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by nerd256
25 Apr 2006, 00:18
Forum: Engine
Topic: Sync Errors
Replies: 36
Views: 4511

If a resynch is put in place, then could we just adopt a "host is the final word" strategy? Then it just becomes less keeping everyone from cheating and just keeping the host from cheating. And this, in turn is just a social problem. If a host is infamous for cheating, I doubt anyone will ...
by nerd256
24 Apr 2006, 04:55
Forum: General Discussion
Topic: 16 Players + 5 specs!
Replies: 14
Views: 1529

Hmm, that was just depressing.
by nerd256
23 Apr 2006, 06:46
Forum: General Discussion
Topic: 16 Players + 5 specs!
Replies: 14
Views: 1529

Just WTFR (aka watch the f'ng replay). You'll see what I mean
by nerd256
23 Apr 2006, 04:19
Forum: General Discussion
Topic: 16 Players + 5 specs!
Replies: 14
Views: 1529

16 Players + 5 specs!

Yes, folks, it is possible!
And it's pretty awesome too.
http://fileuniverse.com/?p=showitem&ID=3023

:-)
by nerd256
11 Apr 2006, 23:08
Forum: Engine
Topic: LUA scripting?
Replies: 10
Views: 1967

Hey guys, I'm not exactly advocating adding new LUA bindings right now, just wondering what happened to the ones that used to be. Quoth the changelog circa v0.65b1: "-Added bindings for creating startscripts in lua. See testscript.lua for an example. Note that you can only have one script (must...
by nerd256
10 Apr 2006, 01:18
Forum: Engine
Topic: LUA scripting?
Replies: 10
Views: 1967

Well, essentially, the functionality of LUA already exists. With not too much effort and editor or translator/compiler could be made to translate a Starcraft style language into LUA ( or other complex language). It would be as simple as providing a basic framework class, then plug in events, listene...
by nerd256
10 Apr 2006, 00:55
Forum: Engine
Topic: LUA scripting?
Replies: 10
Views: 1967

LUA scripting?

So... I seem to remember in earlier versions of Spring there being a LUA option in the main gui. Alas, I cannot find this option in the current version. Is this intentional? Also, may have been mentioned before, but a command line argument for scripts would be nice. Could lead to use-map-settings al...
by nerd256
29 Mar 2006, 22:56
Forum: Engine
Topic: Map Editor: progress and some questions
Replies: 25
Views: 3755

New version posted at http://fileuniverse.com/?p=showitem&ID=2796 I have included some examples of how to use the feature placement in the program directory. Basically, you will have to provide .png images for your features numbered [1-255].png. When using the pencil tool on the feature layer, t...
by nerd256
26 Mar 2006, 03:00
Forum: Engine
Topic: Map Editor: progress and some questions
Replies: 25
Views: 3755

A feature placement system where you can import and place features on the fly surely wouldn't go amiss in this. Thanks for the suggestion, I have been thinking a little of this. Is there an easy way to convert the 3d format of a feature into a 2d representation? For now, you can use the Feature ima...
by nerd256
23 Mar 2006, 03:28
Forum: Engine
Topic: Map Editor: progress and some questions
Replies: 25
Views: 3755

It's small enough for basic tasks and powerful enough for big ones. Agreed. But I don't know C++. Java requires way too much excess code (I have to instantiate an InputStreamReader object to read from the console? WTF?) If you include all the library code, yes, but I can actually spit out something...
by nerd256
22 Mar 2006, 21:17
Forum: Map Creation
Topic: Map Editor! Now that I've got you all excited...
Replies: 1
Views: 718

Map Editor! Now that I've got you all excited...

http://fileuniverse.com/?p=showitem&ID=2726 If you have some time on your hands, see if this is in anyways helpful. I haven't really figured out if it can be used to make anything more complicated than simple maps, but you guys are creative. btw, be on the look out for some shady "Rejun&quo...
by nerd256
06 Mar 2006, 05:30
Forum: Engine
Topic: Map Editor: progress and some questions
Replies: 25
Views: 3755

Hehe, again the JAVA, C++, VB argument surfaces, better not get involved. Addressing some of the questions in the thread: I aim for the editor to be realtime, however, when editing giant maps (32x32), it is pretty much impossible to do it without lag (15sec for some operations) without switching to ...
by nerd256
02 Mar 2006, 02:20
Forum: Engine
Topic: Map Editor: progress and some questions
Replies: 25
Views: 3755

Map Editor: progress and some questions

Hello peoples of the well-respected TA Spring, this is my first post; hopefully I put it in the right thread. Anyways, I have been working on a map editor for Spring in JAVA, since it seemed easy enough. Here are some screenshots: http://img211.imageshack.us/img211/3943/screen010ry.th.jpg (requires ...

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