ...
by Peekaboom
26 Jul 2007, 04:56
Forum: General Discussion
Topic: Spring Maps : Top 40 Charts
Replies: 21
Views: 4643

Spring Maps : Top 40 Charts

Hello all. I'm interested in assembling and maintaining a decent wiki page to track the better maps available at any given moment. My initial thought is to treat this collection as a mapping equivalent of top-40 music charts. Whether it's actually 40 maps, or more like thirty (or even less) can be d...
by Peekaboom
26 Jul 2007, 04:03
Forum: General Discussion
Topic: BA SUCKS! (stop the wiki vandalization)
Replies: 29
Views: 5045

by Peekaboom
25 Jul 2007, 22:11
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

Say what? JK. I just tried BOTA a little while ago and had a fun time with it, although a the unit balance and huge ranges were a little off putting. Plus BA looks so very fine right now. Been having a good time with BA too though, just thought a little mutator could be amusing. BTW, Core Banishers ...
by Peekaboom
25 Jul 2007, 18:13
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

how hard would it be to implement that functionality with BA?

Editing every weapon porfile I'm assuming, looking at the tags for the BOTA weapons in the modit.
by Peekaboom
25 Jul 2007, 18:12
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 59568

is Quanto still around?
by Peekaboom
25 Jul 2007, 17:15
Forum: Game Releases
Topic: Balanced Annihilation 5.5 is OUT
Replies: 276
Views: 38405

Just a thought / suggestion: The BOTA mod (basically OTA) allows units to shoot through friendlies and target the ground even if there is a friendly unit at that point, much like the behaviors from OTA. I'm wondering if this could be implimented into BA, possibly as a mutator to test it out. What wo...
by Peekaboom
24 Jul 2007, 17:06
Forum: AI
Topic: what AI works with 0.75b2?
Replies: 5
Views: 2096

any idea of when RAI may be updated for .75?
by Peekaboom
23 Jul 2007, 17:01
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67792

seriously, it's the only AI I've used since it came out. ;_;
+1
by Peekaboom
20 Jun 2007, 16:44
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 59568

Here's the link to that game's replay:

http://replays.unknown-files.net/?259

Cheers.
by Peekaboom
19 Jun 2007, 20:41
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 59568

Groovy. EDIT: Played a great 1v1 last night on tangerine. Couple things to mention: 1) We noticed that ARM doesn't have a rez bot. I was pretty sure that cavedog eventually released a 3rd party arm rez bot. Either way, I think you may want to consider adding one in, as it is a unit either side shoul...

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