Search found 444 matches
- 13 Apr 2008, 01:50
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 111180
Re: Kernel Panic
Wow, spring respects the Pauli exclusion principle? Nice ^_^
- 24 Mar 2008, 02:08
- Forum: Game Releases
- Topic: Maximum Annihilation V1.0
- Replies: 63
- Views: 17349
Re: Maximum Annihilation V1.0
Played it, loved it - nice one, I hope to see some more games around once people notice the mod :) Love what you've done with the buildtimes, I hadn't realised how bad they are on some mods till I played this. Not that faster is always better of course, but it really was a breath of fresh air to be ...
- 07 Feb 2008, 06:07
- Forum: Feature Requests
- Topic: Factory grouping inheritance - make it an option
- Replies: 3
- Views: 997
Re: Factory grouping inheritance - make it an option
I just set factories to a group, and have a couple of selection keys defined: one ('t', I believe) takes the current selection and removes all buildings from it, and the second ('y') does the opposite, removing all but the buildings. Most of the time I want my factory rally point to follow my units ...
- 02 Feb 2008, 01:16
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 172398
Re: Complete Annihilation News
There's some great new features in this version as always (when do you guys get the time to do all this stuff?!) and my only gripe is just I don't personally like the new stomped-flat techtree. Of course I realise that's largely just personal preference - but perhaps a mutator (mod option) for tradi...
- 03 Jan 2008, 22:23
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34468
Re: Fibre v5
Just wanted to say that I had a lot of trouble figuring out the use of beacons (thanks stealth for helping me out in the lobby) because they don't really seem to show up much, at least for me...all you can see is the healthbar, and there doesn't appear to be any way to select them other than draggin...
- 31 Dec 2007, 16:26
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 172398
Re: Complete Annihilation News
I have to say I really like some of the new air units - avengers look and feel kinda like Stargate deathgliders (especially when dogfighting!) which is very cool! The blastwing and fink are also good, but the rapier does feel a little out of place to be honest...it would be great if it followed the ...
- 01 Dec 2007, 11:32
- Forum: Feature Requests
- Topic: Bizarre idea: support resizing models in game
- Replies: 31
- Views: 3489
- 27 Oct 2007, 19:46
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 82695
- 02 Aug 2007, 14:01
- Forum: Feature Requests
- Topic: Return of the +attackall command
- Replies: 10
- Views: 1401
- 01 Jan 2007, 18:53
- Forum: Feature Requests
- Topic: Paralysing behauvior
- Replies: 5
- Views: 1044
surely the best way would be for units to take paralyzed status into account when measuring target 'value' - ie paralyzed units automatically have 1/5 their normal value or something that way if you hadn't specifically ordered an attack on one unit, they'd seek to paralyze as much as possible rather...
- 01 Jan 2007, 18:51
- Forum: Feature Requests
- Topic: Various shield improvements
- Replies: 14
- Views: 1235
Thought of another one: BodyShield which would have no radius and anything that hits the unit would first check if the shield can block it and if it can do no damage to the unit (might even apply to area damage that touches the unit). The VisibleShield effect for it would be a duplicate of the unit...
- 03 Nov 2006, 15:35
- Forum: Feature Requests
- Topic: Draggable waypoints
- Replies: 12
- Views: 1685
- 02 Nov 2006, 13:18
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142776
- 01 Nov 2006, 21:17
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142776
- 20 Oct 2006, 18:20
- Forum: Ingame Community
- Topic: what side do u play arm or core and why
- Replies: 46
- Views: 7796
In TA I played arm just cos I liked em, and I had a mate who was core-crazy... now in spring (AA) I switched to core because when I started pretty much everyone else played arm cos they were overpowered (I started during the AA 1.42 uberflash days :lol: ) and I seem to gravitate away from the easy/p...
- 20 Oct 2006, 17:56
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142776
I like it as it is tbh - a long range, low(ish) DPS pinpoint attack seige ship - as has been mentioned, it somewhat makes up for the removal of the bertha ship don't forget the AA missiles too. Actually, maybe you could make its Vlaunch missiles track like kroggy's do and then it could target gunshi...
- 18 Oct 2006, 05:40
- Forum: Game Releases
- Topic: Absolute Annihilation 2.23
- Replies: 1326
- Views: 142776
tbh I like DTs the way they are, having them as features instead of buildings means they have a different counter - namely constructors - and this is where using combat engineers/farks on the frontlines (hardly a huge investment, and useful for many other things too) comes in. I think it works quite...
- 17 Oct 2006, 16:12
- Forum: Help & Bugs
- Topic: Ghosted buildings appears in default direction
- Replies: 1
- Views: 709
- 17 Oct 2006, 16:11
- Forum: News
- Topic: Plans for writing a new rts engine
- Replies: 95
- Views: 40733
- 17 Oct 2006, 16:00
- Forum: Game Development
- Topic: commanders repelling D-gun shots
- Replies: 27
- Views: 4393