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by Soulless1
13 Apr 2008, 01:50
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 111180

Re: Kernel Panic

Wow, spring respects the Pauli exclusion principle? Nice ^_^
by Soulless1
24 Mar 2008, 02:08
Forum: Game Releases
Topic: Maximum Annihilation V1.0
Replies: 63
Views: 17349

Re: Maximum Annihilation V1.0

Played it, loved it - nice one, I hope to see some more games around once people notice the mod :) Love what you've done with the buildtimes, I hadn't realised how bad they are on some mods till I played this. Not that faster is always better of course, but it really was a breath of fresh air to be ...
by Soulless1
07 Feb 2008, 06:07
Forum: Feature Requests
Topic: Factory grouping inheritance - make it an option
Replies: 3
Views: 997

Re: Factory grouping inheritance - make it an option

I just set factories to a group, and have a couple of selection keys defined: one ('t', I believe) takes the current selection and removes all buildings from it, and the second ('y') does the opposite, removing all but the buildings. Most of the time I want my factory rally point to follow my units ...
by Soulless1
02 Feb 2008, 01:16
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 172398

Re: Complete Annihilation News

There's some great new features in this version as always (when do you guys get the time to do all this stuff?!) and my only gripe is just I don't personally like the new stomped-flat techtree. Of course I realise that's largely just personal preference - but perhaps a mutator (mod option) for tradi...
by Soulless1
03 Jan 2008, 22:23
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 34468

Re: Fibre v5

Just wanted to say that I had a lot of trouble figuring out the use of beacons (thanks stealth for helping me out in the lobby) because they don't really seem to show up much, at least for me...all you can see is the healthbar, and there doesn't appear to be any way to select them other than draggin...
by Soulless1
31 Dec 2007, 16:26
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 172398

Re: Complete Annihilation News

I have to say I really like some of the new air units - avengers look and feel kinda like Stargate deathgliders (especially when dogfighting!) which is very cool! The blastwing and fink are also good, but the rapier does feel a little out of place to be honest...it would be great if it followed the ...
by Soulless1
01 Dec 2007, 11:32
Forum: Feature Requests
Topic: Bizarre idea: support resizing models in game
Replies: 31
Views: 3489

I think we're a bit beyond conservation of mass at this point :P



but still, the standard Sci-fi explanation of 'the shrink ray puts all the mass in another dimension temporarily' should do the trick ;)
by Soulless1
27 Oct 2007, 19:46
Forum: Game Releases
Topic: Balanced Annihilation V5.8
Replies: 812
Views: 82695

Zpock wrote:Scrolling beam texture?
Definately! 8)
by Soulless1
02 Aug 2007, 14:01
Forum: Feature Requests
Topic: Return of the +attackall command
Replies: 10
Views: 1401

I think he means 'search and destroy' style
by Soulless1
01 Jan 2007, 18:53
Forum: Feature Requests
Topic: Paralysing behauvior
Replies: 5
Views: 1044

surely the best way would be for units to take paralyzed status into account when measuring target 'value' - ie paralyzed units automatically have 1/5 their normal value or something that way if you hadn't specifically ordered an attack on one unit, they'd seek to paralyze as much as possible rather...
by Soulless1
01 Jan 2007, 18:51
Forum: Feature Requests
Topic: Various shield improvements
Replies: 14
Views: 1235

Thought of another one: BodyShield which would have no radius and anything that hits the unit would first check if the shield can block it and if it can do no damage to the unit (might even apply to area damage that touches the unit). The VisibleShield effect for it would be a duplicate of the unit...
by Soulless1
03 Nov 2006, 15:35
Forum: Feature Requests
Topic: Draggable waypoints
Replies: 12
Views: 1685

+awholebunchofnumbers :P
by Soulless1
02 Nov 2006, 13:18
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 142776

welll you could theoretically keep the 'Absolute-' part, since that has nothing to do with TA
by Soulless1
01 Nov 2006, 21:17
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 142776

Absolutely Airtight :lol: - (against Cease&Desist orders ;)) - heh, had to :P aaanyway, moving away from the 'AApunlolz' theme: Dominate or Die? (although DD --> no doubt never-ending 'bewbies!!1!' jokes :S) Leader of Legend (-=LL=-, emphasising the perspective of the commander) and/or "-Le...
by Soulless1
20 Oct 2006, 18:20
Forum: Ingame Community
Topic: what side do u play arm or core and why
Replies: 46
Views: 7796

In TA I played arm just cos I liked em, and I had a mate who was core-crazy... now in spring (AA) I switched to core because when I started pretty much everyone else played arm cos they were overpowered (I started during the AA 1.42 uberflash days :lol: ) and I seem to gravitate away from the easy/p...
by Soulless1
20 Oct 2006, 17:56
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 142776

I like it as it is tbh - a long range, low(ish) DPS pinpoint attack seige ship - as has been mentioned, it somewhat makes up for the removal of the bertha ship don't forget the AA missiles too. Actually, maybe you could make its Vlaunch missiles track like kroggy's do and then it could target gunshi...
by Soulless1
18 Oct 2006, 05:40
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 142776

tbh I like DTs the way they are, having them as features instead of buildings means they have a different counter - namely constructors - and this is where using combat engineers/farks on the frontlines (hardly a huge investment, and useful for many other things too) comes in. I think it works quite...
by Soulless1
17 Oct 2006, 16:12
Forum: Help & Bugs
Topic: Ghosted buildings appears in default direction
Replies: 1
Views: 709

lol, oops :lol:
by Soulless1
17 Oct 2006, 16:11
Forum: News
Topic: Plans for writing a new rts engine
Replies: 95
Views: 40733

ooh, looks interesting :-)

I'll definately be following it then
by Soulless1
17 Oct 2006, 16:00
Forum: Game Development
Topic: commanders repelling D-gun shots
Replies: 27
Views: 4393

no, that would be called a 'risky but potentially rewarding tactic' which is well within the scope of AA ;)

anyway, this was only being proposed as a mutator, so yeah go for it :-)

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